diff options
author | Juan A. Suarez Romero <jasuarez@igalia.com> | 2016-03-15 16:14:08 +0200 |
---|---|---|
committer | Eduardo Lima Mitev <elima@igalia.com> | 2016-04-29 07:46:37 +0200 |
commit | 7b61faeca4f394cb3e39affe851c551604dd308b (patch) | |
tree | c7d2712d1398c36bdc5ce2d44b646008a960218a | |
parent | 4a280b375e55405addde11751a228785d48ea475 (diff) |
arb_gpu_shader_fp64: use generator to test in/out attributes
Vertex shader inputs and fragment shader outputs can only be
single-precision values.
From GL_ARB_gpu_shader_fp64 spec:
"Modify Section 4.3.4, Inputs, p. 31
(modify third paragraph of the section, p. 31) ... Vertex shader inputs
can only be single-precision floating-point scalars, vectors, or
matrices, or signed and unsigned integers and integer vectors. Vertex
shader inputs can also form arrays of these types, but not structures."
"Modify Section 4.3.6, Outputs, p. 33
(modify third paragraph of the section, p. 33) They can only be float,
double, single- or double-precision floating-point vectors or matrices,
signed or unsigned integers or integer vectors, or arrays or structures
of any these.
(modify last paragraph, p. 33) ... Fragment outputs can only be float,
single-precision floating-point vectors, signed or unsigned integers or
integer vectors, or arrays of these. ..."
Contributed by Andres Gomez.
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
-rw-r--r-- | generated_tests/CMakeLists.txt | 8 | ||||
-rw-r--r-- | generated_tests/gen_inout_fp64.py | 151 | ||||
-rw-r--r-- | generated_tests/templates/gen_inout_fp64/template.frag.mako | 29 | ||||
-rw-r--r-- | generated_tests/templates/gen_inout_fp64/template.shader_test.mako (renamed from tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test) | 34 | ||||
-rw-r--r-- | generated_tests/templates/gen_inout_fp64/template.vert.mako | 30 | ||||
-rw-r--r-- | tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test | 43 | ||||
-rw-r--r-- | tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag | 23 | ||||
-rw-r--r-- | tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert | 24 |
8 files changed, 242 insertions, 100 deletions
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt index a9458b478..c6c869b8c 100644 --- a/generated_tests/CMakeLists.txt +++ b/generated_tests/CMakeLists.txt @@ -117,6 +117,13 @@ piglit_make_generated_tests( gen_constant_array_size_tests_fp64.py builtin_function_fp64.py) piglit_make_generated_tests( + inout_fp64.list + gen_inout_fp64.py + templates/gen_inout_fp64/template.frag.mako + templates/gen_inout_fp64/template.vert.mako + templates/gen_inout_fp64/template.shader_test.mako + ) +piglit_make_generated_tests( shader_precision_tests.list gen_shader_precision_tests.py builtin_function.py @@ -193,6 +200,7 @@ add_custom_target(gen-gl-tests interpolation-qualifier-built-in-variable.list builtin_uniform_tests_fp64.list constant_array_size_tests_fp64.list + inout_fp64.list shader_precision_tests.list shader_image_load_store_tests.list variable_index_read_tests.list diff --git a/generated_tests/gen_inout_fp64.py b/generated_tests/gen_inout_fp64.py new file mode 100644 index 000000000..844f2a9c4 --- /dev/null +++ b/generated_tests/gen_inout_fp64.py @@ -0,0 +1,151 @@ +# coding=utf-8 +# +# Copyright © 2016 Intel Corporation +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +"""Generate in/out fp64 tests.""" + +from __future__ import print_function, division, absolute_import +import argparse +import os +import itertools + +from templates import template_dir +from modules import utils + +TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0])) + +def get_dir_name(ver, test_type): + """Returns the directory name to save tests given a GLSL version.""" + + assert isinstance(ver, str) + assert isinstance(test_type, str) + if ver == '150': + feature_dir = 'arb_gpu_shader_fp64' + else: + feature_dir = 'glsl-' + ver[0] + '.' + ver[1:] + + return os.path.join('spec', feature_dir, test_type, + 'inout') + + +def generate_compilation_tests(type_name, shader, ver, names_only): + """Generate in/out GLSL compilation tests.""" + + assert isinstance(type_name, str) + assert shader in ('vert', 'frag') + assert isinstance(ver, str) + assert isinstance(names_only, bool) + + filename = os.path.join( + get_dir_name(ver, 'compiler'), + '{0}-{1}put-{2}.{3}'.format('fs' if shader == 'frag' else 'vs', + 'out' if shader == 'frag' else 'in', + type_name, shader)) + + print(filename) + + if not names_only: + with open(filename, 'w') as test_file: + test_file.write(TEMPLATES.get_template( + 'template.{0}.mako'.format(shader)).render_unicode( + glsl_version='{}.{}'.format(ver[0], ver[1:]), + glsl_version_int=ver, + type_name=type_name, + extra_params=',0.0' if type_name in ['dvec2', 'dvec3'] else '')) + + +def generate_execution_tests(type_name, ver, names_only): + """Generate in/out shader runner tests.""" + + assert isinstance(type_name, str) + assert isinstance(ver, str) + assert isinstance(names_only, bool) + + filename = os.path.join( + get_dir_name(ver, 'execution'), + 'vs-out-fs-in-{0}.shader_test'.format(type_name)) + + print(filename) + + if not names_only: + with open(filename, 'w') as test_file: + test_file.write(TEMPLATES.get_template( + 'template.shader_test.mako').render_unicode( + glsl_version='{}.{}'.format(ver[0], ver[1:]), + glsl_version_int=ver, + type_name=type_name)) + + +def all_compilation_tests(names_only): + """Creates all the combinations for in/out compilation tests.""" + + assert isinstance(names_only, bool) + type_names = ['double', 'dvec2', 'dvec3', 'dvec4', + 'dmat2', 'dmat2x3', 'dmat2x4', + 'dmat3x2', 'dmat3', 'dmat3x4', + 'dmat4x2', 'dmat4x3', 'dmat4'] + shaders = ['frag', 'vert'] + glsl_ver = ['150', '400'] + if not names_only: + for ver in glsl_ver: + utils.safe_makedirs(get_dir_name(ver, 'compiler')) + + for t_name, shader, ver in itertools.product(type_names, shaders, glsl_ver): + yield t_name, shader, ver, names_only + + +def all_execution_tests(names_only): + """Creates all the combinations for in/out shader runner tests.""" + + assert isinstance(names_only, bool) + type_names = ['double', 'dvec2', 'dvec3', 'dvec4'] + glsl_ver = ['150', '400'] + if not names_only: + for ver in glsl_ver: + utils.safe_makedirs(get_dir_name(ver, 'execution')) + + for t_name, ver in itertools.product(type_names, glsl_ver): + yield t_name, ver, names_only + + +def main(): + """Main function.""" + + parser = argparse.ArgumentParser( + description="Generate in/out tests for fp64") + parser.add_argument( + '--names-only', + dest='names_only', + action='store_true', + default=False, + help="Don't output files, just generate a list of filenames to stdout") + args = parser.parse_args() + + for test_args in all_compilation_tests(args.names_only): + generate_compilation_tests(*test_args) + + for test_args in all_execution_tests(args.names_only): + generate_execution_tests(*test_args) + + +if __name__ == '__main__': + main() diff --git a/generated_tests/templates/gen_inout_fp64/template.frag.mako b/generated_tests/templates/gen_inout_fp64/template.frag.mako new file mode 100644 index 000000000..89c1d60ee --- /dev/null +++ b/generated_tests/templates/gen_inout_fp64/template.frag.mako @@ -0,0 +1,29 @@ +/* [config] + * expect_result: fail + * glsl_version: ${glsl_version} +% if glsl_version == '1.50': + * require_extensions: GL_ARB_gpu_shader_fp64 + * [end config] + * + * GL_ARB_gpu_shader_fp64 spec states: + * + * "Fragment outputs can only be float, single-precision + * floating-point vectors, signed or unsigned integers or + * integer vectors, or arrays of these." +% else: + * [end config] +% endif + */ + +#version ${glsl_version_int} +% if glsl_version == '1.50': +#extension GL_ARB_gpu_shader_fp64 : require +% endif + +out ${type_name} color; + +void main() +{ + color = ${type_name}(0.0); +} + diff --git a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test b/generated_tests/templates/gen_inout_fp64/template.shader_test.mako index 5c3ef9588..aba9f6a7b 100644 --- a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test +++ b/generated_tests/templates/gen_inout_fp64/template.shader_test.mako @@ -1,34 +1,45 @@ -# test emitting a single double from vs->fs works +# test emitting a ${type_name} from vs->fs works # when originally written this failed in varying lowering [require] -GLSL >= 1.50 +GLSL >= ${glsl_version} +% if glsl_version == '1.50': GL_ARB_gpu_shader_fp64 +% endif [vertex shader] -#version 150 +#version ${glsl_version_int} +% if glsl_version == '1.50': #extension GL_ARB_gpu_shader_fp64 : require +% endif uniform double arg0; + in vec4 vertex; -flat out double dout1; +flat out ${type_name} dout1; + void main() { - gl_Position = vertex; - dout1 = arg0; + gl_Position = vertex; + dout1 = ${type_name}(arg0); } [fragment shader] -#version 150 +#version ${glsl_version_int} +% if glsl_version == '1.50': #extension GL_ARB_gpu_shader_fp64 : require +% endif -flat in double dout1; +flat in ${type_name} dout1; uniform double tolerance; uniform double expected; +out vec4 color; + void main() { - double result = trunc(dout1); - gl_FragColor = distance(result, expected) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); + ${type_name} result = trunc(dout1); + color = distance(result, ${type_name}(expected)) <= tolerance + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [vertex data] @@ -39,6 +50,9 @@ vertex/float/2 -1.0 1.0 [test] +clear color 0.0 0.0 0.0 0.0 + +clear uniform double arg0 1.7976931348623157E+308 uniform double expected 1.7976931348623157E+308 uniform double tolerance 2.0000000000000002e-05 diff --git a/generated_tests/templates/gen_inout_fp64/template.vert.mako b/generated_tests/templates/gen_inout_fp64/template.vert.mako new file mode 100644 index 000000000..499ddd261 --- /dev/null +++ b/generated_tests/templates/gen_inout_fp64/template.vert.mako @@ -0,0 +1,30 @@ +/* [config] + * expect_result: fail + * glsl_version: ${glsl_version} +% if glsl_version == '1.50': + * require_extensions: GL_ARB_gpu_shader_fp64 + * [end config] + * + * GL_ARB_gpu_shader_fp64 spec states: + * + * "Vertex shader inputs can only be single-precision + * floating-point scalars, vectors, or matrices, or signed and + * unsigned integers and integer vectors. Vertex shader inputs + * can also form arrays of these types, but not structures." +% else: + * [end config] +% endif + */ + +#version ${glsl_version_int} +% if glsl_version == '1.50': +#extension GL_ARB_gpu_shader_fp64 : require +% endif + +in ${type_name} vertex; + +void main() +{ + gl_Position = vec4(vertex${extra_params}); +} + diff --git a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test deleted file mode 100644 index c01db7240..000000000 --- a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test +++ /dev/null @@ -1,43 +0,0 @@ -# test truncating a double holds precision -[require] -GLSL >= 1.50 -GL_ARB_gpu_shader_fp64 - -[vertex shader] -#version 150 -#extension GL_ARB_gpu_shader_fp64 : require -uniform double arg0; -in vec4 vertex; -flat out dvec4 dout1; -void main() -{ - gl_Position = vertex; - dout1 = dvec4(arg0); -} - -[fragment shader] -#version 150 -#extension GL_ARB_gpu_shader_fp64 : require -# -flat in dvec4 dout1; -uniform double tolerance; -uniform double expected; -void main() -{ - dvec4 result = trunc(dout1); - gl_FragColor = distance(result, dvec4(expected)) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[vertex data] -vertex/float/2 --1.0 -1.0 - 1.0 -1.0 - 1.0 1.0 --1.0 1.0 - -[test] -uniform double arg0 1.7976931348623157E+308 -uniform double expected 1.7976931348623157E+308 -uniform double tolerance 2.0000000000000002e-05 -draw arrays GL_TRIANGLE_FAN 0 4 -probe rgba 0 0 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag deleted file mode 100644 index 111f01c5a..000000000 --- a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag +++ /dev/null @@ -1,23 +0,0 @@ -// [config] -// expect_result: fail -// glsl_version: 1.50 -// require_extensions: GL_ARB_gpu_shader_fp64 -// [end config] -// -// GL_ARB_gpu_shader_fp64 spec states: -// -// "Fragment outputs can only be float, single-precision -// floating-point vectors, signed or unsigned integers or -// integer vectors, or arrays of these." -// - -#version 150 -#extension GL_ARB_gpu_shader_fp64: require - -out dvec4 color; - -void main() -{ - color = dvec4(0.0, 0.0, 0.0, 0.0); -} - diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert deleted file mode 100644 index 930248b7f..000000000 --- a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert +++ /dev/null @@ -1,24 +0,0 @@ -// [config] -// expect_result: fail -// glsl_version: 1.50 -// require_extensions: GL_ARB_gpu_shader_fp64 -// [end config] -// -// GL_ARB_gpu_shader_fp64 spec states: -// -// "Vertex shader inputs can only be single-precision -// floating-point scalars, vectors, or matrices, or signed and -// unsigned integers and integer vectors. Vertex shader inputs -// can also form arrays of these types, but not structures." -// - -#version 150 -#extension GL_ARB_gpu_shader_fp64: require - -in dvec4 vertex; - -void main() -{ - gl_Position = vertex; -} - |