diff options
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_font.c | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/glamor/glamor_font.c b/glamor/glamor_font.c index cc0fecf7a..6b3a16abc 100644 --- a/glamor/glamor_font.c +++ b/glamor/glamor_font.c @@ -45,6 +45,7 @@ glamor_font_get(ScreenPtr screen, FontPtr font) unsigned char c[2]; CharInfoPtr glyph; unsigned long count; + char *bits; if (glamor_priv->glsl_version < 130) return NULL; @@ -62,8 +63,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font) if (glamor_font->realized) return glamor_font; - glamor_font->realized = TRUE; - /* Figure out how many glyphs are in the font */ num_cols = font->info.lastCol - font->info.firstCol + 1; num_rows = font->info.lastRow - font->info.firstRow + 1; @@ -81,6 +80,10 @@ glamor_font_get(ScreenPtr screen, FontPtr font) overall_width = glyph_width_bytes * num_cols; overall_height = glyph_height * num_rows; + bits = malloc(overall_width * overall_height); + if (!bits) + return NULL; + /* Check whether the font has a default character */ c[0] = font->info.lastRow + 1; c[1] = font->info.lastCol + 1; @@ -100,12 +103,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - /* Allocate storage */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, overall_width, overall_height, - 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - /* Paint all of the glyphs */ for (row = 0; row < num_rows; row++) { for (col = 0; col < num_cols; col++) { @@ -114,13 +111,29 @@ glamor_font_get(ScreenPtr screen, FontPtr font) (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph); - if (count) - glTexSubImage2D(GL_TEXTURE_2D, 0, col * glyph_width_bytes, row * glyph_height, - GLYPHWIDTHBYTES(glyph), GLYPHHEIGHTPIXELS(glyph), - GL_RED_INTEGER, GL_UNSIGNED_BYTE, glyph->bits); + if (count) { + char *dst = bits + row * glyph_height * overall_width + + col * glyph_width_bytes; + char *src = glyph->bits; + unsigned y; + + for (y = 0; y < GLYPHHEIGHTPIXELS(glyph); y++) { + memcpy(dst, src, GLYPHWIDTHBYTES(glyph)); + dst += overall_width; + src += GLYPHWIDTHBYTESPADDED(glyph); + } + } } } + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, overall_width, overall_height, + 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, bits); + + free(bits); + + glamor_font->realized = TRUE; + return glamor_font; } |