/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END /** Should GL_TEXTURE_RECTANGLE_ARB be tested? */ int have_rect = 0; /** Should non-power-of-two textures be tested? */ int have_NPOT = 0; static void rect(int x1, int y1, int x2, int y2) { glBegin(GL_POLYGON); glVertex2f(x1, y1); glVertex2f(x1, y2); glVertex2f(x2, y2); glVertex2f(x2, y1); glEnd(); } static GLboolean inrect(int x, int y, int x1, int y1, int x2, int y2) { if (x >= x1 && x < x2 && y >= y1 && y < y2) return GL_TRUE; else return GL_FALSE; } static GLboolean check_results(int dstx, int dsty, int w, int h) { GLfloat *results; GLboolean pass = GL_TRUE; int x, y; results = malloc(w * h * 4 * sizeof(GLfloat)); /* Check the results */ glReadPixels(dstx, dsty, w, h, GL_RGBA, GL_FLOAT, results); for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { GLfloat expected[3]; if (inrect(x, y, 5, h/2, w - 5, h - 5)) { expected[0] = 0.0; expected[1] = 0.0; expected[2] = 1.0; } else if (inrect(x, y, 5, 5, w - 5, h/2)) { expected[0] = 0.0; expected[1] = 1.0; expected[2] = 0.0; } else { expected[0] = 1.0; expected[1] = 0.0; expected[2] = 0.0; } if (results[(y * w + x) * 4 + 0] != expected[0] || results[(y * w + x) * 4 + 1] != expected[1] || results[(y * w + x) * 4 + 2] != expected[2]) { printf("Expected at (%d,%d): %f,%f,%f\n", x, y, expected[0], expected[1], expected[2]); printf("Probed at (%d,%d): %f,%f,%f\n", x, y, results[(y * w + x) * 4 + 0], results[(y * w + x) * 4 + 1], results[(y * w + x) * 4 + 2]); pass = GL_FALSE; } } } free(results); return pass; } static GLboolean do_row(int srcy, int srcw, int srch, GLenum target) { int srcx = 20; int dstx = 80, dsty = srcy; int dstx2 = 140, dsty2 = srcy; int remain_width; int remain_height; GLuint texname; GLboolean pass = GL_TRUE; /* Rectangle textures use coordinates on the range [0..w]x[0..h], * where as all other textures use coordinates on the range * [0..1]x[0..1]. */ const GLfloat tex_s_max = (target == GL_TEXTURE_RECTANGLE_ARB) ? (float)srcw : 1.0; const GLfloat tex_t_max = (target == GL_TEXTURE_RECTANGLE_ARB) ? (float)srch : 1.0; /* Draw the object we're going to copy */ glColor3f(1.0, 0.0, 0.0); rect(srcx, srcy, srcx + srcw, srcy + srch); glColor3f(0.0, 1.0, 0.0); rect(srcx + 5, srcy + 5, srcx + srcw - 5, srcy + srch/2); glColor3f(0.0, 0.0, 1.0); rect(srcx + 5, srcy + srch/2, srcx + srcw - 5, srcy + srch - 5); /* Create a texture image and copy it in */ glGenTextures(1, &texname); glBindTexture(target, texname); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* The default mode is GL_REPEAT, and this mode is invalid for * GL_TEXTURE_RECTANGLE_ARB textures. */ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(target); glTexImage2D(target, 0, GL_RGBA8, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glCopyTexSubImage2D(target, 0, 0, 0, /* offset in image */ srcx, srcy, /* offset in readbuffer */ srcw, srch); /* Draw the texture image out */ glBegin(GL_POLYGON); glTexCoord2f(0.0, 0.0); glVertex2f(dstx, dsty); glTexCoord2f(0.0, tex_t_max); glVertex2f(dstx, dsty + srch); glTexCoord2f(tex_s_max, tex_t_max); glVertex2f(dstx + srcw, dsty + srch); glTexCoord2f(tex_s_max, 0.0); glVertex2f(dstx + srcw, dsty); glEnd(); glTexImage2D(target, 0, GL_RGBA8, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); remain_width = srcw - (srcw / 2); remain_height = srch - (srch / 2); glCopyTexSubImage2D(target, 0, 0, 0, /* offset in image */ srcx, srcy, /* offset in readbuffer */ srcw / 2, srch / 2); glCopyTexSubImage2D(target, 0, srcw / 2, 0, /* offset in image */ srcx + srcw / 2, srcy, /* offset in readbuffer */ remain_width, srch / 2); glCopyTexSubImage2D(target, 0, 0, srch / 2, /* offset in image */ srcx, srcy + srch / 2, /* offset in readbuffer */ srcw / 2, remain_height); glCopyTexSubImage2D(target, 0, srcw / 2, srch / 2, /* offset in image */ srcx + srcw / 2, srcy + srch / 2, /* offset in readbuffer */ remain_width, remain_height); /* Draw the texture image out */ glBegin(GL_POLYGON); glTexCoord2f(0.0, 0.0); glVertex2f(dstx2, dsty2); glTexCoord2f(0.0, tex_t_max); glVertex2f(dstx2, dsty2 + srch); glTexCoord2f(tex_s_max, tex_t_max); glVertex2f(dstx2 + srcw, dsty2 + srch); glTexCoord2f(tex_s_max, 0.0); glVertex2f(dstx2 + srcw, dsty2); glEnd(); glDisable(target); glDeleteTextures(1, &texname); printf("Checking %s, rect 1:\n", piglit_get_gl_enum_name(target)); pass &= check_results(dstx, dsty, srcw, srch); printf("Checking %s, rect 2:\n", piglit_get_gl_enum_name(target)); pass &= check_results(dstx2, dsty2, srcw, srch); return pass; } enum piglit_result piglit_display(void) { GLboolean pass; int srcy = 5; glClear(GL_COLOR_BUFFER_BIT); /* Test plain old 2D textures. */ pass = do_row(srcy, 32, 32, GL_TEXTURE_2D); srcy += 33 + 5; /* Test non-power-of-two 2D textures. */ if (have_NPOT) { pass &= do_row(srcy, 31, 13, GL_TEXTURE_2D); srcy += 15; pass &= do_row(srcy, 11, 34, GL_TEXTURE_2D); srcy += 35 + 5; } /* Test non-power-of-two 2D textures. */ if (have_rect) { pass &= do_row(srcy, 31, 13, GL_TEXTURE_RECTANGLE_ARB); srcy += 14; pass &= do_row(srcy, 11, 34, GL_TEXTURE_RECTANGLE_ARB); srcy += 35 + 5; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glDisable(GL_DITHER); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, piglit_width, 0, piglit_height, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glClearColor(0.5, 0.5, 0.5, 1.0); have_NPOT = (piglit_get_gl_version() >= 20 || (piglit_is_extension_supported("GL_ARB_texture_non_power_of_two"))); have_rect = ((piglit_is_extension_supported("GL_ARB_texture_rectangle")) || (piglit_is_extension_supported("GL_EXT_texture_rectangle")) || (piglit_is_extension_supported("GL_NV_texture_rectangle"))); }