/* Test an unary struct constructor. */ [require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = ftransform(); } [fragment shader] struct s { float f; }; void main() { s s1 = s(0.5); if (s1.f == 0.5) gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } [test] draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 1.0