summaryrefslogtreecommitdiff
AgeCommit message (Expand)AuthorFilesLines
2014-01-30glslparsertest: Support geometry and compute shader in {compile, link} statusAnuj Phogat1-2/+20
2014-01-30Add missing extension check in arb_gpu_shader5/invocation-id.Kenneth Graunke1-0/+2
2014-01-28Add generated tests for AMD_shader_trinary_minmax.Kenneth Graunke1-0/+28
2014-01-28Add built-in function test generator support for extensions.Kenneth Graunke2-17/+26
2014-01-28util-cl: Fix GCC format-security warning.Vinson Lee1-1/+1
2014-01-28cl-custom-buffer-flags: Remove unused label.Vinson Lee1-1/+0
2014-01-28cl-api-enqueue-read_write-buffer: Fix GCC format-security warning.Vinson Lee1-1/+1
2014-01-28cmake: Fix Wayland detectionChad Versace1-1/+2
2014-01-28status.py: remove Status.split()Dylan Baker1-3/+0
2014-01-28Converts python unittest testcases to nose test casesDylan Baker4-414/+88
2014-01-28renamed: framework/tests/summary.py -> framework/tests/status.pyDylan Baker2-2/+2
2014-01-28framework/tests/summary.py: Remove redundant testsDylan Baker1-55/+0
2014-01-28tests/gleantest_tests.py: move into tests folderDylan Baker1-0/+0
2014-01-28framework/core.py: Remove dead codeDylan Baker1-61/+1
2014-01-28framework/summary.py: Replace relative imports with absoluteDylan Baker1-2/+2
2014-01-28framework/shader_test.py: use explicit relative importsDylan Baker1-2/+2
2014-01-28framework/shader_test.py: remove unused importsDylan Baker1-5/+0
2014-01-28framework/log.py: Use explicit relative importsDylan Baker1-2/+2
2014-01-28framework/glsl_parser_test.py: explicit relative importsDylan Baker1-3/+3
2014-01-28framework/glsl_parser_test.py: Remov unused importsDylan Baker1-1/+0
2014-01-28framework/gleantest.py: use explicit relative importsDylan Baker1-2/+2
2014-01-28framework/gleantest.py: Remove unused importsDylan Baker1-2/+1
2014-01-28framework/exectest.py: Use explicit relative importsDylan Baker1-1/+1
2014-01-28framework/exectest.py: Remove unused importsDylan Baker1-2/+0
2014-01-28framework/core.py: Fix local importsDylan Baker1-1/+3
2014-01-28framework/core.py: Remove unused importsDylan Baker1-5/+0
2014-01-28piglit-run.py: Remove unused importsDylan Baker1-5/+3
2014-01-28piglit-print-commands: Remove unused importsDylan Baker1-2/+0
2014-01-28generate-glean-tests.py: Remove unused importsDylan Baker1-1/+0
2014-01-27Test that scalar ops in different BBs aren't combined.Matt Turner1-0/+40
2014-01-27Test that scalar ops in different BBs aren't combined.Matt Turner1-0/+41
2014-01-27amd_shader_trinary_minmax: Add tests for the preprocessor defineIan Romanick3-0/+44
2014-01-27glsl: Try some chained assignmentsIan Romanick4-0/+40
2014-01-25util: Silence WIN32_LEAN_AND_MEAN redefined warning.Vinson Lee1-0/+2
2014-01-25depthstencil-render-miplevels: Silence uninitialized variable warning.Vinson Lee1-1/+1
2014-01-25arb_uniform_buffer_object-maxblocks: Silence uninitialized variable warning.Vinson Lee1-1/+1
2014-01-25arb_uniform_buffer_object: Silence uninitialized variable warnings.Vinson Lee1-0/+4
2014-01-25arb_texture_view-targets: Silence uninitialized variable warning.Vinson Lee1-0/+1
2014-01-25arb_texture_view-formats: Silence uninitialized variable warning.Vinson Lee1-0/+1
2014-01-25Define ffs for MinGW.Vinson Lee3-0/+8
2014-01-24arb_gpu_shader5: test reading GEOMETRY_SHADER_INVOCATIONSJordan Justen5-0/+134
2014-01-24arb_gpu_shader5: add minmax testJordan Justen5-0/+79
2014-01-24arb_gpu_shader5: gl_InvocationID should be 0 w/o invocations qualifierJordan Justen1-0/+55
2014-01-24arb_gpu_shader5: invocations layout qualifier is not allowed on GS outputJordan Justen1-0/+18
2014-01-24glsl-1.50: invalid GS input layout qualifiersJordan Justen9-0/+190
2014-01-24arb_gpu_shader5/invocation-id-basic: range check gl_InvocationIDJordan Justen1-5/+7
2014-01-24arb_gpu_shader5/invocation-id-basic: use signed intJordan Justen1-3/+3
2014-01-24arb_viewport_array: Clear with many scissor rectangles setIan Romanick3-0/+86
2014-01-24arb-fragment-coord-conventions: Move the GL requirement from piglit_init to t...Ian Romanick1-3/+1
2014-01-24arb_viewport_array: Fix uses of gl_ViewportIndex in the fragment shaderIan Romanick1-2/+4