# Copyright © 2017-2019 Intel Corporation # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. inc_glx = include_directories('.') subdir('apple') if with_dri_platform == 'windows' subdir('windows') endif files_libglx = files( 'clientattrib.c', 'clientinfo.c', 'compsize.c', 'create_context.c', 'dri_common.c', 'dri_common.h', 'dri_common_query_renderer.c', 'dri_common_interop.c', 'drisw_glx.c', 'drisw_priv.h', 'eval.c', 'glxclient.h', 'glxcmds.c', 'glxconfig.c', 'glxconfig.h', 'glxcurrent.c', 'glx_error.c', 'glx_error.h', 'glxext.c', 'glxextensions.c', 'glxextensions.h', 'glxhash.c', 'glxhash.h', 'glx_pbuffer.c', 'glx_query.c', 'indirect_glx.c', 'indirect_init.h', 'indirect_texture_compression.c', 'indirect_transpose_matrix.c', 'indirect_vertex_array.c', 'indirect_vertex_array.h', 'indirect_vertex_array_priv.h', 'indirect_vertex_program.c', 'indirect_window_pos.c', 'packrender.h', 'packsingle.h', 'pixel.c', 'pixelstore.c', 'query_renderer.c', 'render2.c', 'renderpix.c', 'single2.c', 'singlepix.c', 'vertarr.c', 'xfont.c', ) extra_libs_libglx = [] extra_deps_libgl = [] extra_ld_args_libgl = [] # dri2 if with_dri_platform == 'drm' and dep_libdrm.found() files_libglx += files( 'dri2.c', 'dri2_glx.c', 'dri2.h', 'dri2_priv.h', ) endif if with_dri3 files_libglx += files('dri3_glx.c', 'dri3_priv.h') endif if with_dri_platform == 'apple' files_libglx += files('applegl_glx.c') extra_libs_libglx += libappleglx elif with_dri_platform == 'windows' files_libglx += files('driwindows_glx.c') extra_libs_libglx += [ libwindowsdri, libwindowsglx, ] extra_deps_libgl = [ meson.get_compiler('c').find_library('gdi32'), meson.get_compiler('c').find_library('opengl32') ] extra_ld_args_libgl = '-Wl,--disable-stdcall-fixup' endif if not with_glvnd gl_lib_name = 'GL' gl_lib_version = '1.2.0' else gl_lib_name = 'GLX_@0@'.format(glvnd_vendor_name) gl_lib_version = '0.0.0' files_libglx += files( 'g_glxglvnddispatchfuncs.c', 'g_glxglvnddispatchindices.h', 'glxglvnd.c', 'glxglvnd.h', 'glxglvnddispatchfuncs.h', ) endif gl_lib_cargs = [ '-D_REENTRANT', ] libglx = static_library( 'glx', [files_libglx, glx_generated], include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_glapi, inc_loader], c_args : [ gl_lib_cargs, '-DGL_LIB_NAME="lib@0@.so.@1@"'.format(gl_lib_name, gl_lib_version.split('.')[0]), ], gnu_symbol_visibility : 'hidden', link_with : [ libloader, libloader_dri3_helper, extra_libs_libglx, ], dependencies : [ idep_mesautil, idep_xmlconfig, dep_libdrm, dep_dri2proto, dep_glproto, dep_x11, dep_glvnd, ], ) libgl = shared_library( gl_lib_name, [], link_with : [libglapi_static, libglapi], link_whole : libglx, link_args : [ld_args_bsymbolic, ld_args_gc_sections, extra_ld_args_libgl], dependencies : [ dep_libdrm, dep_dl, dep_m, dep_thread, dep_x11, dep_xcb_glx, dep_xcb, dep_x11_xcb, dep_xcb_dri2, dep_xext, dep_xfixes, dep_xxf86vm, dep_xcb_shm, extra_deps_libgl, ], version : gl_lib_version, darwin_versions : '4.0.0', install : true, ) if with_tests subdir('tests') endif