/* * Copyright (c) VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef PIGLIT_MATRIX_H #define PIGLIT_MATRIX_H #include #ifdef __cplusplus extern "C" { #endif void piglit_identity_matrix(float mat[16]); void piglit_scale_matrix(float mat[16], float sx, float sy, float sz); void piglit_translation_matrix(float mat[16], float tx, float ty, float tz); void piglit_rotation_matrix(float mat[16], float angle, float x, float y, float z); void piglit_ortho_matrix(float mat[16], float left, float right, float bottom, float top, float nearval, float farval); void piglit_frustum_matrix(float mat[16], float left, float right, float bottom, float top, float nearval, float farval); void piglit_matrix_mul_matrix(float product[16], const float a[16], const float b[16]); void piglit_matrix_mul_vector(float out[4], const float mat[16], const float in[4]); void piglit_ndc_to_window(float win[3], const float ndc[4], int vp_left, int vp_bottom, int vp_width, int vp_height); bool piglit_project_to_window(float win[3], const float obj[4], const float modelview[16], const float projection[16], int vp_left, int vp_bottom, int vp_width, int vp_height); void piglit_print_matrix(const float mat[16]); void piglit_matrix_inverse(float inv[16], const float m[16]); void piglit_matrix_transpose(float out[16], const float m[16]); #ifdef __cplusplus } /* end extern "C" */ #endif #endif /* PIGLIT_MATRIX_H */