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-rw-r--r--tests/spec/arb_clear_texture/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_clear_texture/cube.c235
2 files changed, 236 insertions, 0 deletions
diff --git a/tests/spec/arb_clear_texture/CMakeLists.gl.txt b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
index 75ac54c0d..697e84f78 100644
--- a/tests/spec/arb_clear_texture/CMakeLists.gl.txt
+++ b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
@@ -10,5 +10,6 @@ link_libraries (
piglit_add_executable (arb_clear_texture-simple simple.c)
piglit_add_executable (arb_clear_texture-3d 3d.c)
+piglit_add_executable (arb_clear_texture-cube cube.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_clear_texture/cube.c b/tests/spec/arb_clear_texture/cube.c
new file mode 100644
index 000000000..43df5075e
--- /dev/null
+++ b/tests/spec/arb_clear_texture/cube.c
@@ -0,0 +1,235 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file cube.c
+ *
+ * A test of using glClearTexSubImage to clear faces of a cube
+ * texture. Each face is cleared to a separate color and then all of
+ * the faces are rendered and probed.
+ */
+
+#include "piglit-util-gl-common.h"
+
+struct vertex {
+ float pos;
+ float tex_coord[3];
+};
+
+struct face {
+ /* Color used for this face */
+ float color[3];
+ /* Texture coordinates needed to access this face */
+ float tex_coord[3];
+
+ GLenum target;
+};
+
+static const struct face
+faces[] = {
+ { { 0.0f, 0.0f, 1.0f }, { +1.0f, 0.0f, 0.0f },
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X },
+ { { 0.0f, 1.0f, 0.0f }, { -1.0f, 0.0f, 0.0f },
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X },
+ { { 0.0f, 1.0f, 1.0f }, { 0.0f, +1.0f, 0.0f },
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y },
+ { { 1.0f, 0.0f, 0.0f }, { 0.0f, -1.0f, 0.0f },
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y },
+ { { 1.0f, 0.0f, 1.0f }, { 0.0f, 0.0f, +1.0f },
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z },
+ { { 1.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, -1.0f },
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z },
+};
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 20;
+ config.supports_gl_es_version = 20;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint
+create_texture(void)
+{
+ GLuint tex;
+ int i;
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for (i = 0; i < 6; i++) {
+ glTexImage2D(faces[i].target,
+ 0, /* level */
+ GL_RGB,
+ 1, 1, /* width/height */
+ 0, /* border */
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ NULL);
+ }
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+
+ return tex;
+}
+
+static void
+clear_texture(GLuint tex)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ glClearTexSubImage(tex,
+ 0, /* level */
+ 0, 0, i, /* x/y/z */
+ 1, 1, 1, /* width/height/depth */
+ GL_RGB,
+ GL_FLOAT,
+ faces[i].color);
+ }
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+static void
+init_program(void)
+{
+ GLuint prog;
+ GLuint uniform;
+
+ static const char vs_source[] =
+ "attribute float piglit_vertex;\n"
+ "attribute vec3 piglit_texcoord;\n"
+ "uniform vec2 fb_size;\n"
+ "varying vec3 tex_coord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(vec2(piglit_vertex, 0.5) * 2.0 /\n"
+ " fb_size - 1.0,\n"
+ " 0.0, 1.0);\n"
+ " tex_coord = piglit_texcoord;\n"
+ "}\n";
+ static const char fs_source[] =
+ "uniform samplerCube tex;\n"
+ "varying vec3 tex_coord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = textureCube(tex, tex_coord);\n"
+ "}\n";
+
+ prog = piglit_build_simple_program(vs_source, fs_source);
+
+ glUseProgram(prog);
+
+ uniform = glGetUniformLocation(prog, "tex");
+ glUniform1i(uniform, 0);
+
+ uniform = glGetUniformLocation(prog, "fb_size");
+ glUniform2f(uniform, piglit_width, piglit_height);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ /* glClearTexture is either in the GL_ARB_clear_texture
+ * extension or in core in GL 4.4
+ */
+ if (piglit_get_gl_version() < 44 &&
+ !piglit_is_extension_supported("GL_ARB_clear_texture")) {
+ printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ init_program();
+}
+
+static void
+draw_faces(void)
+{
+ struct vertex vertices[6];
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ vertices[i].pos = i + 0.5f;
+ memcpy(vertices[i].tex_coord,
+ faces[i].tex_coord,
+ sizeof faces[i].tex_coord);
+ }
+
+ glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+ glVertexAttribPointer(PIGLIT_ATTRIB_POS,
+ 1, /* size */
+ GL_FLOAT,
+ GL_FALSE, /* normalized */
+ sizeof vertices[0],
+ &vertices[0].pos);
+ glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);
+ glVertexAttribPointer(PIGLIT_ATTRIB_TEX,
+ 3, /* size */
+ GL_FLOAT,
+ GL_FALSE, /* normalized */
+ sizeof vertices[0],
+ vertices[0].tex_coord);
+
+ glDrawArrays(GL_POINTS, 0, 6);
+
+ glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+ glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ GLuint tex;
+ int i;
+
+ tex = create_texture();
+
+ clear_texture(tex);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+
+ draw_faces();
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+
+ glDeleteTextures(1, &tex);
+
+ for (i = 0; i < 6; i++)
+ pass &= piglit_probe_pixel_rgb(i, 0, faces[i].color);
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}