/* * Copyright (c) 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * @file api-teximage.c * * Tests GL_EXT_texture_integer's error behavior with glTexImage2D(). */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 10; config.window_height = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { static const float black[4] = {0, 0, 0, 0}; GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* Check that GL_FLOAT type is not accepted with integer formats */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 1, 1, 0, GL_RGBA_INTEGER, GL_FLOAT, black); if (!piglit_check_gl_error(GL_INVALID_ENUM)) piglit_report_result(PIGLIT_FAIL); /* Check that GL_INVALID_OPERATION is generated by trying to mix * integer/float formats/types. */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA_INTEGER, GL_SHORT, NULL); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); /* Check for GL_INVALID_OPERATION when trying to copy framebuffer pixels * to an integer texture when the framebuffer is not an integer format. */ /* make valid integer texture image here */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 4, 4, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, NULL); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); /* can't put non-integer data into an integer texture */ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); /* check for invalid format/type combo */ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_FLOAT, NULL); if (!piglit_check_gl_error(GL_INVALID_ENUM)) piglit_report_result(PIGLIT_FAIL); /* make valid non-integer texture image here */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); /* This should generate INVALID_OPERATION because the new tex data * is integer but the existing texture image is not. */ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_INT, NULL); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); /* Creating an integer-valued texture by copying image data from a * non-integer framebuffer should generate GL_INVALID_OPERATION. */ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI_EXT, 0, 0, 4, 4, 0); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) piglit_report_result(PIGLIT_FAIL); glDeleteTextures(1, &tex); return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_texture_integer"); }