summaryrefslogtreecommitdiff
path: root/glamor/glamor_priv.h
blob: 2792afa3c4cb22105f337be6d530d50c5227860f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
/*
 * Copyright © 2008 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H

#include "dix-config.h"

#include "glamor.h"
#include "xvdix.h"

#if XSYNC
#include "misyncshm.h"
#include "misyncstr.h"
#endif

#include <epoxy/gl.h>
#if GLAMOR_HAS_GBM
#define MESA_EGL_NO_X11_HEADERS
#include <epoxy/egl.h>
#endif

#define GLAMOR_DEFAULT_PRECISION  \
    "#ifdef GL_ES\n"              \
    "precision mediump float;\n"  \
    "#endif\n"

#include "glyphstr.h"

#include "glamor_debug.h"
#include "glamor_context.h"
#include "glamor_program.h"

#include <list.h>

struct glamor_pixmap_private;

typedef struct glamor_composite_shader {
    GLuint prog;
    GLint dest_to_dest_uniform_location;
    GLint dest_to_source_uniform_location;
    GLint dest_to_mask_uniform_location;
    GLint source_uniform_location;
    GLint mask_uniform_location;
    GLint source_wh;
    GLint mask_wh;
    GLint source_repeat_mode;
    GLint mask_repeat_mode;
    union {
        float source_solid_color[4];
        struct {
            PixmapPtr source_pixmap;
            PicturePtr source;
        };
    };

    union {
        float mask_solid_color[4];
        struct {
            PixmapPtr mask_pixmap;
            PicturePtr mask;
        };
    };
} glamor_composite_shader;

enum shader_source {
    SHADER_SOURCE_SOLID,
    SHADER_SOURCE_TEXTURE,
    SHADER_SOURCE_TEXTURE_ALPHA,
    SHADER_SOURCE_COUNT,
};

enum shader_mask {
    SHADER_MASK_NONE,
    SHADER_MASK_SOLID,
    SHADER_MASK_TEXTURE,
    SHADER_MASK_TEXTURE_ALPHA,
    SHADER_MASK_COUNT,
};

enum shader_in {
    SHADER_IN_SOURCE_ONLY,
    SHADER_IN_NORMAL,
    SHADER_IN_CA_SOURCE,
    SHADER_IN_CA_ALPHA,
    SHADER_IN_COUNT,
};

struct shader_key {
    enum shader_source source;
    enum shader_mask mask;
    enum shader_in in;
};

struct blendinfo {
    Bool dest_alpha;
    Bool source_alpha;
    GLenum source_blend;
    GLenum dest_blend;
};

typedef struct {
    INT16 x_src;
    INT16 y_src;
    INT16 x_mask;
    INT16 y_mask;
    INT16 x_dst;
    INT16 y_dst;
    INT16 width;
    INT16 height;
} glamor_composite_rect_t;

enum glamor_vertex_type {
    GLAMOR_VERTEX_POS,
    GLAMOR_VERTEX_SOURCE,
    GLAMOR_VERTEX_MASK
};

enum gradient_shader {
    SHADER_GRADIENT_LINEAR,
    SHADER_GRADIENT_RADIAL,
    SHADER_GRADIENT_CONICAL,
    SHADER_GRADIENT_COUNT,
};

struct glamor_screen_private;
struct glamor_pixmap_private;

enum glamor_gl_flavor {
    GLAMOR_GL_DESKTOP,          // OPENGL API
    GLAMOR_GL_ES2               // OPENGL ES2.0 API
};

#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)

struct glamor_saved_procs {
    CloseScreenProcPtr close_screen;
    CreateScreenResourcesProcPtr create_screen_resources;
    CreateGCProcPtr create_gc;
    CreatePixmapProcPtr create_pixmap;
    DestroyPixmapProcPtr destroy_pixmap;
    GetSpansProcPtr get_spans;
    GetImageProcPtr get_image;
    CompositeProcPtr composite;
    CompositeRectsProcPtr composite_rects;
    TrapezoidsProcPtr trapezoids;
    GlyphsProcPtr glyphs;
    ChangeWindowAttributesProcPtr change_window_attributes;
    CopyWindowProcPtr copy_window;
    BitmapToRegionProcPtr bitmap_to_region;
    TrianglesProcPtr triangles;
    AddTrapsProcPtr addtraps;
    CreatePictureProcPtr create_picture;
    DestroyPictureProcPtr destroy_picture;
    SetWindowPixmapProcPtr set_window_pixmap;
#if XSYNC
    SyncScreenFuncsRec sync_screen_funcs;
#endif
    ScreenBlockHandlerProcPtr block_handler;
};

#define CACHE_FORMAT_COUNT 3

#define CACHE_BUCKET_WCOUNT 4
#define CACHE_BUCKET_HCOUNT 4

#define GLAMOR_TICK_AFTER(t0, t1) 	\
	(((int)(t1) - (int)(t0)) < 0)

typedef struct glamor_screen_private {
    unsigned int tick;
    enum glamor_gl_flavor gl_flavor;
    int glsl_version;
    Bool has_pack_invert;
    Bool has_fbo_blit;
    Bool has_map_buffer_range;
    Bool has_buffer_storage;
    Bool has_khr_debug;
    Bool has_nv_texture_barrier;
    Bool has_pack_subimage;
    Bool has_unpack_subimage;
    Bool has_rw_pbo;
    Bool use_quads;
    int max_fbo_size;

    struct xorg_list
        fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
    unsigned long fbo_cache_watermark;

    /* glamor point shader */
    glamor_program point_prog;

    /* glamor spans shaders */
    glamor_program_fill fill_spans_program;

    /* glamor rect shaders */
    glamor_program_fill poly_fill_rect_program;

    /* glamor glyphblt shaders */
    glamor_program_fill poly_glyph_blt_progs;

    /* glamor text shaders */
    glamor_program_fill poly_text_progs;
    glamor_program      te_text_prog;
    glamor_program      image_text_prog;

    /* glamor copy shaders */
    glamor_program      copy_area_prog;
    glamor_program      copy_plane_prog;

    /* glamor line shader */
    glamor_program_fill poly_line_program;

    /* glamor segment shaders */
    glamor_program_fill poly_segment_program;

    /*  glamor dash line shader */
    glamor_program_fill on_off_dash_line_progs;
    glamor_program      double_dash_line_prog;

    /* glamor composite_glyphs shaders */
    glamor_program_render       glyphs_program;
    struct glamor_glyph_atlas   *glyph_atlas_a;
    struct glamor_glyph_atlas   *glyph_atlas_argb;
    int                         glyph_atlas_dim;
    int                         glyph_max_dim;
    char                        *glyph_defines;

    /** Vertex buffer for all GPU rendering. */
    GLuint vbo;
    /** Next offset within the VBO that glamor_get_vbo_space() will use. */
    int vbo_offset;
    int vbo_size;
    /**
     * Pointer to glamor_get_vbo_space()'s current VBO mapping.
     *
     * Note that this is not necessarily equal to the pointer returned
     * by glamor_get_vbo_space(), so it can't be used in place of that.
     */
    char *vb;
    int vb_stride;

    /** Cached index buffer for translating GL_QUADS to triangles. */
    GLuint ib;
    /** Index buffer type: GL_UNSIGNED_SHORT or GL_UNSIGNED_INT */
    GLenum ib_type;
    /** Number of quads the index buffer has indices for. */
    unsigned ib_size;

    Bool has_source_coords, has_mask_coords;
    int render_nr_quads;
    glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
        [SHADER_MASK_COUNT]
        [SHADER_IN_COUNT];

    /* shaders to restore a texture to another texture. */
    GLint finish_access_prog[2];
    GLint finish_access_revert[2];
    GLint finish_access_swap_rb[2];

    /* glamor gradient, 0 for small nstops, 1 for
       large nstops and 2 for dynamic generate. */
    GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
    int linear_max_nstops;
    int radial_max_nstops;

    int screen_fbo;
    struct glamor_saved_procs saved_procs;
    char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
    int delayed_fallback_pending;
    int flags;
    ScreenPtr screen;
    int dri3_enabled;

    /* xv */
    GLint xv_prog;

    struct glamor_context ctx;
} glamor_screen_private;

typedef enum glamor_access {
    GLAMOR_ACCESS_RO,
    GLAMOR_ACCESS_RW,
} glamor_access_t;

enum glamor_fbo_state {
    /** There is no storage attached to the pixmap. */
    GLAMOR_FBO_UNATTACHED,
    /**
     * The pixmap has FBO storage attached, but devPrivate.ptr doesn't
     * point at anything.
     */
    GLAMOR_FBO_NORMAL,
};

typedef struct glamor_pixmap_fbo {
    struct xorg_list list; /**< linked list pointers when in the fbo cache */
    /** glamor_priv->tick number when this FBO will be expired from the cache. */
    unsigned int expire;
    GLuint tex; /**< GL texture name */
    GLuint fb; /**< GL FBO name */
    int width; /**< width in pixels */
    int height; /**< height in pixels */
    /**
     * Flag for when texture contents might be shared with a
     * non-glamor user.
     *
     * This is used to avoid putting textures used by other clients
     * into the FBO cache.
     */
    Bool external;
    GLenum format; /**< GL format used to create the texture. */
    GLenum type; /**< GL type used to create the texture. */
} glamor_pixmap_fbo;

typedef struct glamor_pixmap_clipped_regions {
    int block_idx;
    RegionPtr region;
} glamor_pixmap_clipped_regions;

typedef struct glamor_pixmap_private {
    glamor_pixmap_type_t type;
    enum glamor_fbo_state gl_fbo;
    /**
     * If devPrivate.ptr is non-NULL (meaning we're within
     * glamor_prepare_access), determies whether we should re-upload
     * that data on glamor_finish_access().
     */
    glamor_access_t map_access;
    /** Set if the pixmap is currenty attached to a Picture. */
    unsigned char is_picture:1;
    glamor_pixmap_fbo *fbo;
    /** current fbo's coords in the whole pixmap. */
    BoxRec box;
    int drm_stride;
    PicturePtr picture;
    GLuint pbo;
    RegionRec prepare_region;
    Bool prepared;
#if GLAMOR_HAS_GBM
    EGLImageKHR image;
#endif
    /** block width of this large pixmap. */
    int block_w;
    /** block height of this large pixmap. */
    int block_h;

    /** block_wcnt: block count in one block row. */
    int block_wcnt;
    /** block_hcnt: block count in one block column. */
    int block_hcnt;

    /**
     * The list of boxes for the bounds of the FBOs making up the
     * pixmap.
     *
     * For a 2048x2048 pixmap with GL FBO size limits of 1024x1024:
     *
     * ******************
     * *  fbo0 * fbo1   *
     * *       *        *
     * ******************
     * *  fbo2 * fbo3   *
     * *       *        *
     * ******************
     *
     * box[0] = {0,0,1024,1024}
     * box[1] = {1024,0,2048,2048}
     * ...
     */
    BoxPtr box_array;

    /**
     * Array of fbo structs containing the actual GL texture/fbo
     * names.
     */
    glamor_pixmap_fbo **fbo_array;
} glamor_pixmap_private;

extern DevPrivateKeyRec glamor_pixmap_private_key;

static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
    if (pixmap == NULL)
        return NULL;

    return dixLookupPrivate(&pixmap->devPrivates, &glamor_pixmap_private_key);
}

/*
 * Returns TRUE if pixmap has no image object
 */
static inline Bool
glamor_pixmap_drm_only(PixmapPtr pixmap)
{
    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);

    return priv->type == GLAMOR_DRM_ONLY;
}

/*
 * Returns TRUE if pixmap is plain memory (not a GL object at all)
 */
static inline Bool
glamor_pixmap_is_memory(PixmapPtr pixmap)
{
    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);

    return priv->type == GLAMOR_MEMORY;
}

/*
 * Returns TRUE if pixmap requires multiple textures to hold it
 */
static inline Bool
glamor_pixmap_priv_is_large(glamor_pixmap_private *priv)
{
    return priv->block_wcnt > 1 || priv->block_hcnt > 1;
}

static inline Bool
glamor_pixmap_priv_is_small(glamor_pixmap_private *priv)
{
    return priv->block_wcnt <= 1 && priv->block_hcnt <= 1;
}

static inline Bool
glamor_pixmap_is_large(PixmapPtr pixmap)
{
    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);

    return glamor_pixmap_priv_is_large(priv);
}
/*
 * Returns TRUE if pixmap has an FBO
 */
static inline Bool
glamor_pixmap_has_fbo(PixmapPtr pixmap)
{
    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);

    return priv->gl_fbo == GLAMOR_FBO_NORMAL;
}

static inline void
glamor_set_pixmap_fbo_current(glamor_pixmap_private *priv, int idx)
{
    if (glamor_pixmap_priv_is_large(priv)) {
        priv->fbo = priv->fbo_array[idx];
        priv->box = priv->box_array[idx];
    }
}

static inline glamor_pixmap_fbo *
glamor_pixmap_fbo_at(glamor_pixmap_private *priv, int x, int y)
{
    assert(x < priv->block_wcnt);
    assert(y < priv->block_hcnt);
    return priv->fbo_array[y * priv->block_wcnt + x];
}

static inline BoxPtr
glamor_pixmap_box_at(glamor_pixmap_private *priv, int x, int y)
{
    assert(x < priv->block_wcnt);
    assert(y < priv->block_hcnt);
    return &priv->box_array[y * priv->block_wcnt + x];
}

static inline int
glamor_pixmap_wcnt(glamor_pixmap_private *priv)
{
    return priv->block_wcnt;
}

static inline int
glamor_pixmap_hcnt(glamor_pixmap_private *priv)
{
    return priv->block_hcnt;
}

#define glamor_pixmap_loop(priv, x, y)                  \
    for (y = 0; y < glamor_pixmap_hcnt(priv); y++)      \
        for (x = 0; x < glamor_pixmap_wcnt(priv); x++)

/**
 * Pixmap upload status, used by glamor_render.c's support for
 * temporarily uploading pixmaps to GL textures to get a Composite
 * operation done.
 */
typedef enum glamor_pixmap_status {
    /** initial status, don't need to do anything. */
    GLAMOR_NONE,
    /** marked as need to be uploaded to gl texture. */
    GLAMOR_UPLOAD_PENDING,
    /** the pixmap has been uploaded successfully. */
    GLAMOR_UPLOAD_DONE,
    /** fail to upload the pixmap. */
    GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;

/* GC private structure. Currently holds only any computed dash pixmap */

typedef struct {
    PixmapPtr   dash;
    PixmapPtr   stipple;
    DamagePtr   stipple_damage;
} glamor_gc_private;

extern DevPrivateKeyRec glamor_gc_private_key;
extern DevPrivateKeyRec glamor_screen_private_key;

static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
    return (glamor_screen_private *)
        dixLookupPrivate(&screen->devPrivates, &glamor_screen_private_key);
}

static inline void
glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
{
    dixSetPrivate(&screen->devPrivates, &glamor_screen_private_key, priv);
}

static inline glamor_gc_private *
glamor_get_gc_private(GCPtr gc)
{
    return dixLookupPrivate(&gc->devPrivates, &glamor_gc_private_key);
}

/**
 * Returns TRUE if the given planemask covers all the significant bits in the
 * pixel values for pDrawable.
 */
static inline Bool
glamor_pm_is_solid(int depth, unsigned long planemask)
{
    return (planemask & FbFullMask(depth)) ==
        FbFullMask(depth);
}

extern int glamor_debug_level;

/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);

glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
                                            pixmap_priv);
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
                                              glamor_priv, int w, int h,
                                              GLenum format, GLint tex,
                                              int flag);
glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w,
                                     int h, GLenum format, int flag);
void glamor_destroy_fbo(glamor_screen_private *glamor_priv,
                        glamor_pixmap_fbo *fbo);
void glamor_pixmap_destroy_fbo(PixmapPtr pixmap);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_fbo_expire(glamor_screen_private *glamor_priv);

glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
                                           int w, int h, GLenum format,
                                           int flag, int block_w, int block_h,
                                           glamor_pixmap_private *);

void glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
                                             unsigned count);

/* glamor_core.c */
void glamor_init_finish_access_shaders(ScreenPtr screen);

Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
                                int *x, int *y);
GLint glamor_compile_glsl_prog(GLenum type, const char *source);
void glamor_link_glsl_prog(ScreenPtr screen, GLint prog,
                           const char *format, ...) _X_ATTRIBUTE_PRINTF(3,4);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
                                    unsigned long fg_pixel, GLfloat *color);

int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);
void glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *, int, int, int, int);

/* nc means no check. caller must ensure this pixmap has valid fbo.
 * usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
 * */
void glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);

Bool glamor_set_alu(ScreenPtr screen, unsigned char alu);
Bool glamor_set_planemask(int depth, unsigned long planemask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);

void
glamor_track_stipple(GCPtr gc);

/* glamor_render.c */
Bool glamor_composite_clipped_region(CARD8 op,
                                     PicturePtr source,
                                     PicturePtr mask,
                                     PicturePtr dest,
                                     PixmapPtr source_pixmap,
                                     PixmapPtr mask_pixmap,
                                     PixmapPtr dest_pixmap,
                                     RegionPtr region,
                                     int x_source,
                                     int y_source,
                                     int x_mask, int y_mask,
                                     int x_dest, int y_dest);

void glamor_composite(CARD8 op,
                      PicturePtr pSrc,
                      PicturePtr pMask,
                      PicturePtr pDst,
                      INT16 xSrc,
                      INT16 ySrc,
                      INT16 xMask,
                      INT16 yMask,
                      INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);

void glamor_composite_rects(CARD8 op,
                            PicturePtr pDst,
                            xRenderColor *color, int nRect, xRectangle *rects);

/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
                       PicturePtr src, PicturePtr dst,
                       PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
                       int ntrap, xTrapezoid *traps);

/* glamor_gradient.c */
void glamor_init_gradient_shader(ScreenPtr screen);
PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
                                                   PicturePtr src_picture,
                                                   int x_source, int y_source,
                                                   int width, int height,
                                                   PictFormatShort format);
PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
                                                   PicturePtr src_picture,
                                                   int x_source, int y_source,
                                                   int width, int height,
                                                   PictFormatShort format);

/* glamor_triangles.c */
void glamor_triangles(CARD8 op,
                      PicturePtr pSrc,
                      PicturePtr pDst,
                      PictFormatPtr maskFormat,
                      INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);

/* glamor_pixmap.c */

void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);

/* glamor_vbo.c */

void glamor_init_vbo(ScreenPtr screen);
void glamor_fini_vbo(ScreenPtr screen);

void *
glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset);

void
glamor_put_vbo_space(ScreenPtr screen);

/**
 * According to the flag,
 * if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
 * the fbo has a valid texture. Otherwise, it will ensure
 * the fbo has valid texture and attach to a valid fb.
 * If the fbo already has a valid glfbo then do nothing.
 */
Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);

glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(PixmapPtr pixmap,
                               RegionPtr region, int *clipped_nbox,
                               int repeat_type, int reverse,
                               int upsidedown);

glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(PixmapPtr pixmap,
                                   RegionPtr region, int *n_region,
                                   int inner_block_w, int inner_block_h,
                                   int reverse, int upsidedown);

Bool glamor_composite_largepixmap_region(CARD8 op,
                                         PicturePtr source,
                                         PicturePtr mask,
                                         PicturePtr dest,
                                         PixmapPtr source_pixmap,
                                         PixmapPtr mask_pixmap,
                                         PixmapPtr dest_pixmap,
                                         RegionPtr region, Bool force_clip,
                                         INT16 x_source,
                                         INT16 y_source,
                                         INT16 x_mask,
                                         INT16 y_mask,
                                         INT16 x_dest, INT16 y_dest,
                                         CARD16 width, CARD16 height);

/**
 * Upload a picture to gl texture. Similar to the
 * glamor_upload_pixmap_to_texture. Used in rendering.
 **/
enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);

int glamor_create_picture(PicturePtr picture);

void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);

void glamor_destroy_picture(PicturePtr picture);

void glamor_picture_format_fixup(PicturePtr picture,
                                 glamor_pixmap_private *pixmap_priv);

void glamor_add_traps(PicturePtr pPicture,
                      INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);

/* glamor_text.c */
int glamor_poly_text8(DrawablePtr pDrawable, GCPtr pGC,
                      int x, int y, int count, char *chars);

int glamor_poly_text16(DrawablePtr pDrawable, GCPtr pGC,
                       int x, int y, int count, unsigned short *chars);

void glamor_image_text8(DrawablePtr pDrawable, GCPtr pGC,
                        int x, int y, int count, char *chars);

void glamor_image_text16(DrawablePtr pDrawable, GCPtr pGC,
                         int x, int y, int count, unsigned short *chars);

/* glamor_spans.c */
void
glamor_fill_spans(DrawablePtr drawable,
                  GCPtr gc,
                  int n, DDXPointPtr points, int *widths, int sorted);

void
glamor_get_spans(DrawablePtr drawable, int wmax,
                 DDXPointPtr points, int *widths, int count, char *dst);

void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
                 DDXPointPtr points, int *widths, int numPoints, int sorted);

/* glamor_rects.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
                      GCPtr gc, int nrect, xRectangle *prect);

/* glamor_image.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
                 int w, int h, int leftPad, int format, char *bits);

void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
                 unsigned int format, unsigned long planeMask, char *d);

/* glamor_dash.c */
Bool
glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
                          int mode, int n, DDXPointPtr points);

Bool
glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
                            int nseg, xSegment *segs);

/* glamor_lines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc,
                  int mode, int n, DDXPointPtr points);

/*  glamor_segs.c */
void
glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
                    int nseg, xSegment *segs);

/* glamor_copy.c */
void
glamor_copy(DrawablePtr src,
            DrawablePtr dst,
            GCPtr gc,
            BoxPtr box,
            int nbox,
            int dx,
            int dy,
            Bool reverse,
            Bool upsidedown,
            Pixel bitplane,
            void *closure);

RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
                 int srcx, int srcy, int width, int height, int dstx, int dsty);

RegionPtr
glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
                  int srcx, int srcy, int width, int height, int dstx, int dsty,
                  unsigned long bitplane);

/* glamor_glyphblt.c */
void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
                            int x, int y, unsigned int nglyph,
                            CharInfoPtr *ppci, void *pglyphBase);

void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
                           int x, int y, unsigned int nglyph,
                           CharInfoPtr *ppci, void *pglyphBase);

void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
                        DrawablePtr pDrawable, int w, int h, int x, int y);

void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
                       DDXPointPtr ppt);

void glamor_composite_rectangles(CARD8 op,
                                 PicturePtr dst,
                                 xRenderColor *color,
                                 int num_rects, xRectangle *rects);

/* glamor_composite_glyphs.c */
Bool
glamor_composite_glyphs_init(ScreenPtr pScreen);

void
glamor_composite_glyphs_fini(ScreenPtr pScreen);

void
glamor_composite_glyphs(CARD8 op,
                        PicturePtr src,
                        PicturePtr dst,
                        PictFormatPtr mask_format,
                        INT16 x_src,
                        INT16 y_src, int nlist,
                        GlyphListPtr list, GlyphPtr *glyphs);

/* glamor_sync.c */
Bool
glamor_sync_init(ScreenPtr screen);

void
glamor_sync_close(ScreenPtr screen);

/* glamor_util.c */
void
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
             unsigned long fg_pixel);

void
glamor_solid_boxes(PixmapPtr pixmap,
                   BoxPtr box, int nbox, unsigned long fg_pixel);


/* glamor_xv */
typedef struct {
    uint32_t transform_index;
    uint32_t gamma;             /* gamma value x 1000 */
    int brightness;
    int saturation;
    int hue;
    int contrast;

    DrawablePtr pDraw;
    PixmapPtr pPixmap;
    uint32_t src_pitch;
    uint8_t *src_addr;
    int src_w, src_h, dst_w, dst_h;
    int src_x, src_y, drw_x, drw_y;
    int w, h;
    RegionRec clip;
    PixmapPtr src_pix[3];       /* y, u, v for planar */
    int src_pix_w, src_pix_h;
} glamor_port_private;

extern XvAttributeRec glamor_xv_attributes[];
extern int glamor_xv_num_attributes;
extern XvImageRec glamor_xv_images[];
extern int glamor_xv_num_images;

void glamor_xv_init_port(glamor_port_private *port_priv);
void glamor_xv_stop_video(glamor_port_private *port_priv);
int glamor_xv_set_port_attribute(glamor_port_private *port_priv,
                                 Atom attribute, INT32 value);
int glamor_xv_get_port_attribute(glamor_port_private *port_priv,
                                 Atom attribute, INT32 *value);
int glamor_xv_query_image_attributes(int id,
                                     unsigned short *w, unsigned short *h,
                                     int *pitches, int *offsets);
int glamor_xv_put_image(glamor_port_private *port_priv,
                        DrawablePtr pDrawable,
                        short src_x, short src_y,
                        short drw_x, short drw_y,
                        short src_w, short src_h,
                        short drw_w, short drw_h,
                        int id,
                        unsigned char *buf,
                        short width,
                        short height,
                        Bool sync,
                        RegionPtr clipBoxes);
void glamor_xv_core_init(ScreenPtr screen);
void glamor_xv_render(glamor_port_private *port_priv);

#include"glamor_utils.h"

/* Dynamic pixmap upload to texture if needed.
 * Sometimes, the target is a gl texture pixmap/picture,
 * but the source or mask is in cpu memory. In that case,
 * upload the source/mask to gl texture and then avoid
 * fallback the whole process to cpu. Most of the time,
 * this will increase performance obviously. */

#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#define GLAMOR_GRADIENT_SHADER
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
#define WALKAROUND_LARGE_TEXTURE_MAP
#if 0
#define MAX_FBO_SIZE 32         /* For test purpose only. */
#endif

#include "glamor_font.h"

#define GLAMOR_MIN_ALU_INSTRUCTIONS 128 /* Minimum required number of native ALU instructions */

#endif                          /* GLAMOR_PRIV_H */