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authorAdam Jackson <ajax@redhat.com>2016-09-27 17:15:12 -0400
committerAdam Jackson <ajax@redhat.com>2016-09-28 12:52:05 -0400
commitfd4a6dc06fcf8671d616af52025e19200c79e404 (patch)
tree01da13a222a2a326371b0066f2689c990c518b37 /glamor/glamor_priv.h
parentc49e820f796c27cbd2907709576a3fb672acd453 (diff)
glamor: Fall back to software for CopyPlane if we need to
glUniform4ui is available starting in GL{,ES} 3.0. Technically it's also in EXT_gpu_shader4, but that's not worth supporting. There was also a MESA_shading_language_130 spec proposed at one point; if that ever gets finished, we can update epoxy to know about it and fix up the feature check. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Diffstat (limited to 'glamor/glamor_priv.h')
-rw-r--r--glamor/glamor_priv.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 2e491a689..27f95521d 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -201,6 +201,7 @@ typedef struct glamor_screen_private {
Bool has_dual_blend;
Bool has_texture_swizzle;
Bool is_core_profile;
+ Bool can_copyplane;
int max_fbo_size;
GLuint one_channel_format;