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author | Kenneth Graunke <kenneth@whitecape.org> | 2016-05-12 16:07:52 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2016-05-12 16:30:19 -0700 |
commit | e8b8240c6f5e6e5d65dc9eed0b5fdd018a38ccf5 (patch) | |
tree | b38156ba320e224753c3271ee80a52fe04636048 | |
parent | 4e8cfef78596ed94f1f26e8997ba3cd553aeb5da (diff) |
Require ARB_shader_precision in ARB_shader_precision tests.
These require GLSL 400 + ARB_shader_precision. They could instead
required GLSL 410. But only requiring GLSL 400 doesn't do what you
want.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
6 files changed, 6 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test index 0c222a774..c3178e3a3 100644 --- a/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader passthrough] diff --git a/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test index 9851a4938..f90265f90 100644 --- a/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader passthrough] diff --git a/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test index b72593ef6..6198d79f5 100644 --- a/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader] in vec4 piglit_vertex; diff --git a/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test index b703abf5c..5dc8fd694 100644 --- a/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader] in vec4 piglit_vertex; diff --git a/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test index f14d1c4a4..143331872 100644 --- a/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader] #extension GL_ARB_shader_precision : require diff --git a/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test index 8e8711aa1..8ab9ec6a9 100644 --- a/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test +++ b/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test @@ -1,5 +1,6 @@ [require] GLSL >= 4.00 +GL_ARB_shader_precision [vertex shader] #extension GL_ARB_shader_precision : require |