[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] void do_nothing() { return; } void main() { do_nothing(); gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); } [test] draw rect -1 -1 2 2 probe all rgb 0.0 1.0 0.0 0.0