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author | Jeff Smith <whydoubt@gmail.com> | 2018-01-26 06:25:21 -0600 |
---|---|---|
committer | Adam Jackson <ajax@redhat.com> | 2018-02-12 14:52:23 -0500 |
commit | b41bb8147e706cb8e615842e08a548b7e8afd279 (patch) | |
tree | ef59ff74a4f23d983aec66e29e58adb7cd2ec8be /glamor | |
parent | c715645c14ec00cd49e6bb86340351fa97ab6ea0 (diff) |
glamor: remove unused variables in linear gradient shader
Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 3bd17dff1ac5a4685a5da92a9982f621effee658)
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_gradient.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index e9880e79d..5deaf5ff4 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -467,13 +467,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, " float _p1_distance;\n"\ " float _pt_distance;\n"\ " float y_dist;\n"\ - " float stop_after;\n"\ - " float stop_before;\n"\ - " vec4 stop_color_before;\n"\ - " vec4 stop_color_after;\n"\ - " float new_alpha; \n"\ - " vec4 gradient_color;\n"\ - " float percentage; \n"\ " vec3 source_texture_trans = transform_mat * tmp;\n"\ " \n"\ " if(hor_ver == 0) { \n" /*Normal case.*/\ |