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authorAdam Jackson <ajax@redhat.com>2018-01-09 10:54:05 -0500
committerAdam Jackson <ajax@redhat.com>2018-01-22 14:17:58 -0500
commit5e83ebd76738455c443a66024b0b5eb92930b36c (patch)
tree2a4f4124d0f3b3f557452514aabaa294271795fc /render
parent693f0e21d55d6e9fe792d91e76e4168aa813db71 (diff)
animcur: Fix transitions between animated cursors
We weren't cancelling the old timer when changing cursors, making things go all crashy. Logically we could always cancel the timer first, but then we'd have to call TimerSet to re-arm ourselves, and GetTimeInMillis is potentially expensive. Reported-by: https://devtalk.nvidia.com/default/topic/1028172/linux/titan-v-ubuntu-16-04lts-and-387-34-driver-crashes-badly/post/5230967/#5230967 Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Tested-by: Aaron Plattner <aplattner@nvidia.com> (cherry picked from commit de60245e05c0d2528d4ff42557a044387e53315c)
Diffstat (limited to 'render')
-rw-r--r--render/animcur.c25
1 files changed, 15 insertions, 10 deletions
diff --git a/render/animcur.c b/render/animcur.c
index 9393b4018..e585a8f23 100644
--- a/render/animcur.c
+++ b/render/animcur.c
@@ -152,11 +152,20 @@ AnimCurTimerNotify(OsTimerPtr timer, CARD32 now, void *arg)
return ac->elts[elt].delay;
}
+static void
+AnimCurCancelTimer(DeviceIntPtr pDev)
+{
+ CursorPtr cur = pDev->spriteInfo->anim.pCursor;
+
+ if (IsAnimCur(cur))
+ TimerCancel(GetAnimCur(cur)->timer);
+}
+
static Bool
AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
- Bool ret;
+ Bool ret = TRUE;
if (IsFloating(pDev))
return FALSE;
@@ -166,8 +175,10 @@ AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
if (pCursor != pDev->spriteInfo->anim.pCursor) {
AnimCurPtr ac = GetAnimCur(pCursor);
- ret = (*pScreen->DisplayCursor)
- (pDev, pScreen, ac->elts[0].pCursor);
+ AnimCurCancelTimer(pDev);
+ ret = (*pScreen->DisplayCursor) (pDev, pScreen,
+ ac->elts[0].pCursor);
+
if (ret) {
pDev->spriteInfo->anim.elt = 0;
pDev->spriteInfo->anim.time =
@@ -179,15 +190,9 @@ AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
AnimCurTimerNotify, pDev);
}
}
- else
- ret = TRUE;
}
else {
- CursorPtr old = pDev->spriteInfo->anim.pCursor;
-
- if (old && IsAnimCur(old))
- TimerCancel(GetAnimCur(old)->timer);
-
+ AnimCurCancelTimer(pDev);
pDev->spriteInfo->anim.pCursor = 0;
pDev->spriteInfo->anim.pScreen = 0;
ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);