[require] GLSL >= 1.10 [vertex shader] vec4 vals[2]; void set_position(); void main() { vals[1] = gl_Vertex; set_position(); } [vertex shader] vec4 vals[]; void set_position() { gl_Position = vals[1]; } [fragment shader] void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); } [test] draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0