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author | Guilherme Quentel Melo <gqmelo@gmail.com> | 2016-05-10 00:29:58 +0000 |
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committer | Adam Jackson <ajax@redhat.com> | 2016-06-20 13:25:41 -0400 |
commit | a134d1e7eada0ac90fb622f45833c87b72c9aa06 (patch) | |
tree | 7dc7ee536fabadb82fb5a9aa81ab54886feb9a30 /include/xkbsrv.h | |
parent | 266cf39a8f108e2f365a9772f4ee4d9fca88eb36 (diff) |
glx: avoid memory leak when using indirect rendering
When multiple processes are using GL with indirect rendering a race
condition can make drawables refcount never drop to zero.
This situation could happen when there are many X clients using indirect
GLX:
1 - client1: calls glXMakeCurrent
2 - client2: calls glXMakeCurrent
This is the first context switch for this client. So old_context_tag=0
3 - client1: calls glXRender
For the client, its context is already current.
For the server side lastGLContext points to client2's context.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Guilherme Quentel Melo <gqmelo@gmail.com>
Diffstat (limited to 'include/xkbsrv.h')
0 files changed, 0 insertions, 0 deletions