/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Brian Paul * Marek Olšák */ /** @file fbo-blit-d24s8.c * * Tests EXT_framebuffer_blit with various combinations of window system and * FBO objects. Because FBOs are generally stored upside down relative to * window system frambuffers, this could catch flipping failures in blit paths. * The FBOs in this test are of the D24S8 format. * * See also fbo-blit.c */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 150; config.window_height = 150; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_STENCIL | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END #define PAD 10 #define SIZE 20 /* size of texture/renderbuffer (power of two) */ #define FBO_SIZE 64 static GLuint make_fbo(int w, int h) { GLuint tex; GLuint fb; GLenum status; glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, w, h, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, tex, 0); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status); piglit_report_result(PIGLIT_SKIP); } return fb; } static void draw_depth_rect(int x, int y, int w, int h) { int x1 = x; int x2 = x + w / 2; int y1 = y; int y2 = y + h / 2; glDepthRange(0, 0); piglit_draw_rect(x1, y1, w / 2, h / 2); glDepthRange(0.3, 0.3); piglit_draw_rect(x2, y1, w / 2, h / 2); glDepthRange(0.6, 0.6); piglit_draw_rect(x1, y2, w / 2, h / 2); glDepthRange(1, 1); piglit_draw_rect(x2, y2, w / 2, h / 2); glDepthRange(0, 1); } static GLboolean verify_depth_rect(int start_x, int start_y, int w, int h) { float zero = 0; float darkgrey = 0.3; float grey = 0.6; float one = 1; if (!piglit_probe_rect_depth(start_x, start_y, w / 2, h / 2, zero)) return GL_FALSE; if (!piglit_probe_rect_depth(start_x + w/2, start_y, w/2, h/2, darkgrey)) return GL_FALSE; if (!piglit_probe_rect_depth(start_x, start_y + h/2, w/2, h/2, grey)) return GL_FALSE; if (!piglit_probe_rect_depth(start_x + w/2, start_y + h/2, w/2, h/2, one)) return GL_FALSE; return GL_TRUE; } static void copy(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLenum mask) { glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, GL_NEAREST); } static GLboolean run_test(void) { GLboolean pass = GL_TRUE; GLuint fbo; int fbo_width = FBO_SIZE; int fbo_height = FBO_SIZE; int x0 = PAD; int y0 = PAD; int y1 = PAD * 2 + SIZE; int y2 = PAD * 3 + SIZE * 2; GLint win_depth_bits, fbo_depth_bits, win_stencil_bits, fbo_stencil_bits; glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glClearColor(0.5, 0.5, 0.5, 0.5); glClearDepth(0.12345); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Draw the color rect in the window system window */ draw_depth_rect(x0, y0, SIZE, SIZE); fbo = make_fbo(fbo_width, fbo_height); /* query depth/stencil sizes */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glGetIntegerv(GL_DEPTH_BITS, &win_depth_bits); glGetIntegerv(GL_STENCIL_BITS, &win_stencil_bits); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glGetIntegerv(GL_DEPTH_BITS, &fbo_depth_bits); glGetIntegerv(GL_STENCIL_BITS, &fbo_stencil_bits); if (win_depth_bits != fbo_depth_bits || win_stencil_bits != fbo_stencil_bits) { /* The spec doesn't allow blitting between depth/blitting surfaces * of different formats. */ piglit_report_result(PIGLIT_SKIP); } glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); glViewport(0, 0, fbo_width, fbo_height); piglit_ortho_projection(fbo_width, fbo_height, GL_FALSE); glClearDepth(0.54321); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Draw the color rect in the FBO */ draw_depth_rect(x0, y0, SIZE, SIZE); /* Now that we have correct samples, blit things around. * FBO(bottom) -> WIN(middle) * * Also blit with stencil to exercise this path. * Not that we need it for this test. */ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo); copy(x0, y0, x0 + SIZE, y0 + SIZE, x0, y1, x0 + SIZE, y1 + SIZE, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* WIN(bottom) -> FBO(middle) */ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); copy(x0, y0, x0 + SIZE, y0 + SIZE, x0, y1, x0 + SIZE, y1 + SIZE, GL_DEPTH_BUFFER_BIT); /* FBO(middle) -> WIN(top) back to verify WIN -> FBO */ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo); copy(x0, y1, x0 + SIZE, y1 + SIZE, x0, y2, x0 + SIZE, y2 + SIZE, GL_DEPTH_BUFFER_BIT); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); assert(glGetError() == 0); printf("Verify 1\n"); pass = verify_depth_rect(PAD, y0, SIZE, SIZE) && pass; printf("Verify 2\n"); pass = verify_depth_rect(PAD, y1, SIZE, SIZE) && pass; printf("Verify 3\n"); pass = verify_depth_rect(PAD, y2, SIZE, SIZE) && pass; printf("Verify 4 (FBO)\n"); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); pass = verify_depth_rect(PAD, y0, SIZE, SIZE) && pass; printf("Verify 5 (FBO)\n"); pass = verify_depth_rect(PAD, y1, SIZE, SIZE) && pass; glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); assert(glGetError() == 0); piglit_present_results(); return pass; } enum piglit_result piglit_display(void) { GLboolean pass = run_test(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_framebuffer_blit"); piglit_require_extension("GL_EXT_packed_depth_stencil"); }