/* * Copyright (c) VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * Test texture unit state with respect to the different number of * texture coord units, image units, combined units, etc. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 128; config.window_height = 128; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END #define MAX_UNITS 256 /** random number for checking state */ static GLfloat Random[MAX_UNITS][4]; static GLint MaxTextureCoordUnits; static GLint MaxTextureVertexUnits; static GLint MaxTextureImageUnits; static GLint MaxTextureCombinedUnits; static void generate_random_numbers(void) { int i, j; for (i = 0; i < ARRAY_SIZE(Random); i++) { for (j = 0; j < 4; j++) { /* values in [0, 1] */ Random[i][j] = (rand() % 1000) * .001; } } } static GLboolean equal4v(const GLfloat v1[4], const GLfloat v2[4]) { return (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v1[3] == v2[3]); } static GLboolean equal16v(const GLfloat v1[16], const GLfloat v2[16]) { int i; for (i = 0; i < 16; i++) { if (v1[i] != v2[i]) return GL_FALSE; } return GL_TRUE; } static void report4v(const GLfloat exp[4], const GLfloat act[4]) { printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n", exp[0], exp[1], exp[2], exp[3], act[0], act[1], act[2], act[3]); } static void clear_errors() { while (glGetError()) ; } static GLboolean test_rasterpos(void) { int i; clear_errors(); /* set current texcoords */ for (i = 0; i < MaxTextureCoordUnits; i++) { glMultiTexCoord4fv(GL_TEXTURE0 + i, Random[i]); } /* query current texcoords */ for (i = 0; i < MaxTextureCoordUnits; i++) { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + i); glGetFloatv(GL_CURRENT_TEXTURE_COORDS, v); if (!equal4v(Random[i], v)) { printf("Get GL_CURRENT_TEXTURE_COORDS, unit %d failed\n", i); report4v(Random[i], v); return GL_FALSE; } } /* set raster pos to update raster tex coords */ glRasterPos2i(0, 0); for (i = 0; i < MaxTextureCoordUnits; i++) { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + i); glGetFloatv(GL_CURRENT_RASTER_TEXTURE_COORDS, v); if (!equal4v(Random[i], v)) { printf("Get GL_CURRENT_RASTER_TEXTURE_COORDS, unit %d failed\n", i); report4v(Random[i], v); return GL_FALSE; } } /* there should be no errors at this point */ if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } /* this should generate an error */ { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits); if (MaxTextureCoordUnits == MaxTextureCombinedUnits) { /* INVALID_ENUM is expected */ if (!piglit_check_gl_error(GL_INVALID_ENUM)) { return GL_FALSE; } } else { /* INVALID_OPERATION is expected */ glGetFloatv(GL_CURRENT_RASTER_TEXTURE_COORDS, v); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) { return GL_FALSE; } } } return GL_TRUE; } static GLboolean test_texture_matrix(void) { int i; clear_errors(); /* set tex matrices */ for (i = 0; i < MaxTextureCoordUnits; i++) { glActiveTexture(GL_TEXTURE0 + i); glMatrixMode(GL_TEXTURE); glLoadMatrixf((GLfloat *) Random + (i * 4) % 124); } /* query matrices */ for (i = 0; i < MaxTextureCoordUnits; i++) { GLfloat m[16]; glActiveTexture(GL_TEXTURE0 + i); glGetFloatv(GL_TEXTURE_MATRIX, m); if (!equal16v((GLfloat *) Random + (i * 4) % 124, m)) { printf("Get texture matrix unit %d failed\n", i); return GL_FALSE; } } /* there should be no errors at this point */ if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } /* this should generate an error */ { GLfloat m[16]; glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits); if (MaxTextureCoordUnits == MaxTextureCombinedUnits) { /* INVALID_ENUM is expected */ if (!piglit_check_gl_error(GL_INVALID_ENUM)) { return GL_FALSE; } } else { /* INVALID_OPERATION is expected */ glGetFloatv(GL_TEXTURE_MATRIX, m); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) { return GL_FALSE; } } } return GL_TRUE; } static GLboolean test_texture_params(void) { GLuint tex[MAX_UNITS]; int i; int maxUnit; clear_errors(); glGenTextures(MaxTextureCombinedUnits, tex); /* set per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, tex[i]); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, Random[i]); } /* check per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, tex[i]); /* any per-unit state will do: */ glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, v); if (!equal4v(v, Random[i])) { printf("Setting per-unit param state failed for unit %d\n", i); report4v(Random[i], v); return GL_FALSE; } } /* there should be no errors at this point */ if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } maxUnit = MAX2(MaxTextureCombinedUnits, MaxTextureCoordUnits); /* this should generate an error */ glActiveTexture(GL_TEXTURE0 + maxUnit); /* INVALID_ENUM is expected */ if (!piglit_check_gl_error(GL_INVALID_ENUM)) { return GL_FALSE; } return GL_TRUE; } static GLboolean test_texture_env(void) { /* Texture Environment state is fixed-function; not used by shaders */ int i; clear_errors(); /* set per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { glActiveTexture(GL_TEXTURE0 + i); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Random[i]); if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } } /* check per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + i); glGetTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, v); if (!equal4v(v, Random[i])) { printf("Setting per-unit env state failed for unit %d\n", i); report4v(Random[i], v); return GL_FALSE; } } /* there should be no errors at this point */ if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } return GL_TRUE; } static void report_info(void) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_MAX_TEXTURE_COORDS = %d\n", MaxTextureCoordUnits); printf("GL_MAX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureImageUnits); printf("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureVertexUnits); printf("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureCombinedUnits); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; pass = test_rasterpos() && pass; pass = test_texture_matrix() && pass; pass = test_texture_params() && pass; pass = test_texture_env() && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } static void init(void) { if (piglit_is_extension_supported("GL_ARB_vertex_shader")) { glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits); } else if (piglit_is_extension_supported("GL_ARB_fragment_shader") || piglit_is_extension_supported("GL_ARB_fragment_program")) { glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits); MaxTextureVertexUnits = 0; MaxTextureCombinedUnits = MaxTextureImageUnits; } else { glGetIntegerv(GL_MAX_TEXTURE_UNITS, &MaxTextureCoordUnits); MaxTextureImageUnits = MaxTextureCombinedUnits = MaxTextureCoordUnits; MaxTextureVertexUnits = 0; } report_info(); if (MaxTextureCombinedUnits > MAX_UNITS) { /* Need to increase the MAX_UNITS limit */ piglit_report_result(PIGLIT_WARN); } generate_random_numbers(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void piglit_init(int argc, char *argv[]) { piglit_require_gl_version(13); init(); }