diff options
author | Zhigang Gong <zhigang.gong@linux.intel.com> | 2012-08-08 20:11:43 +0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2013-12-18 11:23:53 -0800 |
commit | b8f0a2188295f6cc2c997b6639b6928323eae617 (patch) | |
tree | 2e3770f88300e9c134b0dc4c6b75b04bd203be45 /glamor | |
parent | 50614451adafc816ae5ffbe9c2a97a58f493b927 (diff) |
Silence compilation warnings.
After increase to gcc4.7, it reports more warnings, now
fix them.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Junyan He<junyan.he@linux.intel.com>
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_copyarea.c | 8 | ||||
-rw-r--r-- | glamor/glamor_copyplane.c | 3 | ||||
-rw-r--r-- | glamor/glamor_core.c | 8 | ||||
-rw-r--r-- | glamor/glamor_egl.c | 11 | ||||
-rw-r--r-- | glamor/glamor_eglmodule.c | 4 | ||||
-rw-r--r-- | glamor/glamor_fbo.c | 2 | ||||
-rw-r--r-- | glamor/glamor_fillspans.c | 3 | ||||
-rw-r--r-- | glamor/glamor_glyphs.c | 55 | ||||
-rw-r--r-- | glamor/glamor_gradient.c | 433 | ||||
-rw-r--r-- | glamor/glamor_picture.c | 6 | ||||
-rw-r--r-- | glamor/glamor_pixmap.c | 6 | ||||
-rw-r--r-- | glamor/glamor_polyfillrect.c | 3 | ||||
-rw-r--r-- | glamor/glamor_polylines.c | 2 | ||||
-rw-r--r-- | glamor/glamor_priv.h | 14 | ||||
-rw-r--r-- | glamor/glamor_render.c | 7 | ||||
-rw-r--r-- | glamor/glamor_trapezoid.c | 18 | ||||
-rw-r--r-- | glamor/glamor_utils.h | 34 |
17 files changed, 280 insertions, 337 deletions
diff --git a/glamor/glamor_copyarea.c b/glamor/glamor_copyarea.c index 299417927..7d06833d6 100644 --- a/glamor/glamor_copyarea.c +++ b/glamor/glamor_copyarea.c @@ -392,14 +392,12 @@ _glamor_copy_n_to_n(DrawablePtr src, Bool upsidedown, Pixel bitplane, void *closure, Bool fallback) { - glamor_access_t dst_access; PixmapPtr dst_pixmap, src_pixmap; glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv; glamor_screen_private *glamor_priv; glamor_gl_dispatch *dispatch; BoxPtr extent; RegionRec region; - ScreenPtr screen; int src_x_off, src_y_off, dst_x_off, dst_y_off; Bool ok = FALSE; int force_clip = 0; @@ -410,7 +408,6 @@ _glamor_copy_n_to_n(DrawablePtr src, dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap); src_pixmap = glamor_get_drawable_pixmap(src); src_pixmap_priv = glamor_get_pixmap_private(src_pixmap); - screen = dst_pixmap->drawable.pScreen; glamor_priv = glamor_get_screen_private(dst->pScreen); @@ -612,11 +609,6 @@ fall_back: glamor_get_drawable_location(src), glamor_get_drawable_location(dst)); - if (gc && gc->alu != GXcopy) - dst_access = GLAMOR_ACCESS_RW; - else - dst_access = GLAMOR_ACCESS_WO; - if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) { if (dst == src || glamor_prepare_access(src, GLAMOR_ACCESS_RO)) { diff --git a/glamor/glamor_copyplane.c b/glamor/glamor_copyplane.c index 6487ff7fc..3f2652ac7 100644 --- a/glamor/glamor_copyplane.c +++ b/glamor/glamor_copyplane.c @@ -33,15 +33,12 @@ _glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, int srcx, int srcy, int w, int h, int dstx, int dsty, unsigned long bitPlane, RegionPtr *pRegion, Bool fallback) { - glamor_screen_private *glamor_priv; - if (!fallback && glamor_ddx_fallback_check_gc(pGC) && glamor_ddx_fallback_check_pixmap(pSrc) && glamor_ddx_fallback_check_pixmap(pDst)) goto fail; - glamor_priv = glamor_get_screen_private(pDst->pScreen); glamor_prepare_access(pDst, GLAMOR_ACCESS_RW); glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO); *pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h, diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index 8ba3347d1..22065bc64 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -566,15 +566,13 @@ glamor_bitmap_to_region(PixmapPtr pixmap) /* Borrow from cairo. */ Bool -glamor_gl_has_extension(char *extension) +glamor_gl_has_extension(const char *extension) { - const char *gl_extensions; - char *pext; + const char *pext; int ext_len; ext_len = strlen(extension); - gl_extensions = (const char *) glGetString(GL_EXTENSIONS); - pext = (char *) gl_extensions; + pext = (const char*)glGetString(GL_EXTENSIONS); if (pext == NULL || extension == NULL) return FALSE; diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c index a9a92a7f2..a248aa2e2 100644 --- a/glamor/glamor_egl.c +++ b/glamor/glamor_egl.c @@ -335,8 +335,6 @@ _glamor_egl_destroy_pixmap_image(PixmapPtr pixmap) } } -extern void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back); - _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back) { @@ -399,16 +397,13 @@ static Bool glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl, const char *extension) { - const char *egl_extensions; - char *pext; + const char *pext; int ext_len; - ext_len = strlen(extension); - egl_extensions = + ext_len = strlen(extension); + pext = (const char *) eglQueryString(glamor_egl->display, EGL_EXTENSIONS); - pext = (char *) egl_extensions; - if (pext == NULL || extension == NULL) return FALSE; while ((pext = strstr(pext, extension)) != NULL) { diff --git a/glamor/glamor_eglmodule.c b/glamor/glamor_eglmodule.c index 046f4de5b..9a0dec9f2 100644 --- a/glamor/glamor_eglmodule.c +++ b/glamor/glamor_eglmodule.c @@ -31,10 +31,10 @@ #include "config.h" #endif +#include <xorg-server.h> #define GLAMOR_FOR_XORG -#include "glamor.h" #include <xf86Module.h> -#include <xorg-server.h> +#include "glamor.h" static XF86ModuleVersionInfo VersRec = { GLAMOR_EGL_MODULE_NAME, diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c index 4af831d54..a46a740c8 100644 --- a/glamor/glamor_fbo.c +++ b/glamor/glamor_fbo.c @@ -258,7 +258,6 @@ glamor_fbo_expire(glamor_screen_private *glamor_priv) struct xorg_list *cache; glamor_pixmap_fbo *fbo_entry, *tmp; int i,j,k; - int empty_cache = TRUE; for(i = 0; i < CACHE_FORMAT_COUNT; i++) for(j = 0; j < CACHE_BUCKET_WCOUNT; j++) @@ -266,7 +265,6 @@ glamor_fbo_expire(glamor_screen_private *glamor_priv) cache = &glamor_priv->fbo_cache[i][j][k]; xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) { if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) { - empty_cache = FALSE; break; } diff --git a/glamor/glamor_fillspans.c b/glamor/glamor_fillspans.c index 6598249fd..35e881f61 100644 --- a/glamor/glamor_fillspans.c +++ b/glamor/glamor_fillspans.c @@ -36,11 +36,8 @@ _glamor_fill_spans(DrawablePtr drawable, BoxPtr pbox; int x1, x2, y; RegionPtr pClip = fbGetCompositeClip(gc); - glamor_screen_private *glamor_priv; Bool ret = FALSE; - glamor_priv = glamor_get_screen_private(drawable->pScreen); - if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled) goto fail; diff --git a/glamor/glamor_glyphs.c b/glamor/glamor_glyphs.c index f5499049a..fc361df42 100644 --- a/glamor/glamor_glyphs.c +++ b/glamor/glamor_glyphs.c @@ -222,7 +222,7 @@ get_mask_cache(struct glamor_glyph_mask_cache *maskcache, int blocks) { int free_cleared_bit, idx = -1; int retry_cnt = 0; - unsigned int bits_mask; + unsigned int bits_mask = 0; if (maskcache->free_bitmap == 0) return NULL; @@ -514,20 +514,20 @@ glamor_glyph_priv_get_edge_map(GlyphPtr glyph, struct glamor_glyph *priv, PicturePtr glyph_picture) { PixmapPtr glyph_pixmap = (PixmapPtr) glyph_picture->pDrawable; - struct glamor_pixmap_private *pixmap_priv; int j; - unsigned long long left_x1_map, left_x2_map, right_x1_map, right_x2_map; + unsigned long long left_x1_map = 0, left_x2_map = 0; + unsigned long long right_x1_map = 0, right_x2_map = 0; int bitsPerPixel; int stride; void *bits; int width; - unsigned int left_x1_data, left_x2_data, right_x1_data, right_x2_data; + unsigned int left_x1_data = 0, left_x2_data = 0; + unsigned int right_x1_data = 0, right_x2_data = 0; bitsPerPixel = glyph_pixmap->drawable.bitsPerPixel; stride = glyph_pixmap->devKind; bits = glyph_pixmap->devPrivate.ptr; width = glyph->info.width; - pixmap_priv = glamor_get_pixmap_private(glyph_pixmap); if (glyph_pixmap->drawable.width < 2 || !(glyph_pixmap->drawable.depth == 8 @@ -662,12 +662,6 @@ glyph_new_fixed_list(struct glamor_glyph_list *fixed_list, fixed_list->list[list_cnt - 1].len = cur_pos - n_off; } else fixed_list->list[0].len = cur_pos - *head_pos - n_off; - while(list_cnt--) { - DEBUGF("new fixed list type %d entry len %d x %d y %d" - "head_pos %d pos %d list %d has %d glyphs.\n", - fixed_list->type, fixed_list->nlist, - cur_x, cur_y, *head_pos, cur_pos, i, fixed_list->list[i++].len); - } (*fixed_cnt)++; } @@ -712,9 +706,9 @@ glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr * glyphs, Bool first = TRUE, first_list = TRUE; Bool need_free_list_region = FALSE; Bool need_free_fixed_list = FALSE; - struct glamor_glyph *priv; + struct glamor_glyph *priv = NULL; Bool in_non_intersected_list = -1; - GlyphListPtr head_list, saved_list; + GlyphListPtr head_list; int head_x, head_y, head_pos; int fixed_cnt = 0; GlyphPtr *head_glyphs; @@ -732,9 +726,10 @@ glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr * glyphs, extents = pixman_region_extents(¤t_region); - saved_list = list; x = 0; y = 0; + x1 = x2 = y1 = y2 = 0; + n = 0; extents->x1 = 0; extents->y1 = 0; extents->x2 = 0; @@ -743,10 +738,10 @@ glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr * glyphs, head_list = list; DEBUGF("has %d lists.\n", nlist); while (nlist--) { - BoxRec left_box, right_box; + BoxRec left_box, right_box = {0}; Bool has_left_edge_box = FALSE, has_right_edge_box = FALSE; Bool left_to_right; - struct glamor_glyph *left_priv, *right_priv; + struct glamor_glyph *left_priv = NULL, *right_priv = NULL; x += list->xOff; y += list->yOff; @@ -1146,7 +1141,7 @@ glamor_glyph_cache(glamor_screen_private *glamor, GlyphPtr glyph, int *out_x, *out_y = priv->y; return cache->picture; } -typedef void (*glyphs_flush)(void * arg); +typedef void (*glyphs_flush_func)(void * arg); struct glyphs_flush_dst_arg { CARD8 op; PicturePtr src; @@ -1223,7 +1218,7 @@ glamor_buffer_glyph(glamor_screen_private *glamor_priv, int x_glyph, int y_glyph, int dx, int dy, int w, int h, int glyphs_dst_mode, - glyphs_flush glyphs_flush, void *flush_arg) + glyphs_flush_func glyphs_flush, void *flush_arg) { ScreenPtr screen = glamor_priv->screen; glamor_composite_rect_t *rect; @@ -1327,7 +1322,7 @@ glamor_buffer_glyph_clip(glamor_screen_private *glamor_priv, int glyph_dx, int glyph_dy, int width, int height, int glyphs_mode, - glyphs_flush flush_func, + glyphs_flush_func flush_func, void *arg ) { @@ -1490,24 +1485,24 @@ retry: glyph = *glyphs++; if (glyph->info.width > 0 && glyph->info.height > 0) { - glyphs_flush flush_func; - void *arg; + glyphs_flush_func flush_func; + void *temp_arg; if (need_free_mask) { if (pmask_buffer->count) - flush_func = (glyphs_flush)glamor_glyphs_flush_mask; + flush_func = (glyphs_flush_func)glamor_glyphs_flush_mask; else flush_func = NULL; - arg = pmask_arg; + temp_arg = pmask_arg; } else { /* If we are using global mask cache, then we need to * flush dst instead of mask. As some dst depends on the * previous mask result. Just flush mask can't get all previous's * overlapped glyphs.*/ if (dst_buffer.count || mask_buffer.count) - flush_func = (glyphs_flush)glamor_glyphs_flush_dst; + flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst; else flush_func = NULL; - arg = &dst_arg; + temp_arg = &dst_arg; } glamor_buffer_glyph(glamor_priv, pmask_buffer, mask_format->format, @@ -1516,7 +1511,7 @@ retry: glyph->info.width, glyph->info.height, glyphs_dst_mode, flush_func, - (void*)arg); + (void*)temp_arg); } x += glyph->info.xOff; y += glyph->info.yOff; @@ -1538,7 +1533,7 @@ retry: glamor_destroy_pixmap(mask_pixmap); } else { struct glamor_glyph priv; - glyphs_flush flush_func; + glyphs_flush_func flush_func; BoxPtr rects; int nrect; @@ -1570,7 +1565,7 @@ retry: y += dst->pDrawable->y; if (dst_buffer.count || mask_buffer.count) - flush_func = (glyphs_flush)glamor_glyphs_flush_dst; + flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst; else flush_func = NULL; @@ -1633,10 +1628,10 @@ glamor_glyphs_to_dst(CARD8 op, if (glyph->info.width > 0 && glyph->info.height > 0) { - glyphs_flush flush_func; + glyphs_flush_func flush_func; if (dst_buffer.count || mask_buffer.count) - flush_func = (glyphs_flush)glamor_glyphs_flush_dst; + flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst; else flush_func = NULL; glamor_buffer_glyph_clip(glamor_priv, diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index 444ba6cb9..4abc82d74 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -51,36 +51,36 @@ _glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count, int use_ar char *gradient_fs = NULL; GLint fs_getcolor_prog; - const char *gradient_fs_getcolor = - GLAMOR_DEFAULT_PRECISION - "uniform int n_stop;\n" - "uniform float stops[%d];\n" - "uniform vec4 stop_colors[%d];\n" - "vec4 get_color(float stop_len)\n" - "{\n" - " int i = 0;\n" - " float new_alpha; \n" - " vec4 gradient_color;\n" - " float percentage; \n" - " for(i = 0; i < n_stop - 1; i++) {\n" - " if(stop_len < stops[i])\n" - " break; \n" - " }\n" - " \n" - " if(stops[i] - stops[i-1] > 2.0)\n" - " percentage = 0.0;\n" //For comply with pixman, walker->stepper overflow. - " else if(stops[i] - stops[i-1] < 0.000001)\n" - " percentage = 0.0;\n" - " else \n" - " percentage = (stop_len - stops[i-1])/(stops[i] - stops[i-1]);\n" - " new_alpha = percentage * stop_colors[i].a + \n" - " (1.0-percentage) * stop_colors[i-1].a; \n" - " gradient_color = vec4((percentage * stop_colors[i].rgb \n" - " + (1.0-percentage) * stop_colors[i-1].rgb)*new_alpha, \n" - " new_alpha);\n" - " \n" - " return gradient_color;\n" - "}\n"; + #define gradient_fs_getcolor\ + GLAMOR_DEFAULT_PRECISION\ + "uniform int n_stop;\n"\ + "uniform float stops[%d];\n"\ + "uniform vec4 stop_colors[%d];\n"\ + "vec4 get_color(float stop_len)\n"\ + "{\n"\ + " int i = 0;\n"\ + " float new_alpha; \n"\ + " vec4 gradient_color;\n"\ + " float percentage; \n"\ + " for(i = 0; i < n_stop - 1; i++) {\n"\ + " if(stop_len < stops[i])\n"\ + " break; \n"\ + " }\n"\ + " \n"\ + " if(stops[i] - stops[i-1] > 2.0)\n"\ + " percentage = 0.0;\n" /*For comply with pixman, walker->stepper overflow.*/\ + " else if(stops[i] - stops[i-1] < 0.000001)\n"\ + " percentage = 0.0;\n"\ + " else \n"\ + " percentage = (stop_len - stops[i-1])/(stops[i] - stops[i-1]);\n"\ + " new_alpha = percentage * stop_colors[i].a + \n"\ + " (1.0-percentage) * stop_colors[i-1].a; \n"\ + " gradient_color = vec4((percentage * stop_colors[i].rgb \n"\ + " + (1.0-percentage) * stop_colors[i-1].rgb)*new_alpha, \n"\ + " new_alpha);\n"\ + " \n"\ + " return gradient_color;\n"\ + "}\n" /* Because the array access for shader is very slow, the performance is very low if use array. So use global uniform to replace for it if the number of n_stops is small.*/ @@ -238,111 +238,111 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy * radius associated to it is negative (or it falls outside the valid t range) */ - const char *gradient_fs_template = - GLAMOR_DEFAULT_PRECISION - "uniform mat3 transform_mat;\n" - "uniform int repeat_type;\n" - "uniform float A_value;\n" - "uniform vec2 c1;\n" - "uniform float r1;\n" - "uniform vec2 c2;\n" - "uniform float r2;\n" - "varying vec2 source_texture;\n" - "\n" - "vec4 get_color(float stop_len);\n" - "\n" - "int t_invalid;\n" - "\n" - "float get_stop_len()\n" - "{\n" - " float t = 0.0;\n" - " float sqrt_value;\n" - " int revserse = 0;\n" - " t_invalid = 0;\n" - " \n" - " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n" - " vec3 source_texture_trans = transform_mat * tmp;\n" - " source_texture_trans.xy = source_texture_trans.xy/source_texture_trans.z;\n" - " float B_value = (source_texture_trans.x - c1.x) * (c2.x - c1.x)\n" - " + (source_texture_trans.y - c1.y) * (c2.y - c1.y)\n" - " + r1 * (r2 - r1);\n" - " float C_value = (source_texture_trans.x - c1.x) * (source_texture_trans.x - c1.x)\n" - " + (source_texture_trans.y - c1.y) * (source_texture_trans.y - c1.y)\n" - " - r1*r1;\n" - " if(abs(A_value) < 0.00001) {\n" - " if(B_value == 0.0) {\n" - " t_invalid = 1;\n" - " return t;\n" - " }\n" - " t = 0.5 * C_value / B_value;" - " } else {\n" - " sqrt_value = B_value * B_value - A_value * C_value;\n" - " if(sqrt_value < 0.0) {\n" - " t_invalid = 1;\n" - " return t;\n" - " }\n" - " sqrt_value = sqrt(sqrt_value);\n" - " t = (B_value + sqrt_value) / A_value;\n" - " }\n" - " if(repeat_type == %d) {\n" // RepeatNone case. - " if((t <= 0.0) || (t > 1.0))\n" - // try another if first one invalid - " t = (B_value - sqrt_value) / A_value;\n" - " \n" - " if((t <= 0.0) || (t > 1.0)) {\n" //still invalid, return. - " t_invalid = 1;\n" - " return t;\n" - " }\n" - " } else {\n" - " if(t * (r2 - r1) <= -1.0 * r1)\n" - // try another if first one invalid - " t = (B_value - sqrt_value) / A_value;\n" - " \n" - " if(t * (r2 -r1) <= -1.0 * r1) {\n" //still invalid, return. - " t_invalid = 1;\n" - " return t;\n" - " }\n" - " }\n" - " \n" - " if(repeat_type == %d){\n" // repeat normal - " while(t > 1.0) \n" - " t = t - 1.0; \n" - " while(t < 0.0) \n" - " t = t + 1.0; \n" - " }\n" - " \n" - " if(repeat_type == %d) {\n" // repeat reflect - " while(t > 1.0) {\n" - " t = t - 1.0; \n" - " if(revserse == 0)\n" - " revserse = 1;\n" - " else\n" - " revserse = 0;\n" - " }\n" - " while(t < 0.0) {\n" - " t = t + 1.0; \n" - " if(revserse == 0)\n" - " revserse = 1;\n" - " else\n" - " revserse = 0;\n" - " }\n" - " if(revserse == 1) {\n" - " t = 1.0 - t; \n" - " }\n" - " }\n" - " \n" - " return t;\n" + #define gradient_radial_fs_template\ + GLAMOR_DEFAULT_PRECISION\ + "uniform mat3 transform_mat;\n"\ + "uniform int repeat_type;\n"\ + "uniform float A_value;\n"\ + "uniform vec2 c1;\n"\ + "uniform float r1;\n"\ + "uniform vec2 c2;\n"\ + "uniform float r2;\n"\ + "varying vec2 source_texture;\n"\ + "\n"\ + "vec4 get_color(float stop_len);\n"\ + "\n"\ + "int t_invalid;\n"\ + "\n"\ + "float get_stop_len()\n"\ + "{\n"\ + " float t = 0.0;\n"\ + " float sqrt_value;\n"\ + " int revserse = 0;\n"\ + " t_invalid = 0;\n"\ + " \n"\ + " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n"\ + " vec3 source_texture_trans = transform_mat * tmp;\n"\ + " source_texture_trans.xy = source_texture_trans.xy/source_texture_trans.z;\n"\ + " float B_value = (source_texture_trans.x - c1.x) * (c2.x - c1.x)\n"\ + " + (source_texture_trans.y - c1.y) * (c2.y - c1.y)\n"\ + " + r1 * (r2 - r1);\n"\ + " float C_value = (source_texture_trans.x - c1.x) * (source_texture_trans.x - c1.x)\n"\ + " + (source_texture_trans.y - c1.y) * (source_texture_trans.y - c1.y)\n"\ + " - r1*r1;\n"\ + " if(abs(A_value) < 0.00001) {\n"\ + " if(B_value == 0.0) {\n"\ + " t_invalid = 1;\n"\ + " return t;\n"\ + " }\n"\ + " t = 0.5 * C_value / B_value;"\ + " } else {\n"\ + " sqrt_value = B_value * B_value - A_value * C_value;\n"\ + " if(sqrt_value < 0.0) {\n"\ + " t_invalid = 1;\n"\ + " return t;\n"\ + " }\n"\ + " sqrt_value = sqrt(sqrt_value);\n"\ + " t = (B_value + sqrt_value) / A_value;\n"\ + " }\n"\ + " if(repeat_type == %d) {\n" /* RepeatNone case. */\ + " if((t <= 0.0) || (t > 1.0))\n"\ + /* try another if first one invalid*/\ + " t = (B_value - sqrt_value) / A_value;\n"\ + " \n"\ + " if((t <= 0.0) || (t > 1.0)) {\n" /*still invalid, return.*/\ + " t_invalid = 1;\n"\ + " return t;\n"\ + " }\n"\ + " } else {\n"\ + " if(t * (r2 - r1) <= -1.0 * r1)\n"\ + /* try another if first one invalid*/\ + " t = (B_value - sqrt_value) / A_value;\n"\ + " \n"\ + " if(t * (r2 -r1) <= -1.0 * r1) {\n" /*still invalid, return.*/\ + " t_invalid = 1;\n"\ + " return t;\n"\ + " }\n"\ + " }\n"\ + " \n"\ + " if(repeat_type == %d){\n" /* repeat normal*/\ + " while(t > 1.0) \n"\ + " t = t - 1.0; \n"\ + " while(t < 0.0) \n"\ + " t = t + 1.0; \n"\ + " }\n"\ + " \n"\ + " if(repeat_type == %d) {\n" /* repeat reflect*/\ + " while(t > 1.0) {\n"\ + " t = t - 1.0; \n"\ + " if(revserse == 0)\n"\ + " revserse = 1;\n"\ + " else\n"\ + " revserse = 0;\n"\ + " }\n"\ + " while(t < 0.0) {\n"\ + " t = t + 1.0; \n"\ + " if(revserse == 0)\n"\ + " revserse = 1;\n"\ + " else\n"\ + " revserse = 0;\n"\ + " }\n"\ + " if(revserse == 1) {\n"\ + " t = 1.0 - t; \n"\ + " }\n"\ + " }\n"\ + " \n"\ + " return t;\n"\ + "}\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + " float stop_len = get_stop_len();\n"\ + " if(t_invalid == 1) {\n"\ + " gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"\ + " } else {\n"\ + " gl_FragColor = get_color(stop_len);\n"\ + " }\n"\ "}\n" - "\n" - "void main()\n" - "{\n" - " float stop_len = get_stop_len();\n" - " if(t_invalid == 1) {\n" - " gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n" - " } else {\n" - " gl_FragColor = get_color(stop_len);\n" - " }\n" - "}\n"; glamor_priv = glamor_get_screen_private(screen); @@ -376,7 +376,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy GL_VERTEX_SHADER, gradient_vs); XNFasprintf(&gradient_fs, - gradient_fs_template, + gradient_radial_fs_template, PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT); fs_main_prog = glamor_compile_glsl_prog(dispatch, @@ -486,89 +486,88 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, int dy * before and after it. Use the interpolation fomula to compute RGBA. */ - const char *gradient_fs_template = - GLAMOR_DEFAULT_PRECISION - "uniform mat3 transform_mat;\n" - "uniform int repeat_type;\n" - "uniform int hor_ver;\n" - "uniform float pt_slope;\n" - "uniform float cos_val;\n" - "uniform float p1_distance;\n" - "uniform float pt_distance;\n" - "varying vec2 source_texture;\n" - "\n" - "vec4 get_color(float stop_len);\n" - "\n" - "float get_stop_len()\n" - "{\n" - " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n" - " float len_percentage;\n" - " float distance;\n" - " float _p1_distance;\n" - " float _pt_distance;\n" - " float y_dist;\n" - " float stop_after;\n" - " float stop_before;\n" - " vec4 stop_color_before;\n" - " vec4 stop_color_after;\n" - " float new_alpha; \n" - " int revserse = 0;\n" - " vec4 gradient_color;\n" - " float percentage; \n" - " vec3 source_texture_trans = transform_mat * tmp;\n" - " \n" - " if(hor_ver == 0) { \n" //Normal case. - " y_dist = source_texture_trans.y - source_texture_trans.x*pt_slope;\n" - " distance = y_dist * cos_val;\n" - " _p1_distance = p1_distance * source_texture_trans.z;\n" - " _pt_distance = pt_distance * source_texture_trans.z;\n" - " \n" - " } else if (hor_ver == 1) {\n"//horizontal case. - " distance = source_texture_trans.x;\n" - " _p1_distance = p1_distance * source_texture_trans.z;\n" - " _pt_distance = pt_distance * source_texture_trans.z;\n" - " } \n" - " \n" - " distance = distance - _p1_distance; \n" - " \n" - " if(repeat_type == %d){\n" // repeat normal - " while(distance > _pt_distance) \n" - " distance = distance - (_pt_distance); \n" - " while(distance < 0.0) \n" - " distance = distance + (_pt_distance); \n" - " }\n" - " \n" - " if(repeat_type == %d) {\n" // repeat reflect - " while(distance > _pt_distance) {\n" - " distance = distance - (_pt_distance); \n" - " if(revserse == 0)\n" - " revserse = 1;\n" - " else\n" - " revserse = 0;\n" - " }\n" - " while(distance < 0.0) {\n" - " distance = distance + (_pt_distance); \n" - " if(revserse == 0)\n" - " revserse = 1;\n" - " else\n" - " revserse = 0;\n" - " }\n" - " if(revserse == 1) {\n" - " distance = (_pt_distance) - distance; \n" - " }\n" - " }\n" - " \n" - " len_percentage = distance/(_pt_distance);\n" - " \n" - " return len_percentage;\n" + #define gradient_fs_template \ + GLAMOR_DEFAULT_PRECISION\ + "uniform mat3 transform_mat;\n"\ + "uniform int repeat_type;\n"\ + "uniform int hor_ver;\n"\ + "uniform float pt_slope;\n"\ + "uniform float cos_val;\n"\ + "uniform float p1_distance;\n"\ + "uniform float pt_distance;\n"\ + "varying vec2 source_texture;\n"\ + "\n"\ + "vec4 get_color(float stop_len);\n"\ + "\n"\ + "float get_stop_len()\n"\ + "{\n"\ + " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n"\ + " float len_percentage;\n"\ + " float distance;\n"\ + " float _p1_distance;\n"\ + " float _pt_distance;\n"\ + " float y_dist;\n"\ + " float stop_after;\n"\ + " float stop_before;\n"\ + " vec4 stop_color_before;\n"\ + " vec4 stop_color_after;\n"\ + " float new_alpha; \n"\ + " int revserse = 0;\n"\ + " vec4 gradient_color;\n"\ + " float percentage; \n"\ + " vec3 source_texture_trans = transform_mat * tmp;\n"\ + " \n"\ + " if(hor_ver == 0) { \n" /*Normal case.*/\ + " y_dist = source_texture_trans.y - source_texture_trans.x*pt_slope;\n"\ + " distance = y_dist * cos_val;\n"\ + " _p1_distance = p1_distance * source_texture_trans.z;\n"\ + " _pt_distance = pt_distance * source_texture_trans.z;\n"\ + " \n"\ + " } else if (hor_ver == 1) {\n"/*horizontal case.*/\ + " distance = source_texture_trans.x;\n"\ + " _p1_distance = p1_distance * source_texture_trans.z;\n"\ + " _pt_distance = pt_distance * source_texture_trans.z;\n"\ + " } \n"\ + " \n"\ + " distance = distance - _p1_distance; \n"\ + " \n"\ + " if(repeat_type == %d){\n" /* repeat normal*/\ + " while(distance > _pt_distance) \n"\ + " distance = distance - (_pt_distance); \n"\ + " while(distance < 0.0) \n"\ + " distance = distance + (_pt_distance); \n"\ + " }\n"\ + " \n"\ + " if(repeat_type == %d) {\n" /* repeat reflect*/\ + " while(distance > _pt_distance) {\n"\ + " distance = distance - (_pt_distance); \n"\ + " if(revserse == 0)\n"\ + " revserse = 1;\n"\ + " else\n"\ + " revserse = 0;\n"\ + " }\n"\ + " while(distance < 0.0) {\n"\ + " distance = distance + (_pt_distance); \n"\ + " if(revserse == 0)\n"\ + " revserse = 1;\n"\ + " else\n"\ + " revserse = 0;\n"\ + " }\n"\ + " if(revserse == 1) {\n"\ + " distance = (_pt_distance) - distance; \n"\ + " }\n"\ + " }\n"\ + " \n"\ + " len_percentage = distance/(_pt_distance);\n"\ + " \n"\ + " return len_percentage;\n"\ + "}\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + " float stop_len = get_stop_len();\n"\ + " gl_FragColor = get_color(stop_len);\n"\ "}\n" - "\n" - "void main()\n" - "{\n" - " float stop_len = get_stop_len();\n" - " gl_FragColor = get_color(stop_len);\n" - "}\n"; - glamor_priv = glamor_get_screen_private(screen); diff --git a/glamor/glamor_picture.c b/glamor/glamor_picture.c index 44e1e40d7..7d5ffbb76 100644 --- a/glamor/glamor_picture.c +++ b/glamor/glamor_picture.c @@ -73,13 +73,10 @@ glamor_create_picture(PicturePtr picture) { PixmapPtr pixmap; glamor_pixmap_private *pixmap_priv; - glamor_screen_private *glamor_priv; if (!picture || !picture->pDrawable) return 0; - glamor_priv = - glamor_get_screen_private(picture->pDrawable->pScreen); pixmap = glamor_get_drawable_pixmap(picture->pDrawable); pixmap_priv = glamor_get_pixmap_private(pixmap); if (!pixmap_priv) { @@ -112,13 +109,10 @@ glamor_destroy_picture(PicturePtr picture) { PixmapPtr pixmap; glamor_pixmap_private *pixmap_priv; - glamor_screen_private *glamor_priv; if (!picture || !picture->pDrawable) return; - glamor_priv = - glamor_get_screen_private(picture->pDrawable->pScreen); pixmap = glamor_get_drawable_pixmap(picture->pDrawable); pixmap_priv = glamor_get_pixmap_private(pixmap); diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index f3a2a87ab..9bbc989cb 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -926,7 +926,6 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, glamor_pixmap_private *pixmap_priv; GLenum gl_access = 0, gl_usage = 0; void *data, *read; - ScreenPtr screen; glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); glamor_gl_dispatch *dispatch; @@ -936,7 +935,6 @@ _glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, int fbo_x_off, fbo_y_off; data = bits; - screen = pixmap->drawable.pScreen; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return NULL; @@ -1193,13 +1191,11 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access) glamor_get_pixmap_private(pixmap); unsigned int stride; void *data = NULL, *dst; - ScreenPtr screen; glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); glamor_gl_dispatch *dispatch; int pbo = 0; - screen = pixmap->drawable.pScreen; if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return TRUE; @@ -1259,7 +1255,6 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access) Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv) { - glamor_screen_private *glamor_priv; glamor_pixmap_fbo *old_fbo; glamor_pixmap_fbo *new_fbo = NULL; PixmapPtr scratch = NULL; @@ -1274,7 +1269,6 @@ glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv) return TRUE; old_fbo = pixmap_priv->base.fbo; - glamor_priv = pixmap_priv->base.glamor_priv; if (!old_fbo) return FALSE; diff --git a/glamor/glamor_polyfillrect.c b/glamor/glamor_polyfillrect.c index 738e8eb11..4e1f7b3a9 100644 --- a/glamor/glamor_polyfillrect.c +++ b/glamor/glamor_polyfillrect.c @@ -43,9 +43,6 @@ _glamor_poly_fill_rect(DrawablePtr drawable, register BoxPtr pbox; RegionPtr pClip = fbGetCompositeClip(gc); Bool ret = FALSE; - glamor_screen_private *glamor_priv; - - glamor_priv = glamor_get_screen_private(drawable->pScreen); xorg = drawable->x; yorg = drawable->y; diff --git a/glamor/glamor_polylines.c b/glamor/glamor_polylines.c index 70dd6c161..e723e9500 100644 --- a/glamor/glamor_polylines.c +++ b/glamor/glamor_polylines.c @@ -45,7 +45,6 @@ _glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, xRectangle *rects; int x1, x2, y1, y2; int i; - glamor_screen_private *glamor_priv; /* Don't try to do wide lines or non-solid fill style. */ if (gc->lineWidth != 0) { @@ -105,7 +104,6 @@ _glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, && glamor_ddx_fallback_check_gc(gc)) return FALSE; - glamor_priv = glamor_get_screen_private(drawable->pScreen); if (gc->lineWidth == 0) { if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { if (glamor_prepare_access_gc(gc)) { diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 1830b56ee..03ef6cce8 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -549,9 +549,6 @@ extern int glamor_debug_level; /* glamor.c */ PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable); -PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, - unsigned int usage); - Bool glamor_destroy_pixmap(PixmapPtr pixmap); glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv); @@ -568,16 +565,12 @@ void glamor_init_pixmap_fbo(ScreenPtr screen); void glamor_fini_pixmap_fbo(ScreenPtr screen); Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap); void glamor_fbo_expire(glamor_screen_private *glamor_priv); -void glamor_init_pixmap_fbo(ScreenPtr screen); -void glamor_fini_pixmap_fbo(ScreenPtr screen); glamor_pixmap_fbo * glamor_create_fbo_array(glamor_screen_private *glamor_priv, int w, int h, GLenum format, int flag, int block_w, int block_h, glamor_pixmap_private *); -Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv); - /* glamor_copyarea.c */ RegionPtr glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc, @@ -603,7 +596,6 @@ void glamor_fini_finish_access_shaders(ScreenPtr screen); const Bool glamor_get_drawable_location(const DrawablePtr drawable); void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, int *x, int *y); -Bool glamor_create_gc(GCPtr gc); Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple, int x, int y, int width, int height, unsigned char alu, unsigned long planemask, @@ -636,7 +628,7 @@ Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask); Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask); RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap); -Bool glamor_gl_has_extension(char *extension); +Bool glamor_gl_has_extension(const char *extension); int glamor_gl_get_version(void); #define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \ @@ -683,7 +675,6 @@ void glamor_glyphs(CARD8 op, INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs); -void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph); /* glamor_setspans.c */ void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int n, int sorted); @@ -947,9 +938,6 @@ void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access); void glamor_destroy_picture(PicturePtr picture); -enum glamor_pixmap_status - glamor_upload_picture_to_texture(PicturePtr picture); - /* fixup a fbo to the exact size as the pixmap. */ Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv); diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c index 9b80295e5..27d5dc58c 100644 --- a/glamor/glamor_render.c +++ b/glamor/glamor_render.c @@ -43,6 +43,7 @@ //#define DEBUGRegionPrint(x) do {} while (0) #define DEBUGRegionPrint RegionPrint #endif + static struct blendinfo composite_op_info[] = { [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO}, [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO}, @@ -1715,7 +1716,7 @@ _glamor_composite(CARD8 op, glamor_get_screen_private(screen); Bool ret = TRUE; RegionRec region; - BoxPtr box, extent; + BoxPtr extent; int nbox, ok = FALSE; PixmapPtr sub_dest_pixmap = NULL; PixmapPtr sub_source_pixmap = NULL; @@ -1778,7 +1779,6 @@ _glamor_composite(CARD8 op, goto done; } - box = REGION_RECTS(®ion); nbox = REGION_NUM_RECTS(®ion); DEBUGF("first clipped when compositing.\n"); DEBUGRegionPrint(®ion); @@ -1833,6 +1833,7 @@ _glamor_composite(CARD8 op, x_dest, y_dest); REGION_UNINIT(dest->pDrawable->pScreen, ®ion); + if (ok) goto done; fail: @@ -1886,7 +1887,7 @@ fail: GET_SUB_PICTURE(source, GLAMOR_ACCESS_RO); if (mask && mask->pDrawable && !mask->transform) GET_SUB_PICTURE(mask, GLAMOR_ACCESS_RO); -full_fallback: + if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) { if (source_pixmap == dest_pixmap || glamor_prepare_access_picture (source, GLAMOR_ACCESS_RO)) { diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c index 7bb75f59b..57a178cb6 100644 --- a/glamor/glamor_trapezoid.c +++ b/glamor/glamor_trapezoid.c @@ -81,12 +81,16 @@ _glamor_lines_crossfixedY (xLineFixed *l, xLineFixed *r) xFixed dy2 = r->p2.y - r->p1.y; xFixed_32_32 tmp = (xFixed_32_32) dy2 * dy1; xFixed_32_32 dividend1 = (tmp >> 32) * (l->p1.x - r->p1.x); + xFixed_32_32 dividend2; + xFixed_32_32 dividend3; + xFixed_32_32 divisor; + tmp = (xFixed_32_32) dx1 * dy2; - xFixed_32_32 dividend2 = (tmp >> 32) * l->p1.y; + dividend2 = (tmp >> 32) * l->p1.y; tmp = (xFixed_32_32) dy1 * dx2; - xFixed_32_32 dividend3 = (tmp >> 32) * r->p1.y; - xFixed_32_32 divisor = ((xFixed_32_32) dx1 * (xFixed_32_32) dy2 - - (xFixed_32_32) dy1 * (xFixed_32_32) dx2) >> 32; + dividend3 = (tmp >> 32) * r->p1.y; + divisor = ((xFixed_32_32) dx1 * (xFixed_32_32) dy2 + - (xFixed_32_32) dy1 * (xFixed_32_32) dx2) >> 32; if (divisor) return (xFixed)((dividend2 - dividend1 - dividend3) / divisor); @@ -1363,7 +1367,6 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, glamor_pixmap_private *pixmap_priv; PixmapPtr pixmap = NULL; GLint trapezoid_prog; - float width, height; GLfloat xscale, yscale; float left_slope, right_slope; xTrapezoid *ptrap; @@ -1399,9 +1402,6 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, pixmap_priv_get_dest_scale(pixmap_priv, (&xscale), (&yscale)); - width = (float)(bounds->x2 - bounds->x1); - height = (float)(bounds->y2 - bounds->y1); - dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0); dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); @@ -1604,11 +1604,11 @@ glamor_create_mask_picture(ScreenPtr screen, static int _glamor_trapezoid_bounds (int ntrap, xTrapezoid *traps, BoxPtr box) { + int has_large_trapezoid = 0; box->y1 = MAXSHORT; box->y2 = MINSHORT; box->x1 = MAXSHORT; box->x2 = MINSHORT; - int has_large_trapezoid = 0; for (; ntrap; ntrap--, traps++) { INT16 x1, y1, x2, y2; diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h index 6eef722ba..36beb49ed 100644 --- a/glamor/glamor_utils.h +++ b/glamor/glamor_utils.h @@ -39,12 +39,12 @@ #define t_from_x_coord_y(_yscale_, _y_) (1.0 - (_y_) * (_yscale_)) #define t_from_x_coord_y_inverted(_yscale_, _y_) ((_y_) * (_yscale_)) -#define pixmap_priv_get_dest_scale(_pixmap_priv_, _pxscale_, _pyscale_)\ - do { \ - int w,h; \ - PIXMAP_PRIV_GET_ACTUAL_SIZE(_pixmap_priv_, w, h); \ - *(_pxscale_) = 1.0 / w; \ - *(_pyscale_) = 1.0 / h; \ +#define pixmap_priv_get_dest_scale(_pixmap_priv_, _pxscale_, _pyscale_) \ + do { \ + int _w_,_h_; \ + PIXMAP_PRIV_GET_ACTUAL_SIZE(_pixmap_priv_, _w_, _h_); \ + *(_pxscale_) = 1.0 / _w_; \ + *(_pyscale_) = 1.0 / _h_; \ } while(0) #define pixmap_priv_get_scale(_pixmap_priv_, _pxscale_, _pyscale_) \ @@ -302,14 +302,14 @@ #define glamor_transform_point(matrix, tx, ty, x, y) \ do { \ - int i; \ - float result[4]; \ - for (i = 0; i < 3; i++) { \ - result[i] = (matrix)[i * 3] * (x) + (matrix)[i * 3 + 1] * (y) \ - + (matrix)[i * 3 + 2]; \ + int _i_; \ + float _result_[4]; \ + for (_i_ = 0; _i_ < 3; _i_++) { \ + _result_[_i_] = (matrix)[_i_ * 3] * (x) + (matrix)[_i_ * 3 + 1] * (y) \ + + (matrix)[_i_ * 3 + 2]; \ } \ - tx = result[0] / result[2]; \ - ty = result[1] / result[2]; \ + tx = _result_[0] / _result_[2]; \ + ty = _result_[1] / _result_[2]; \ } while(0) #define _glamor_set_normalize_tpoint(xscale, yscale, _tx_, _ty_, \ @@ -734,10 +734,10 @@ #define glamor_set_const_ext(params, nparam, vertices, nverts, stride) \ do { \ - int i = 0, j = 0; \ - for(; i < nverts; i++) { \ - for(j = 0; j < nparam; j++) { \ - vertices[stride*i + j] = params[j]; \ + int _i_ = 0, _j_ = 0; \ + for(; _i_ < nverts; _i_++) { \ + for(_j_ = 0; _j_ < nparam; _j_++) { \ + vertices[stride*_i_ + _j_] = params[_j_]; \ } \ } \ } while(0) |