diff options
Diffstat (limited to 'glx/render2.c')
-rw-r--r-- | glx/render2.c | 249 |
1 files changed, 133 insertions, 116 deletions
diff --git a/glx/render2.c b/glx/render2.c index eb7c30ba0..8cf74a691 100644 --- a/glx/render2.c +++ b/glx/render2.c @@ -41,138 +41,152 @@ #include "glthread.h" #include "dispatch.h" - -void __glXDisp_Map1f(GLbyte *pc) +void +__glXDisp_Map1f(GLbyte * pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); + target = *(GLenum *) (pc + 0); + order = *(GLint *) (pc + 12); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + points = (GLfloat *) (pc + 16); k = __glMap1f_size(target); - CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); + CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points)); } -void __glXDisp_Map2f(GLbyte *pc) +void +__glXDisp_Map2f(GLbyte * pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); + target = *(GLenum *) (pc + 0); + uorder = *(GLint *) (pc + 12); + vorder = *(GLint *) (pc + 24); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + v1 = *(GLfloat *) (pc + 16); + v2 = *(GLfloat *) (pc + 20); + points = (GLfloat *) (pc + 28); k = __glMap2f_size(target); ustride = vorder * k; vstride = k; - CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); + CALL_Map2f(GET_DISPATCH(), + (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, + points)); } -void __glXDisp_Map1d(GLbyte *pc) +void +__glXDisp_Map1d(GLbyte * pc) { GLint order, k; + #ifdef __GLX_ALIGN64 GLint compsize; #endif GLenum target; GLdouble u1, u2, *points; - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); + target = *(GLenum *) (pc + 16); + order = *(GLint *) (pc + 20); k = __glMap1d_size(target); #ifdef __GLX_ALIGN64 if (order < 0 || k < 0) { - compsize = 0; - } else { - compsize = order * k; + compsize = 0; + } + else { + compsize = order * k; } #endif - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); pc += 24; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif - CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); + CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points)); } -void __glXDisp_Map2d(GLbyte *pc) +void +__glXDisp_Map2d(GLbyte * pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k; + #ifdef __GLX_ALIGN64 GLint compsize; #endif GLenum target; - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); + target = *(GLenum *) (pc + 32); + uorder = *(GLint *) (pc + 36); + vorder = *(GLint *) (pc + 40); k = __glMap2d_size(target); #ifdef __GLX_ALIGN64 if (vorder < 0 || uorder < 0 || k < 0) { - compsize = 0; - } else { - compsize = uorder * vorder * k; + compsize = 0; + } + else { + compsize = uorder * vorder * k; } #endif - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); + __GLX_GET_DOUBLE(v1, pc + 16); + __GLX_GET_DOUBLE(v2, pc + 24); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif - CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); + CALL_Map2d(GET_DISPATCH(), + (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, + points)); } -void __glXDisp_DrawArrays(GLbyte *pc) +void +__glXDisp_DrawArrays(GLbyte * pc) { - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; __GLXdispatchDrawArraysComponentHeader *compHeader; GLint numVertexes = hdr->numVertexes; GLint numComponents = hdr->numComponents; @@ -181,73 +195,76 @@ void __glXDisp_DrawArrays(GLbyte *pc) int i; pc += sizeof(__GLXdispatchDrawArraysHeader); - compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; /* compute stride (same for all component arrays) */ for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; - stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); } pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); /* set up component arrays */ for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - switch (component) { - case GL_VERTEX_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); - CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); - break; - case GL_NORMAL_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); - CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) ); - break; - case GL_COLOR_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); - CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); - break; - case GL_INDEX_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); - CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) ); - break; - case GL_TEXTURE_COORD_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); - CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); - break; - case GL_EDGE_FLAG_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); - CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) ); - break; - case GL_SECONDARY_COLOR_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); - CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) ); - break; - case GL_FOG_COORD_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); - CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) ); - break; - default: - break; - } - - pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + switch (component) { + case GL_VERTEX_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY)); + CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc)); + break; + case GL_NORMAL_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY)); + CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc)); + break; + case GL_COLOR_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY)); + CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc)); + break; + case GL_INDEX_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY)); + CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc)); + break; + case GL_TEXTURE_COORD_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY)); + CALL_TexCoordPointer(GET_DISPATCH(), + (numVals, datatype, stride, pc)); + break; + case GL_EDGE_FLAG_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY)); + CALL_EdgeFlagPointer(GET_DISPATCH(), + (stride, (const GLboolean *) pc)); + break; + case GL_SECONDARY_COLOR_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY)); + CALL_SecondaryColorPointerEXT(GET_DISPATCH(), + (numVals, datatype, stride, pc)); + break; + case GL_FOG_COORD_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY)); + CALL_FogCoordPointerEXT(GET_DISPATCH(), (datatype, stride, pc)); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); } - CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) ); + CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes)); /* turn off anything we might have turned on */ - CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); + CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY)); } |