[require] GLSL >= 1.10 [vertex shader] /* Verify that array varyings and non-array varyings are properly placed * together. If they are, the result in the fragment program will be: * * (( 0.0, 0.2, 1.0, 0.33) + (-1.0, 0.3, 0.0, 0.33) + ( 1.0, 0.0, -1.0, 0.34)) * * ( 2.0, 2.0, 2.0, 0.0) = * * ((-1.0, 0.5, 1.0, 0.66) + ( 1.0, 0.0, -1.0, 0.34)) * * ( 2.0, 2.0, 2.0, 0.0) = * * ((0.0, 0.5, 0.0, 1.0) * (2.0, 2.0, 2.0, 1.0) = * * (0.0, 1.0, 0.0, 1.0) * * If either element of the array overlaps one of the non-arrays, a different * value will result. * * This reproduces one of the errors seen in the Humus demo Raytraced Shadows. * See bugzilla #29784. */ varying vec4 a; varying vec4 b[2]; varying vec4 c; void main() { gl_Position = gl_Vertex; a = vec4( 0.0, 0.2, 1.0, 0.33); b[0] = vec4(-1.0, 0.3, 0.0, 0.33); b[1] = vec4( 1.0, 0.0, -1.0, 0.34); c = vec4( 2.0, 2.0, 2.0, 1.0); } [fragment shader] varying vec4 a; varying vec4 b[2]; varying vec4 c; void main() { gl_FragColor = (a + b[0] + b[1]) * c; } [test] draw rect -1 -1 2 2 relative probe rgba (0.1, 0.1) (0.0, 1.0, 0.0, 1.0)