/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "common.h" /** * \file upsample.cpp * * Verify the accuracy of upsampling from a non-MSAA buffer to an MSAA * buffer. * * This test operates by drawing a test image in the window system * framebuffer (which is non-MSAA), and then blitting it to an MSAA * framebuffer, forcing the implementation to upsample it. * * To verify that upsampling has properly replicated each pixel value * in each of its samples, we blit from the MSAA buffer back to the * window system framebuffer. This causes all of the samples for each * pixel to be blended, so if any of the pixels were not upsampled * correctly, we would expect the downsampled image to be different * from the original image. * * When testing depth and stencil buffers, we need to modify this * procedure slightly, since downsampling depth and stencil buffers * doesn't cause the pixels to be blended. So, after the first blit, * we execute a "manifest pass" to translate the depth or stencil * image into a color image. This is done independently in both the * MSAA and non-MSAA buffers. Then we downsample the resulting color * image as before. * * Note: this test relies on proper functioning of the MSAA buffer and * the downsample blit. These are already adequately tested by * accuracy.cpp. */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 256; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; PIGLIT_GL_TEST_CONFIG_END const int pattern_width = 256; const int pattern_height = 256; Fbo multisample_fbo; TestPattern *test_pattern = NULL; ManifestProgram *manifest_program = NULL; GLbitfield buffer_to_test; void print_usage_and_exit(char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " color\n" " stencil\n" " depth\n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { int num_samples; if (argc < 3) print_usage_and_exit(argv[0]); { char *endptr = NULL; num_samples = strtol(argv[1], &endptr, 0); if (endptr != argv[1] + strlen(argv[1])) print_usage_and_exit(argv[0]); } piglit_require_gl_version(21); piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_vertex_array_object"); /* Skip the test if num_samples > GL_MAX_SAMPLES */ GLint max_samples; glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (num_samples > max_samples) piglit_report_result(PIGLIT_SKIP); if (strcmp(argv[2], "color") == 0) { test_pattern = new Triangles(); buffer_to_test = GL_COLOR_BUFFER_BIT; } else if (strcmp(argv[2], "depth") == 0) { test_pattern = new DepthSunburst(); manifest_program = new ManifestDepth(); buffer_to_test = GL_DEPTH_BUFFER_BIT; } else if (strcmp(argv[2], "stencil") == 0) { test_pattern = new StencilSunburst(); manifest_program = new ManifestStencil(); buffer_to_test = GL_STENCIL_BUFFER_BIT; } else { print_usage_and_exit(argv[0]); } test_pattern->compile(); if (manifest_program) manifest_program->compile(); multisample_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height)); } enum piglit_result piglit_display() { bool pass = true; /* Draw the full test pattern on the right half of the piglit * window, as a reference image. * * To map the full test pattern to the right half of the * windows, we need a projection matrix that multiplies the X * coordinate by 0.5 and adds 0.5. */ float proj[4][4] = { { 0.5, 0, 0, 0.5 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glViewport(0, 0, piglit_width, piglit_height); test_pattern->draw(proj); /* Blit the test pattern to multisample_fbo, forcing the * implementation to upsample it. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisample_fbo.handle); glBlitFramebuffer(pattern_width, 0, pattern_width*2, pattern_height, 0, 0, pattern_width, pattern_height, buffer_to_test, GL_NEAREST); if (manifest_program) { /* Manifest the test pattern in the main framebuffer. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); manifest_program->run(); /* Manifest the test pattern in the multisample * framebuffer. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisample_fbo.handle); multisample_fbo.set_viewport(); manifest_program->run(); } /* Blit the manifested test pattern to the left half of the * main framebuffer, forcing the implementation to downsample * it. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, multisample_fbo.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer(0, 0, pattern_width, pattern_height, 0, 0, pattern_width, pattern_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Check that the left and right halves of the screen match. * If they don't, then there is either a problem with * upsampling or downsampling. Since downsampling is already * tested by accuracy.cpp, we'll assume that any problem we * see here is due to upsampling. */ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, piglit_height) && pass; pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }