[require] GLSL >= 1.20 [vertex shader] /* Verify that out-of-bounds access to an array does not result in any sort of * program interruption. * * In this test case the array index will not be constant folded. */ #version 120 float array[5]; uniform int idx; void main() { gl_FrontColor = vec4(0.0, 1.0, 0.0, array[idx]); gl_Position = gl_Vertex; } [fragment shader] void main() { gl_FragColor = gl_Color; } [test] uniform int idx -2 clear color 0.0 0.0 0.0 0.0 clear draw rect -1 -1 2 2 probe all rgb 0.0 1.0 0.0