[require] GLSL >= 1.20 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] #version 120 uniform int arg0; uniform int arg1; void main() { bool t = bool(arg0); bool f = bool(arg1); gl_FragColor = vec4(1.0 - float(t), float(t) / 2.0, float(f), 1.0 - float(f)); } [test] uniform int arg0 2 uniform int arg1 0 draw rect -1 -1 2 2 probe all rgba 0.0 0.5 0.0 1.0