[require] GLSL >= 1.20 [vertex shader] void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] void main() { const mat2 m = mat2(1.0, 2.0, 4.0, 8.0); const mat2 mt = transpose(m); const mat2 mtt = transpose(mt); if (m == mat2(1.0, 4.0, 2.0, 8.0) && mt == mtt) gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); } [test] draw rect -1 -1 2 2 probe all rgb 0 1 0