summaryrefslogtreecommitdiff
path: root/glx/indirect_dispatch_swap.c
diff options
context:
space:
mode:
authorAdam Jackson <ajax@redhat.com>2013-07-10 10:00:46 -0400
committerAdam Jackson <ajax@redhat.com>2013-10-29 12:29:16 -0400
commitbe6680967a479eedbcab2fe1718c5f981e1029c7 (patch)
tree9a7105fc1eea53f136b13ec355a3c425aaf25a6f /glx/indirect_dispatch_swap.c
parent8aacf47e1778d8b72811b025a82452b933d3c1f2 (diff)
glx: convert to direct GL dispatch (v2)
We now expect to be linked against something that provides the GL API, instead of manually grubbing about in the DRI driver's dispatch table. Since the GLX we expose calls GL functions that are meant to be looked up dynamically, also add a way to thunk through to GetProcAddress. This includes a refresh of the generated sources, which requires a correspondingly new Mesa. The GetProcAddress stubs are at the moment merely enough to make this link against Mesa 9.2, but should really be provided for everything not in the OpenGL 1.2 ABI. v2: Explicitly hide the GetProcAddress stubs so we can't conflict with libGL symbols; fix leading tab/space issues [anholt] Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Adam Jackson <ajax@redhat.com>
Diffstat (limited to 'glx/indirect_dispatch_swap.c')
-rw-r--r--glx/indirect_dispatch_swap.c3996
1 files changed, 1328 insertions, 2668 deletions
diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c
index 80010b3f7..974751461 100644
--- a/glx/indirect_dispatch_swap.c
+++ b/glx/indirect_dispatch_swap.c
@@ -25,21 +25,14 @@
* SOFTWARE.
*/
-#include <X11/Xmd.h>
-#include <GL/gl.h>
-#include <GL/glxproto.h>
#include <inttypes.h>
+#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
-#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
-#include "glapi.h"
-#include "glapitable.h"
-#include "glthread.h"
-#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -176,9 +169,7 @@ __glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_NewList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
+ glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
error = Success;
}
@@ -195,7 +186,7 @@ __glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_EndList(GET_DISPATCH(), ());
+ glEndList();
error = Success;
}
@@ -205,8 +196,7 @@ __glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
void
__glXDispSwap_CallList(GLbyte * pc)
{
- CALL_CallList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glCallList((GLuint) bswap_CARD32(pc + 0));
}
void
@@ -237,7 +227,7 @@ __glXDispSwap_CallLists(GLbyte * pc)
return;
}
- CALL_CallLists(GET_DISPATCH(), (n, type, lists));
+ glCallLists(n, type, lists);
}
int
@@ -250,9 +240,8 @@ __glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_DeleteLists(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4)
- ));
+ glDeleteLists((GLuint) bswap_CARD32(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4));
error = Success;
}
@@ -271,8 +260,7 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLuint retval;
- retval = CALL_GenLists(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 0)
- ));
+ retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -283,15 +271,13 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
void
__glXDispSwap_ListBase(GLbyte * pc)
{
- CALL_ListBase(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glListBase((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_Begin(GLbyte * pc)
{
- CALL_Begin(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glBegin((GLenum) bswap_ENUM(pc + 0));
}
void
@@ -300,33 +286,25 @@ __glXDispSwap_Bitmap(GLbyte * pc)
const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_Bitmap(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLfloat) bswap_FLOAT32(pc + 28),
- (GLfloat) bswap_FLOAT32(pc + 32),
- (GLfloat) bswap_FLOAT32(pc + 36),
- (GLfloat) bswap_FLOAT32(pc + 40), bitmap));
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glBitmap((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLfloat) bswap_FLOAT32(pc + 28),
+ (GLfloat) bswap_FLOAT32(pc + 32),
+ (GLfloat) bswap_FLOAT32(pc + 36),
+ (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
}
void
__glXDispSwap_Color3bv(GLbyte * pc)
{
- CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glColor3bv((const GLbyte *) (pc + 0));
}
void
@@ -339,63 +317,49 @@ __glXDispSwap_Color3dv(GLbyte * pc)
}
#endif
- CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3)
- ));
+ glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3fv(GLbyte * pc)
{
- CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3iv(GLbyte * pc)
{
- CALL_Color3iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3sv(GLbyte * pc)
{
- CALL_Color3sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3ubv(GLbyte * pc)
{
- CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glColor3ubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_Color3uiv(GLbyte * pc)
{
- CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3usv(GLbyte * pc)
{
- CALL_Color3usv(GET_DISPATCH(), ((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color4bv(GLbyte * pc)
{
- CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glColor4bv((const GLbyte *) (pc + 0));
}
void
@@ -408,69 +372,55 @@ __glXDispSwap_Color4dv(GLbyte * pc)
}
#endif
- CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 4)
- ));
+ glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4fv(GLbyte * pc)
{
- CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4iv(GLbyte * pc)
{
- CALL_Color4iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4sv(GLbyte * pc)
{
- CALL_Color4sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 4)
- ));
+ glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4ubv(GLbyte * pc)
{
- CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glColor4ubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_Color4uiv(GLbyte * pc)
{
- CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4usv(GLbyte * pc)
{
- CALL_Color4usv(GET_DISPATCH(), ((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 4)
- ));
+ glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
- CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
- ));
+ glEdgeFlagv((const GLboolean *) (pc + 0));
}
void
__glXDispSwap_End(GLbyte * pc)
{
- CALL_End(GET_DISPATCH(), ());
+ glEnd();
}
void
@@ -483,40 +433,31 @@ __glXDispSwap_Indexdv(GLbyte * pc)
}
#endif
- CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 1)
- ));
+ glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexfv(GLbyte * pc)
{
- CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexiv(GLbyte * pc)
{
- CALL_Indexiv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexsv(GLbyte * pc)
{
- CALL_Indexsv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 1)
- ));
+ glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
void
__glXDispSwap_Normal3bv(GLbyte * pc)
{
- CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glNormal3bv((const GLbyte *) (pc + 0));
}
void
@@ -529,33 +470,25 @@ __glXDispSwap_Normal3dv(GLbyte * pc)
}
#endif
- CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3)
- ));
+ glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3fv(GLbyte * pc)
{
- CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3iv(GLbyte * pc)
{
- CALL_Normal3iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3sv(GLbyte * pc)
{
- CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
@@ -568,33 +501,25 @@ __glXDispSwap_RasterPos2dv(GLbyte * pc)
}
#endif
- CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 2)
- ));
+ glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 2)
- ));
+ glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
@@ -607,33 +532,25 @@ __glXDispSwap_RasterPos3dv(GLbyte * pc)
}
#endif
- CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3)
- ));
+ glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
@@ -646,33 +563,25 @@ __glXDispSwap_RasterPos4dv(GLbyte * pc)
}
#endif
- CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 4)
- ));
+ glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 4)
- ));
+ glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
@@ -685,41 +594,29 @@ __glXDispSwap_Rectdv(GLbyte * pc)
}
#endif
- CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 2),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 16), 2)
- ));
+ glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
}
void
__glXDispSwap_Rectfv(GLbyte * pc)
{
- CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 2)
- ));
+ glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
void
__glXDispSwap_Rectiv(GLbyte * pc)
{
- CALL_Rectiv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc + 8), 2)
- ));
+ glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
void
__glXDispSwap_Rectsv(GLbyte * pc)
{
- CALL_Rectsv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 2),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc + 4), 2)
- ));
+ glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
}
void
@@ -732,33 +629,25 @@ __glXDispSwap_TexCoord1dv(GLbyte * pc)
}
#endif
- CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 1)
- ));
+ glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 1)
- ));
+ glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
void
@@ -771,33 +660,25 @@ __glXDispSwap_TexCoord2dv(GLbyte * pc)
}
#endif
- CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 2)
- ));
+ glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 2)
- ));
+ glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
@@ -810,33 +691,25 @@ __glXDispSwap_TexCoord3dv(GLbyte * pc)
}
#endif
- CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3)
- ));
+ glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
@@ -849,33 +722,25 @@ __glXDispSwap_TexCoord4dv(GLbyte * pc)
}
#endif
- CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 4)
- ));
+ glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 4)
- ));
+ glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
@@ -888,33 +753,25 @@ __glXDispSwap_Vertex2dv(GLbyte * pc)
}
#endif
- CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 2)
- ));
+ glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2fv(GLbyte * pc)
{
- CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2iv(GLbyte * pc)
{
- CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2sv(GLbyte * pc)
{
- CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 2)
- ));
+ glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
@@ -927,33 +784,25 @@ __glXDispSwap_Vertex3dv(GLbyte * pc)
}
#endif
- CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3)
- ));
+ glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3fv(GLbyte * pc)
{
- CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3iv(GLbyte * pc)
{
- CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 3)
- ));
+ glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3sv(GLbyte * pc)
{
- CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3)
- ));
+ glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
@@ -966,33 +815,25 @@ __glXDispSwap_Vertex4dv(GLbyte * pc)
}
#endif
- CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 4)
- ));
+ glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4fv(GLbyte * pc)
{
- CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4iv(GLbyte * pc)
{
- CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc + 0), 4)
- ));
+ glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4sv(GLbyte * pc)
{
- CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 4)
- ));
+ glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
@@ -1005,33 +846,26 @@ __glXDispSwap_ClipPlane(GLbyte * pc)
}
#endif
- CALL_ClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 4)
- ));
+ glClipPlane((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_ColorMaterial(GLbyte * pc)
{
- CALL_ColorMaterial(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
+ glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_CullFace(GLbyte * pc)
{
- CALL_CullFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glCullFace((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Fogf(GLbyte * pc)
{
- CALL_Fogf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
@@ -1044,15 +878,13 @@ __glXDispSwap_Fogfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glFogfv_size(pname));
- CALL_Fogfv(GET_DISPATCH(), (pname, params));
+ glFogfv(pname, params);
}
void
__glXDispSwap_Fogi(GLbyte * pc)
{
- CALL_Fogi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
+ glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
@@ -1065,31 +897,26 @@ __glXDispSwap_Fogiv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glFogiv_size(pname));
- CALL_Fogiv(GET_DISPATCH(), (pname, params));
+ glFogiv(pname, params);
}
void
__glXDispSwap_FrontFace(GLbyte * pc)
{
- CALL_FrontFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glFrontFace((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Hint(GLbyte * pc)
{
- CALL_Hint(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
+ glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_Lightf(GLbyte * pc)
{
- CALL_Lightf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glLightf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1102,16 +929,14 @@ __glXDispSwap_Lightfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glLightfv_size(pname));
- CALL_Lightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_Lighti(GLbyte * pc)
{
- CALL_Lighti(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glLighti((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
@@ -1124,15 +949,13 @@ __glXDispSwap_Lightiv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glLightiv_size(pname));
- CALL_Lightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_LightModelf(GLbyte * pc)
{
- CALL_LightModelf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
@@ -1145,15 +968,13 @@ __glXDispSwap_LightModelfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModelfv_size(pname));
- CALL_LightModelfv(GET_DISPATCH(), (pname, params));
+ glLightModelfv(pname, params);
}
void
__glXDispSwap_LightModeli(GLbyte * pc)
{
- CALL_LightModeli(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
+ glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
@@ -1166,31 +987,27 @@ __glXDispSwap_LightModeliv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModeliv_size(pname));
- CALL_LightModeliv(GET_DISPATCH(), (pname, params));
+ glLightModeliv(pname, params);
}
void
__glXDispSwap_LineStipple(GLbyte * pc)
{
- CALL_LineStipple(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLushort) bswap_CARD16(pc + 4)
- ));
+ glLineStipple((GLint) bswap_CARD32(pc + 0),
+ (GLushort) bswap_CARD16(pc + 4));
}
void
__glXDispSwap_LineWidth(GLbyte * pc)
{
- CALL_LineWidth(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
- ));
+ glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_Materialf(GLbyte * pc)
{
- CALL_Materialf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glMaterialf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1203,17 +1020,14 @@ __glXDispSwap_Materialfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialfv_size(pname));
- CALL_Materialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_Materiali(GLbyte * pc)
{
- CALL_Materiali(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glMateriali((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
@@ -1226,23 +1040,19 @@ __glXDispSwap_Materialiv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialiv_size(pname));
- CALL_Materialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_PointSize(GLbyte * pc)
{
- CALL_PointSize(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
- ));
+ glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_PolygonMode(GLbyte * pc)
{
- CALL_PolygonMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
+ glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
@@ -1251,47 +1061,36 @@ __glXDispSwap_PolygonStipple(GLbyte * pc)
const GLubyte *const mask = (const GLubyte *) ((pc + 20));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
- CALL_PolygonStipple(GET_DISPATCH(), (mask));
+ glPolygonStipple(mask);
}
void
__glXDispSwap_Scissor(GLbyte * pc)
{
- CALL_Scissor(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12)
- ));
+ glScissor((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_ShadeModel(GLbyte * pc)
{
- CALL_ShadeModel(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glShadeModel((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_TexParameterf(GLbyte * pc)
{
- CALL_TexParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glTexParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1304,17 +1103,14 @@ __glXDispSwap_TexParameterfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameterfv_size(pname));
- CALL_TexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexParameteri(GLbyte * pc)
{
- CALL_TexParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glTexParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
@@ -1327,8 +1123,7 @@ __glXDispSwap_TexParameteriv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameteriv_size(pname));
- CALL_TexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
@@ -1337,28 +1132,21 @@ __glXDispSwap_TexImage1D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
void
@@ -1367,38 +1155,29 @@ __glXDispSwap_TexImage2D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_TexEnvf(GLbyte * pc)
{
- CALL_TexEnvf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glTexEnvf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1411,16 +1190,14 @@ __glXDispSwap_TexEnvfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnvfv_size(pname));
- CALL_TexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexEnvi(GLbyte * pc)
{
- CALL_TexEnvi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glTexEnvi((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
@@ -1433,7 +1210,7 @@ __glXDispSwap_TexEnviv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnviv_size(pname));
- CALL_TexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
@@ -1446,10 +1223,8 @@ __glXDispSwap_TexGend(GLbyte * pc)
}
#endif
- CALL_TexGend(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12),
- (GLdouble) bswap_FLOAT64(pc + 0)
- ));
+ glTexGend((GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
}
void
@@ -1472,16 +1247,14 @@ __glXDispSwap_TexGendv(GLbyte * pc)
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
__glTexGendv_size(pname));
- CALL_TexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexGenf(GLbyte * pc)
{
- CALL_TexGenf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glTexGenf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1494,16 +1267,14 @@ __glXDispSwap_TexGenfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGenfv_size(pname));
- CALL_TexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexGeni(GLbyte * pc)
{
- CALL_TexGeni(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glTexGeni((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
@@ -1516,88 +1287,79 @@ __glXDispSwap_TexGeniv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGeniv_size(pname));
- CALL_TexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
+ glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_InitNames(GLbyte * pc)
{
- CALL_InitNames(GET_DISPATCH(), ());
+ glInitNames();
}
void
__glXDispSwap_LoadName(GLbyte * pc)
{
- CALL_LoadName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glLoadName((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_PassThrough(GLbyte * pc)
{
- CALL_PassThrough(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
- ));
+ glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_PopName(GLbyte * pc)
{
- CALL_PopName(GET_DISPATCH(), ());
+ glPopName();
}
void
__glXDispSwap_PushName(GLbyte * pc)
{
- CALL_PushName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glPushName((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_DrawBuffer(GLbyte * pc)
{
- CALL_DrawBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Clear(GLbyte * pc)
{
- CALL_Clear(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
- ));
+ glClear((GLbitfield) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_ClearAccum(GLbyte * pc)
{
- CALL_ClearAccum(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12)
- ));
+ glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_ClearIndex(GLbyte * pc)
{
- CALL_ClearIndex(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
- ));
+ glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_ClearColor(GLbyte * pc)
{
- CALL_ClearColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12)
- ));
+ glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_ClearStencil(GLbyte * pc)
{
- CALL_ClearStencil(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
- ));
+ glClearStencil((GLint) bswap_CARD32(pc + 0));
}
void
@@ -1610,74 +1372,63 @@ __glXDispSwap_ClearDepth(GLbyte * pc)
}
#endif
- CALL_ClearDepth(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0)
- ));
+ glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
}
void
__glXDispSwap_StencilMask(GLbyte * pc)
{
- CALL_StencilMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glStencilMask((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_ColorMask(GLbyte * pc)
{
- CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2),
- *(GLboolean *) (pc + 3)
- ));
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
}
void
__glXDispSwap_DepthMask(GLbyte * pc)
{
- CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
- ));
+ glDepthMask(*(GLboolean *) (pc + 0));
}
void
__glXDispSwap_IndexMask(GLbyte * pc)
{
- CALL_IndexMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ glIndexMask((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_Accum(GLbyte * pc)
{
- CALL_Accum(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_Disable(GLbyte * pc)
{
- CALL_Disable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glDisable((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Enable(GLbyte * pc)
{
- CALL_Enable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glEnable((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_PopAttrib(GLbyte * pc)
{
- CALL_PopAttrib(GET_DISPATCH(), ());
+ glPopAttrib();
}
void
__glXDispSwap_PushAttrib(GLbyte * pc)
{
- CALL_PushAttrib(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
- ));
+ glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
}
void
@@ -1690,19 +1441,17 @@ __glXDispSwap_MapGrid1d(GLbyte * pc)
}
#endif
- CALL_MapGrid1d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8)
- ));
+ glMapGrid1d((GLint) bswap_CARD32(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8));
}
void
__glXDispSwap_MapGrid1f(GLbyte * pc)
{
- CALL_MapGrid1f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glMapGrid1f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -1715,25 +1464,23 @@ __glXDispSwap_MapGrid2d(GLbyte * pc)
}
#endif
- CALL_MapGrid2d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLint) bswap_CARD32(pc + 36),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24)
- ));
+ glMapGrid2d((GLint) bswap_CARD32(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLint) bswap_CARD32(pc + 36),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
}
void
__glXDispSwap_MapGrid2f(GLbyte * pc)
{
- CALL_MapGrid2f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLfloat) bswap_FLOAT32(pc + 16),
- (GLfloat) bswap_FLOAT32(pc + 20)
- ));
+ glMapGrid2f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLfloat) bswap_FLOAT32(pc + 16),
+ (GLfloat) bswap_FLOAT32(pc + 20));
}
void
@@ -1746,17 +1493,13 @@ __glXDispSwap_EvalCoord1dv(GLbyte * pc)
}
#endif
- CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 1)
- ));
+ glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
@@ -1769,124 +1512,99 @@ __glXDispSwap_EvalCoord2dv(GLbyte * pc)
}
#endif
- CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 2)
- ));
+ glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 2)
- ));
+ glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_EvalMesh1(GLbyte * pc)
{
- CALL_EvalMesh1(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_EvalPoint1(GLbyte * pc)
{
- CALL_EvalPoint1(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
- ));
+ glEvalPoint1((GLint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_EvalMesh2(GLbyte * pc)
{
- CALL_EvalMesh2(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16)
- ));
+ glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_EvalPoint2(GLbyte * pc)
{
- CALL_EvalPoint2(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
+ glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_AlphaFunc(GLbyte * pc)
{
- CALL_AlphaFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4)
- ));
+ glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_BlendFunc(GLbyte * pc)
{
- CALL_BlendFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
+ glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_LogicOp(GLbyte * pc)
{
- CALL_LogicOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glLogicOp((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_StencilFunc(GLbyte * pc)
{
- CALL_StencilFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLuint) bswap_CARD32(pc + 8)
- ));
+ glStencilFunc((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_StencilOp(GLbyte * pc)
{
- CALL_StencilOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8)
- ));
+ glStencilOp((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
}
void
__glXDispSwap_DepthFunc(GLbyte * pc)
{
- CALL_DepthFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glDepthFunc((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_PixelZoom(GLbyte * pc)
{
- CALL_PixelZoom(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_PixelTransferf(GLbyte * pc)
{
- CALL_PixelTransferf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_PixelTransferi(GLbyte * pc)
{
- CALL_PixelTransferi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
+ glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
int
@@ -1899,9 +1617,8 @@ __glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_PixelStoref(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glPixelStoref((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
error = Success;
}
@@ -1918,9 +1635,8 @@ __glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- CALL_PixelStorei(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
+ glPixelStorei((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
error = Success;
}
@@ -1932,11 +1648,9 @@ __glXDispSwap_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 0)
- ));
+ glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
void
@@ -1944,11 +1658,9 @@ __glXDispSwap_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapuiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 8), 0)
- ));
+ glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
void
@@ -1956,29 +1668,24 @@ __glXDispSwap_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
- CALL_PixelMapusv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLushort *)
- bswap_16_array((uint16_t *) (pc + 8), 0)
- ));
+ glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
}
void
__glXDispSwap_ReadBuffer(GLbyte * pc)
{
- CALL_ReadBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glReadBuffer((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_CopyPixels(GLbyte * pc)
{
- CALL_CopyPixels(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLenum) bswap_ENUM(pc + 16)
- ));
+ glCopyPixels((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
}
void
@@ -1987,25 +1694,18 @@ __glXDispSwap_DrawPixels(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_DrawPixels(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLenum) bswap_ENUM(pc + 28),
- (GLenum) bswap_ENUM(pc + 32), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLenum) bswap_ENUM(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32), pixels);
}
int
@@ -2030,7 +1730,7 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
+ glGetBooleanv(pname, params);
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -2050,8 +1750,7 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLdouble equation[4];
- CALL_GetClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- equation));
+ glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
(void) bswap_64_array((uint64_t *) equation, 4);
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
@@ -2082,7 +1781,7 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetDoublev(GET_DISPATCH(), (pname, params));
+ glGetDoublev(pname, params);
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
@@ -2103,7 +1802,7 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLenum retval;
- retval = CALL_GetError(GET_DISPATCH(), ());
+ retval = glGetError();
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2133,7 +1832,7 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetFloatv(GET_DISPATCH(), (pname, params));
+ glGetFloatv(pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2164,7 +1863,7 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
+ glGetIntegerv(pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2195,8 +1894,7 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2227,8 +1925,7 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2260,7 +1957,7 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
+ glGetMapdv(target, query, v);
(void) bswap_64_array((uint64_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
@@ -2292,7 +1989,7 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
+ glGetMapfv(target, query, v);
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2324,7 +2021,7 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
+ glGetMapiv(target, query, v);
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2355,8 +2052,7 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2387,8 +2083,7 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2419,7 +2114,7 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
+ glGetPixelMapfv(map, values);
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2450,7 +2145,7 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
+ glGetPixelMapuiv(map, values);
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2481,7 +2176,7 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
+ glGetPixelMapusv(map, values);
(void) bswap_16_array((uint16_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
@@ -2512,8 +2207,7 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2544,8 +2238,7 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2576,8 +2269,7 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
@@ -2608,8 +2300,7 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2640,8 +2331,7 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2672,8 +2362,7 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2704,8 +2393,7 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2736,11 +2424,8 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc +
- 4),
- pname, params));
+ glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2771,11 +2456,8 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc +
- 4),
- pname, params));
+ glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -2796,8 +2478,7 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsEnabled(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2817,8 +2498,7 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ retval = glIsList((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2836,9 +2516,8 @@ __glXDispSwap_DepthRange(GLbyte * pc)
}
#endif
- CALL_DepthRange(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0),
- (GLclampd) bswap_FLOAT64(pc + 8)
- ));
+ glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
+ (GLclampd) bswap_FLOAT64(pc + 8));
}
void
@@ -2851,27 +2530,24 @@ __glXDispSwap_Frustum(GLbyte * pc)
}
#endif
- CALL_Frustum(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40)
- ));
+ glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
}
void
__glXDispSwap_LoadIdentity(GLbyte * pc)
{
- CALL_LoadIdentity(GET_DISPATCH(), ());
+ glLoadIdentity();
}
void
__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 16)
- ));
+ glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
void
@@ -2884,24 +2560,19 @@ __glXDispSwap_LoadMatrixd(GLbyte * pc)
}
#endif
- CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 16)
- ));
+ glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
void
__glXDispSwap_MatrixMode(GLbyte * pc)
{
- CALL_MatrixMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glMatrixMode((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_MultMatrixf(GLbyte * pc)
{
- CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 16)
- ));
+ glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
void
@@ -2914,9 +2585,7 @@ __glXDispSwap_MultMatrixd(GLbyte * pc)
}
#endif
- CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 16)
- ));
+ glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
void
@@ -2929,25 +2598,24 @@ __glXDispSwap_Ortho(GLbyte * pc)
}
#endif
- CALL_Ortho(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40)
- ));
+ glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
}
void
__glXDispSwap_PopMatrix(GLbyte * pc)
{
- CALL_PopMatrix(GET_DISPATCH(), ());
+ glPopMatrix();
}
void
__glXDispSwap_PushMatrix(GLbyte * pc)
{
- CALL_PushMatrix(GET_DISPATCH(), ());
+ glPushMatrix();
}
void
@@ -2960,21 +2628,19 @@ __glXDispSwap_Rotated(GLbyte * pc)
}
#endif
- CALL_Rotated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24)
- ));
+ glRotated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
}
void
__glXDispSwap_Rotatef(GLbyte * pc)
{
- CALL_Rotatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12)
- ));
+ glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
}
void
@@ -2987,19 +2653,16 @@ __glXDispSwap_Scaled(GLbyte * pc)
}
#endif
- CALL_Scaled(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16)
- ));
+ glScaled((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
}
void
__glXDispSwap_Scalef(GLbyte * pc)
{
- CALL_Scalef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glScalef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -3012,52 +2675,44 @@ __glXDispSwap_Translated(GLbyte * pc)
}
#endif
- CALL_Translated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16)
- ));
+ glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
}
void
__glXDispSwap_Translatef(GLbyte * pc)
{
- CALL_Translatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_Viewport(GLbyte * pc)
{
- CALL_Viewport(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12)
- ));
+ glViewport((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_BindTexture(GLbyte * pc)
{
- CALL_BindTexture(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4)
- ));
+ glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_Indexubv(GLbyte * pc)
{
- CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glIndexubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_PolygonOffset(GLbyte * pc)
{
- CALL_PolygonOffset(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
+ glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
}
int
@@ -3077,11 +2732,10 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
- CALL_AreTexturesResident(GET_DISPATCH(),
- (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences));
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -3106,11 +2760,10 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
- CALL_AreTexturesResident(GET_DISPATCH(),
- (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences));
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -3121,54 +2774,50 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
void
__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- CALL_CopyTexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24)
- ));
+ glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24));
}
void
__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- CALL_CopyTexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28)
- ));
+ glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28));
}
void
__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- CALL_CopyTexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20)
- ));
+ glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
}
void
__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- CALL_CopyTexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28)
- ));
+ glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28));
}
int
@@ -3183,11 +2832,9 @@ __glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteTextures(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4), 0)
- ));
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
@@ -3206,11 +2853,9 @@ __glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteTextures(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4), 0)
- ));
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
@@ -3233,7 +2878,7 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenTextures(GET_DISPATCH(), (n, textures));
+ glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
@@ -3258,7 +2903,7 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenTextures(GET_DISPATCH(), (n, textures));
+ glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
@@ -3279,8 +2924,7 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -3300,8 +2944,7 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -3314,15 +2957,11 @@ __glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_PrioritizeTextures(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 0),
- (const GLclampf *)
- bswap_32_array((uint32_t *) (pc +
- 4), 0)
- ));
+ glPrioritizeTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0),
+ (const GLclampf *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
}
void
@@ -3331,27 +2970,20 @@ __glXDispSwap_TexSubImage1D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
void
@@ -3360,46 +2992,37 @@ __glXDispSwap_TexSubImage2D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLint) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLsizei) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLint) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLsizei) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_BlendColor(GLbyte * pc)
{
- CALL_BlendColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12)
- ));
+ glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_BlendEquation(GLbyte * pc)
{
- CALL_BlendEquation(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glBlendEquation((GLenum) bswap_ENUM(pc + 0));
}
void
@@ -3408,26 +3031,19 @@ __glXDispSwap_ColorTable(GLbyte * pc)
const GLvoid *const table = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_ColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), table));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorTable((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), table);
}
void
@@ -3440,8 +3056,7 @@ __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameterfv_size(pname));
- CALL_ColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
@@ -3454,19 +3069,17 @@ __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameteriv_size(pname));
- CALL_ColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_CopyColorTable(GLbyte * pc)
{
- CALL_CopyColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16)
- ));
+ glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
int
@@ -3491,9 +3104,7 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3524,9 +3135,7 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3557,9 +3166,7 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3590,9 +3197,7 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3607,37 +3212,29 @@ __glXDispSwap_ColorSubTable(GLbyte * pc)
const GLvoid *const data = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_ColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), data));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorSubTable((GLenum) bswap_ENUM(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), data);
}
void
__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- CALL_CopyColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16)
- ));
+ glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
void
@@ -3646,27 +3243,19 @@ __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_ConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40),
- image));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
}
void
@@ -3675,37 +3264,28 @@ __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_ConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40),
- image));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
}
void
__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- CALL_ConvolutionParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8)
- ));
+ glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
}
void
@@ -3719,17 +3299,15 @@ __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
__glConvolutionParameterfv_size
(pname));
- CALL_ConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- CALL_ConvolutionParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8)
- ));
+ glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8));
}
void
@@ -3742,34 +3320,28 @@ __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glConvolutionParameteriv_size(pname));
- CALL_ConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc +
- 16)
- ));
+ glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc +
- 16),
- (GLsizei) bswap_CARD32(pc +
- 20)
- ));
+ glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
}
int
@@ -3794,9 +3366,7 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3827,9 +3397,7 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3860,9 +3428,7 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3893,9 +3459,7 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- pname, params));
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3926,9 +3490,7 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0), pname,
- params));
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3959,9 +3521,7 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0), pname,
- params));
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -3992,9 +3552,7 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0), pname,
- params));
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4025,9 +3583,7 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0), pname,
- params));
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4058,8 +3614,7 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4090,8 +3645,7 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4122,8 +3676,7 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4154,8 +3707,7 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4167,34 +3719,28 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
void
__glXDispSwap_Histogram(GLbyte * pc)
{
- CALL_Histogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- *(GLboolean *) (pc + 12)
- ));
+ glHistogram((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
}
void
__glXDispSwap_Minmax(GLbyte * pc)
{
- CALL_Minmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- *(GLboolean *) (pc + 8)
- ));
+ glMinmax((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
}
void
__glXDispSwap_ResetHistogram(GLbyte * pc)
{
- CALL_ResetHistogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glResetHistogram((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_ResetMinmax(GLbyte * pc)
{
- CALL_ResetMinmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glResetMinmax((GLenum) bswap_ENUM(pc + 0));
}
void
@@ -4205,36 +3751,27 @@ __glXDispSwap_TexImage3D(GLbyte * pc)
(const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLsizei) bswap_CARD32(pc + 48),
- (GLsizei) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 56),
- (GLint) bswap_CARD32(pc + 64),
- (GLenum) bswap_ENUM(pc + 68),
- (GLenum) bswap_ENUM(pc + 72), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLsizei) bswap_CARD32(pc + 48),
+ (GLsizei) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 56),
+ (GLint) bswap_CARD32(pc + 64),
+ (GLenum) bswap_ENUM(pc + 68),
+ (GLenum) bswap_ENUM(pc + 72), pixels);
}
void
@@ -4243,63 +3780,52 @@ __glXDispSwap_TexSubImage3D(GLbyte * pc)
const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
- CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ROW_LENGTH,
- (GLint) bswap_CARD32(&hdr->rowLength)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_ROWS,
- (GLint) bswap_CARD32(&hdr->skipRows)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels)));
- CALL_PixelStorei(GET_DISPATCH(),
- (GL_UNPACK_ALIGNMENT,
- (GLint) bswap_CARD32(&hdr->alignment)));
-
- CALL_TexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLint) bswap_CARD32(pc + 48),
- (GLint) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 60),
- (GLsizei) bswap_CARD32(pc + 64),
- (GLsizei) bswap_CARD32(pc + 68),
- (GLenum) bswap_ENUM(pc + 76),
- (GLenum) bswap_ENUM(pc + 80), pixels));
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLint) bswap_CARD32(pc + 48),
+ (GLint) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 60),
+ (GLsizei) bswap_CARD32(pc + 64),
+ (GLsizei) bswap_CARD32(pc + 68),
+ (GLenum) bswap_ENUM(pc + 76),
+ (GLenum) bswap_ENUM(pc + 80), pixels);
}
void
__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- CALL_CopyTexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32)
- ));
+ glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32));
}
void
-__glXDispSwap_ActiveTextureARB(GLbyte * pc)
+__glXDispSwap_ActiveTexture(GLbyte * pc)
{
- CALL_ActiveTextureARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
+ glActiveTexture((GLenum) bswap_ENUM(pc + 0));
}
void
-__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4308,49 +3834,37 @@ __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord1dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 0),
- 1)
- ));
+ glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 1));
}
void
__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 1)
- ));
+ glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 1));
}
void
-__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- CALL_MultiTexCoord1ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 1)
- ));
+ glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
void
-__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- CALL_MultiTexCoord1svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 1)
- ));
+ glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
void
-__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4359,49 +3873,37 @@ __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord2dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 0),
- 2)
- ));
+ glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
}
void
__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 2)
- ));
+ glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 2));
}
void
-__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- CALL_MultiTexCoord2ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 2)
- ));
+ glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
void
-__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- CALL_MultiTexCoord2svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 2)
- ));
+ glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
void
-__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4410,49 +3912,37 @@ __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord3dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 0),
- 3)
- ));
+ glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
}
void
__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 3)
- ));
+ glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 3));
}
void
-__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- CALL_MultiTexCoord3ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 3)
- ));
+ glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
void
-__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- CALL_MultiTexCoord3svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 3)
- ));
+ glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
void
-__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4461,277 +3951,302 @@ __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
}
#endif
- CALL_MultiTexCoord4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 0),
- 4)
- ));
+ glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
}
void
__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 4)
- ));
+ glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 4));
}
void
-__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- CALL_MultiTexCoord4ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 4)
- ));
+ glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
+__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- CALL_MultiTexCoord4svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 4)
- ));
+ glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_SampleCoverageARB(GLbyte * pc)
-{
- CALL_SampleCoverageARB(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
- *(GLboolean *) (pc + 4)
- ));
-}
-
-void
-__glXDispSwap_CompressedTexImage1DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
- CALL_CompressedTexImage1DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc + 16),
- imageSize,
- (const GLvoid *) (pc + 24)
- ));
+ glCompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
void
-__glXDispSwap_CompressedTexImage2DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
- CALL_CompressedTexImage2DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc +
- 12),
- (GLsizei) bswap_CARD32(pc +
- 16),
- (GLint) bswap_CARD32(pc + 20),
- imageSize,
- (const GLvoid *) (pc + 28)
- ));
+ glCompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
}
void
-__glXDispSwap_CompressedTexImage3DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
- CALL_CompressedTexImage3DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc +
- 12),
- (GLsizei) bswap_CARD32(pc +
- 16),
- (GLsizei) bswap_CARD32(pc +
- 20),
- (GLint) bswap_CARD32(pc + 24),
- imageSize,
- (const GLvoid *) (pc + 32)
- ));
+ glCompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
void
-__glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
- CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc +
- 4),
- (GLint) bswap_CARD32(pc +
- 8),
- (GLsizei) bswap_CARD32(pc +
- 12),
- (GLenum) bswap_ENUM(pc +
- 16),
- imageSize,
- (const GLvoid *) (pc + 24)
- ));
+ glCompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLenum) bswap_ENUM(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
}
void
-__glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
- CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc +
- 4),
- (GLint) bswap_CARD32(pc +
- 8),
- (GLint) bswap_CARD32(pc +
- 12),
- (GLsizei) bswap_CARD32(pc +
- 16),
- (GLsizei) bswap_CARD32(pc +
- 20),
- (GLenum) bswap_ENUM(pc +
- 24),
- imageSize,
- (const GLvoid *) (pc + 32)
- ));
+ glCompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
}
void
-__glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc)
+__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
- CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc +
- 4),
- (GLint) bswap_CARD32(pc +
- 8),
- (GLint) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc +
- 16),
- (GLsizei) bswap_CARD32(pc +
- 20),
- (GLsizei) bswap_CARD32(pc +
- 24),
- (GLsizei) bswap_CARD32(pc +
- 28),
- (GLenum) bswap_ENUM(pc +
- 32),
- imageSize,
- (const GLvoid *) (pc + 40)
- ));
+ glCompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
}
-int
-__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDispSwap_SampleCoverage(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ glSampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
+void
+__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+{
+ glBlendFuncSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12));
+}
- CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint)
- bswap_CARD32(pc + 4),
- params));
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
+void
+__glXDispSwap_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
}
+#endif
- return error;
+ glFogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
-int
-__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDispSwap_PointParameterf(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ glPointParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
+void
+__glXDispSwap_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
- CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint)
- bswap_CARD32(pc + 4),
- params));
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameterfv_size(pname));
+
+ glPointParameterfv(pname, params);
+}
+
+void
+__glXDispSwap_PointParameteri(GLbyte * pc)
+{
+ glPointParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameteriv_size(pname));
+
+ glPointParameteriv(pname, params);
+}
+
+void
+__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+{
+ glSecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
}
+#endif
- return error;
+ glSecondaryColor3dv((const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+{
+ glSecondaryColor3iv((const GLint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+{
+ glSecondaryColor3sv((const GLshort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+{
+ glSecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+{
+ glSecondaryColor3uiv((const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+{
+ glSecondaryColor3usv((const GLushort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_WindowPos3fv(GLbyte * pc)
+{
+ glWindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_BeginQuery(GLbyte * pc)
+{
+ glBeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
int
-__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- GLdouble params[4];
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint)
- bswap_CARD32(pc +
- 4),
- params));
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ glDeleteQueries(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
error = Success;
}
return error;
}
+void
+__glXDispSwap_EndQuery(GLbyte * pc)
+{
+ glEndQuery((GLenum) bswap_ENUM(pc + 0));
+}
+
int
-__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- GLfloat params[4];
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint)
- bswap_CARD32(pc +
- 4),
- params));
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenQueries(n, ids);
+ (void) bswap_32_array((uint32_t *) ids, n);
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4739,18 +4254,18 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetProgramivARB_size(pname);
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
@@ -4760,8 +4275,7 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetProgramivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4771,32 +4285,30 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribdvARB(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0), pname,
- params));
- (void) bswap_64_array((uint64_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ glGetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4804,20 +4316,20 @@ __glXDispSwap_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
@@ -4825,9 +4337,7 @@ __glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribfvARB(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0), pname,
- params));
+ glGetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -4837,32 +4347,19 @@ __glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
+ pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetVertexAttribivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLboolean retval;
- CALL_GetVertexAttribivARB(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0), pname,
- params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ retval = glIsQuery((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4870,86 +4367,22 @@ __glXDispSwap_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (const GLdouble *)
- bswap_64_array((uint64_t
- *) (pc + 8),
- 4)
- ));
-}
-
-void
-__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
-{
- CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (const GLfloat *)
- bswap_32_array((uint32_t
- *) (pc + 8),
- 4)
- ));
-}
-
-void
-__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (const GLdouble *)
- bswap_64_array((uint64_t
- *) (pc +
- 8), 4)
- ));
-}
-
-void
-__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
- CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (const GLfloat *)
- bswap_32_array((uint32_t
- *) (pc +
- 8), 4)
- ));
+ glBlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4));
}
void
-__glXDispSwap_ProgramStringARB(GLbyte * pc)
+__glXDispSwap_DrawBuffers(GLbyte * pc)
{
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_ProgramStringARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- len, (const GLvoid *) (pc + 12)
- ));
+ glDrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
}
void
-__glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4958,35 +4391,21 @@ __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 1)
- ));
-}
-
-void
-__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
-{
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 1)
- ));
+ glVertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
}
void
-__glXDispSwap_VertexAttrib1svARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
- CALL_VertexAttrib1svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 1)
- ));
+ glVertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
void
-__glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -4995,35 +4414,21 @@ __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 2)
- ));
+ glVertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
}
void
-__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
-{
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 2)
- ));
-}
-
-void
-__glXDispSwap_VertexAttrib2svARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
- CALL_VertexAttrib2svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 2)
- ));
+ glVertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
void
-__glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -5032,103 +4437,73 @@ __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
}
void
-__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
void
-__glXDispSwap_VertexAttrib3svARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
- CALL_VertexAttrib3svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0),
+ (const GLbyte *) (pc + 4));
}
void
-__glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
- CALL_VertexAttrib4NbvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLbyte *) (pc + 4)
- ));
+ glVertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4NivARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
- CALL_VertexAttrib4NivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 4)
- ));
+ glVertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
- CALL_VertexAttrib4NsvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 4)
- ));
+ glVertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
}
void
-__glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
- CALL_VertexAttrib4NubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
- CALL_VertexAttrib4NuivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 4)
- ));
+ glVertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
- CALL_VertexAttrib4NusvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 4)
- ));
+ glVertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
}
void
-__glXDispSwap_VertexAttrib4bvARB(GLbyte * pc)
-{
- CALL_VertexAttrib4bvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLbyte *) (pc + 4)
- ));
-}
-
-void
-__glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
@@ -5137,131 +4512,102 @@ __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
}
#endif
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
}
void
-__glXDispSwap_VertexAttrib4ivARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
- CALL_VertexAttrib4ivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4svARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
- CALL_VertexAttrib4svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
}
void
-__glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
- CALL_VertexAttrib4ubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4uivARB(GLbyte * pc)
+__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
- CALL_VertexAttrib4uivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 4)
- ));
+ glVertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_VertexAttrib4usvARB(GLbyte * pc)
+__glXDispSwap_ClampColor(GLbyte * pc)
{
- CALL_VertexAttrib4usvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *)
- bswap_16_array((uint16_t *) (pc +
- 4),
- 4)
- ));
+ glClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
-__glXDispSwap_BeginQueryARB(GLbyte * pc)
+__glXDispSwap_BindProgramARB(GLbyte * pc)
{
- CALL_BeginQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4)
- ));
+ glBindProgramARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
int
-__glXDispSwap_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_DeleteQueriesARB(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 0)
- ));
+ glDeleteProgramsARB(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
error = Success;
}
return error;
}
-void
-__glXDispSwap_EndQueryARB(GLbyte * pc)
-{
- CALL_EndQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
-}
-
int
-__glXDispSwap_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
- GLuint *ids =
+ GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
- CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
- (void) bswap_32_array((uint32_t *) ids, n);
- __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ glGenProgramsARB(n, programs);
+ (void) bswap_32_array((uint32_t *) programs, n);
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5269,31 +4615,43 @@ __glXDispSwap_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ GLdouble params[4];
- const GLuint compsize = __glGetQueryObjectivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ glGetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ return error;
+}
- CALL_GetQueryObjectivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- pname, params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+int
+__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -5301,32 +4659,43 @@ __glXDispSwap_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ GLdouble params[4];
- const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
- GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ glGetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ return error;
+}
- CALL_GetQueryObjectuivARB(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0), pname,
- params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+int
+__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -5334,18 +4703,18 @@ __glXDispSwap_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLuint compsize = __glGetQueryivARB_size(pname);
+ const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
@@ -5355,8 +4724,7 @@ __glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- pname, params));
+ glGetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
@@ -5366,19 +4734,18 @@ __glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
- pc += __GLX_SINGLE_HDR_SIZE;
+ pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsQueryARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ retval = glIsProgramARB((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5387,205 +4754,128 @@ __glXDispSwap_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDispSwap_DrawBuffersARB(GLbyte * pc)
-{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- CALL_DrawBuffersARB(GET_DISPATCH(), (n,
- (const GLenum *)
- bswap_32_array((uint32_t *) (pc + 4),
- 0)
- ));
-}
-
-void
-__glXDispSwap_ClampColorARB(GLbyte * pc)
-{
- CALL_ClampColorARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
-}
-
-void
-__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
-{
- CALL_RenderbufferStorageMultisample(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLsizei)
- bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc
- +
- 8),
- (GLsizei)
- bswap_CARD32(pc + 12),
- (GLsizei)
- bswap_CARD32(pc + 16)
- ));
-}
-
-void
-__glXDispSwap_SampleMaskSGIS(GLbyte * pc)
-{
- CALL_SampleMaskSGIS(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
- *(GLboolean *) (pc + 4)
- ));
-}
-
-void
-__glXDispSwap_SamplePatternSGIS(GLbyte * pc)
-{
- CALL_SamplePatternSGIS(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
-}
-
-void
-__glXDispSwap_PointParameterfEXT(GLbyte * pc)
-{
- CALL_PointParameterfEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4)
- ));
-}
-
-void
-__glXDispSwap_PointParameterfvEXT(GLbyte * pc)
+__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterfvEXT_size(pname));
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
- CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
+ glProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
}
void
-__glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc)
+__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
- ));
+ glProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
}
void
-__glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc)
+__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 0),
- 3)
- ));
+ glProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
}
void
-__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 0),
- 3)
- ));
+ glProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
}
void
-__glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc)
+__glXDispSwap_ProgramStringARB(GLbyte * pc)
{
- CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *)
- bswap_32_array((uint32_t *) (pc +
- 0),
- 3)
- ));
-}
+ const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
-void
-__glXDispSwap_SecondaryColor3svEXT(GLbyte * pc)
-{
- CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 0),
- 3)
- ));
+ glProgramStringARB((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ len, (const GLvoid *) (pc + 12));
}
void
-__glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc)
+__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
- ));
+ glVertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
void
-__glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc)
+__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *)
- bswap_32_array((uint32_t *) (pc
- +
- 0),
- 3)
- ));
+ glVertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
void
-__glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc)
+__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
- CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *)
- bswap_16_array((uint16_t *) (pc
- +
- 0),
- 3)
- ));
+ glVertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
void
-__glXDispSwap_FogCoorddvEXT(GLbyte * pc)
+__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 1)
- ));
+ glVertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
-__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+__glXDispSwap_BindFramebuffer(GLbyte * pc)
{
- CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 1)
- ));
+ glBindFramebuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
void
-__glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc)
+__glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
- CALL_BlendFuncSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12)
- ));
+ glBindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
void
-__glXDispSwap_WindowPos3fvMESA(GLbyte * pc)
+__glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
- CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0),
- 3)
- ));
+ glBlitFramebuffer((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLbitfield) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36));
}
int
-__glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5594,19 +4884,10 @@ __glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ GLenum retval;
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- CALL_AreProgramsResidentNV(GET_DISPATCH(),
- (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4),
- 0), residences));
- __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ retval = glCheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5614,75 +4895,77 @@ __glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDispSwap_BindProgramNV(GLbyte * pc)
+__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
- CALL_BindProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4)
- ));
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteFramebuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
}
-int
-__glXDispSwap_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- CALL_DeleteProgramsNV(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc +
- 4),
- 0)
- ));
- error = Success;
- }
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- return error;
+ glDeleteRenderbuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
}
void
-__glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
- CALL_ExecuteProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8),
- 4)
- ));
+ glFramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12));
}
-int
-__glXDispSwap_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ glFramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+void
+__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+{
+ glFramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
- GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
- (void) bswap_32_array((uint32_t *) programs, n);
- __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
- error = Success;
- }
+void
+__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+{
+ glFramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20));
+}
- return error;
+void
+__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+{
+ glFramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLuint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
}
int
-__glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5691,17 +4974,15 @@ __glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- GLdouble params[4];
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_GetProgramParameterdvNV(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (GLenum) bswap_ENUM(pc +
- 8),
- params));
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenFramebuffers(n, framebuffers);
+ (void) bswap_32_array((uint32_t *) framebuffers, n);
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5709,7 +4990,7 @@ __glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5718,57 +4999,30 @@ __glXDispSwap_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- GLfloat params[4];
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- CALL_GetProgramParameterfvNV(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc +
- 4),
- (GLenum) bswap_ENUM(pc +
- 8),
- params));
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenRenderbuffers(n, renderbuffers);
+ (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
-int
-__glXDispSwap_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
+void
+__glXDispSwap_GenerateMipmap(GLbyte * pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetProgramivNV_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetProgramivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- pname, params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
+ glGenerateMipmap((GLenum) bswap_ENUM(pc + 0));
}
int
-__glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5779,10 +5033,10 @@ __glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLint params[1];
- CALL_GetTrackMatrixivNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- params));
+ glGetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ params);
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
@@ -5792,39 +5046,7 @@ __glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- CALL_GetVertexAttribdvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- pname, params));
- (void) bswap_64_array((uint64_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5833,22 +5055,12 @@ __glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLint params[1];
- CALL_GetVertexAttribfvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- pname, params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ glGetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5856,7 +5068,7 @@ __glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5865,22 +5077,10 @@ __glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetVertexAttribivNV_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
+ GLboolean retval;
- CALL_GetVertexAttribivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- pname, params));
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ retval = glIsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5888,7 +5088,7 @@ __glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
}
int
-__glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
+__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
@@ -5899,8 +5099,7 @@ __glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsProgramNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
- ));
+ retval = glIsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5909,78 +5108,35 @@ __glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
}
void
-__glXDispSwap_LoadProgramNV(GLbyte * pc)
+__glXDispSwap_RenderbufferStorage(GLbyte * pc)
{
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
-
- CALL_LoadProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- len, (const GLubyte *) (pc + 12)
- ));
-}
-
-void
-__glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
-{
- const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramParameters4dvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- num,
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc
- +
- 12),
- 0)
- ));
+ glRenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12));
}
void
-__glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
{
- const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
-
- CALL_ProgramParameters4fvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- num,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc
- +
- 12),
- 0)
- ));
+ glRenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
}
void
-__glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
+__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t
- *) (pc + 4),
- 0)
- ));
+ glSecondaryColor3fvEXT((const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
-__glXDispSwap_TrackMatrixNV(GLbyte * pc)
+__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
{
- CALL_TrackMatrixNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12)
- ));
+ glFogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
@@ -5993,31 +5149,25 @@ __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 1)
- ));
+ glVertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
}
void
__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 1)
- ));
+ glVertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
void
__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
- CALL_VertexAttrib1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 1)
- ));
+ glVertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
void
@@ -6030,31 +5180,25 @@ __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 2)
- ));
+ glVertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
}
void
__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 2)
- ));
+ glVertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
void
__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
- CALL_VertexAttrib2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 2)
- ));
+ glVertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
void
@@ -6067,31 +5211,25 @@ __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
}
void
__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
void
__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
- CALL_VertexAttrib3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 3)
- ));
+ glVertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
void
@@ -6104,39 +5242,32 @@ __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
}
void
__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
- CALL_VertexAttrib4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 4), 4)
- ));
+ glVertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
- CALL_VertexAttrib4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4)
- ));
+ glVertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
}
void
@@ -6153,12 +5284,10 @@ __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
@@ -6166,12 +5295,10 @@ __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
void
@@ -6179,12 +5306,10 @@ __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
void
@@ -6201,12 +5326,10 @@ __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
@@ -6214,12 +5337,10 @@ __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
void
@@ -6227,12 +5348,10 @@ __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
void
@@ -6249,12 +5368,10 @@ __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
@@ -6262,12 +5379,10 @@ __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
void
@@ -6275,12 +5390,10 @@ __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
void
@@ -6297,12 +5410,10 @@ __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
}
#endif
- CALL_VertexAttribs4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
@@ -6310,12 +5421,10 @@ __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
}
void
@@ -6323,12 +5432,10 @@ __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *)
- bswap_16_array((uint16_t *) (pc +
- 8), 0)
- ));
+ glVertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
}
void
@@ -6336,459 +5443,12 @@ __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
- CALL_VertexAttribs4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8)
- ));
-}
-
-void
-__glXDispSwap_PointParameteriNV(GLbyte * pc)
-{
- CALL_PointParameteriNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4)
- ));
-}
-
-void
-__glXDispSwap_PointParameterivNV(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterivNV_size(pname));
-
- CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
+ glVertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ n, (const GLubyte *) (pc + 8));
}
void
__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- CALL_ActiveStencilFaceEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
-}
-
-int
-__glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
-
- GLdouble params[4];
-
- CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0),
- len,
- (const GLubyte *) (pc
- +
- 8),
- params));
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
-
- GLfloat params[4];
-
- CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0),
- len,
- (const GLubyte *) (pc
- +
- 8),
- params));
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
-{
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 36);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 32), len,
- (const GLubyte *) (pc +
- 40),
- (const GLdouble *)
- bswap_64_array((uint64_t
- *) (pc +
- 0), 4)
- ));
-}
-
-void
-__glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
-{
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
-
- CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0), len,
- (const GLubyte *) (pc +
- 24),
- (const GLfloat *)
- bswap_32_array((uint32_t
- *) (pc +
- 8), 4)
- ));
-}
-
-void
-__glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
-{
- CALL_BlendEquationSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4)
- ));
-}
-
-void
-__glXDispSwap_BindFramebufferEXT(GLbyte * pc)
-{
- CALL_BindFramebufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4)
- ));
-}
-
-void
-__glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
-{
- CALL_BindRenderbufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4)
- ));
-}
-
-int
-__glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
-
- retval = CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc +
- 0)
- ));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc)
-{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc
- +
- 4),
- 0)
- ));
-}
-
-void
-__glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc)
-{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc
- +
- 4),
- 0)
- ));
-}
-
-void
-__glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc)
-{
- CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc +
- 4),
- (GLenum) bswap_ENUM(pc +
- 8),
- (GLuint) bswap_CARD32(pc +
- 12)
- ));
-}
-
-void
-__glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture1DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc + 16)
- ));
-}
-
-void
-__glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture2DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc + 16)
- ));
-}
-
-void
-__glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc)
-{
- CALL_FramebufferTexture3DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20)
- ));
-}
-
-int
-__glXDispSwap_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
- (void) bswap_32_array((uint32_t *) framebuffers, n);
- __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
- (void) bswap_32_array((uint32_t *) renderbuffers, n);
- __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_GenerateMipmapEXT(GLbyte * pc)
-{
- CALL_GenerateMipmapEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
- ));
-}
-
-int
-__glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
- GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), ((GLenum)
- bswap_ENUM
- (pc + 0),
- (GLenum)
- bswap_ENUM
- (pc + 4),
- (GLenum)
- bswap_ENUM
- (pc + 8),
- params));
- (void) bswap_32_array((uint32_t *) params, 1);
- __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLenum)
- bswap_ENUM(pc + 4),
- params));
- (void) bswap_32_array((uint32_t *) params, 1);
- __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = CALL_IsFramebufferEXT(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0)
- ));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), ((GLuint)
- bswap_CARD32(pc + 0)
- ));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_RenderbufferStorageEXT(GLbyte * pc)
-{
- CALL_RenderbufferStorageEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12)
- ));
-}
-
-void
-__glXDispSwap_BlitFramebufferEXT(GLbyte * pc)
-{
- CALL_BlitFramebufferEXT(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLbitfield) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36)
- ));
-}
-
-void
-__glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc)
-{
- CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), ((GLenum)
- bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc +
- 4),
- (GLuint) bswap_CARD32(pc +
- 8),
- (GLint) bswap_CARD32(pc +
- 12),
- (GLint) bswap_CARD32(pc +
- 16)
- ));
+ glActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
}