/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file useshaderprogram-bad-type-common.c * Call glUseShaderProgramEXT with various program types, verify results * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } GLboolean try_UseShaderProgram(GLenum type, GLenum expect) { GLboolean pass = GL_TRUE; GLenum err; /* There shouldn't be any GL errors, but clear them all just to be * sure. */ while (glGetError() != 0) /* empty */ ; /* Type is not one of the known shader types. This should generate * the error GL_INVALID_ENUM. */ glUseShaderProgramEXT(type, 0); err = glGetError(); if (err != expect) { printf("Unexpected OpenGL error state 0x%04x for " "glUseShaderProgramEXT called with\n" "the %sshader target 0x%04x (expected 0x%04x).\n", err, (expect == 0) ? "" : "invalid ", type, expect); pass = GL_FALSE; } while (glGetError() != 0) /* empty */ ; return pass; } void piglit_init(int argc, char **argv) { const GLenum expect = (piglit_is_extension_supported("GL_ARB_geometry_shader4") || piglit_is_extension_supported("GL_EXT_geometry_shader4") || piglit_is_extension_supported("GL_NV_geometry_shader4")) ? 0 : GL_INVALID_ENUM; GLboolean pass; piglit_require_gl_version(20); piglit_require_extension("GL_EXT_separate_shader_objects"); pass = try_UseShaderProgram(GL_PROXY_TEXTURE_3D, GL_INVALID_ENUM); pass = try_UseShaderProgram(GL_VERTEX_SHADER, 0) && pass; pass = try_UseShaderProgram(GL_FRAGMENT_SHADER, 0) && pass; pass = try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB, expect) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }