[require] GLSL >= 1.30 [vertex shader] void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] void main() { const float f_154 = cosh(1.0); const float f_376 = cosh(2.0); const float f_1006 = cosh(-3.0); gl_FragColor = vec4(f_154 - 1.0, f_376 - 3.0, f_1006 - 10.0, 1.0); } [test] draw rect -1 -1 2 2 probe all rgb 0.54308063481524 0.76219569108363 0.0676619957778