// [config] // expect_result: pass // glsl_version: 1.10 // // [end config] #define t1 2.3333333333333333 #define t2 (0.978293600-1.0) #define t3 .9090909090 #define t4 26578235.000000083487 #define t5 78e-03 #define t6 78.100005E+05 #define t7 6278.78e-5 void main(void){ float tes=2e-3; float test=3.2e-5; float test1=0.99995500; float test2=6789.983; test = t1+t2; test = t3-t4; tes = t5 * t6; test2 = t7; gl_FragColor = vec4(test, tes, test1, test2); }