Age | Commit message (Collapse) | Author | Files | Lines | |
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2010-12-01 | shader_runner: Use GLSL utility functions | Ian Romanick | 1 | -1/+0 | |
This allows all the shader_runner tests to run on systems that have the appropriate extensions but not OpenGL 2.0. | |||||
2010-09-10 | Don't divide by 0 in GLSL | Ian Romanick | 1 | -1/+1 | |
The 1.30 spec says the result is undefined, and IEEE 754 says the result is INF. Relying on the result to be zero, even for 0/0, is clearly bogus. "Fixes" bugzilla #29949. | |||||
2010-07-19 | glsl-octal: New test for parsing of some octal constants. | Eric Anholt | 1 | -0/+25 | |