diff options
author | Adam Jackson <ajax@redhat.com> | 2016-09-27 17:15:12 -0400 |
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committer | Adam Jackson <ajax@redhat.com> | 2016-09-28 12:52:05 -0400 |
commit | fd4a6dc06fcf8671d616af52025e19200c79e404 (patch) | |
tree | 01da13a222a2a326371b0066f2689c990c518b37 /glamor/glamor_priv.h | |
parent | c49e820f796c27cbd2907709576a3fb672acd453 (diff) |
glamor: Fall back to software for CopyPlane if we need to
glUniform4ui is available starting in GL{,ES} 3.0. Technically it's
also in EXT_gpu_shader4, but that's not worth supporting. There was also
a MESA_shading_language_130 spec proposed at one point; if that ever
gets finished, we can update epoxy to know about it and fix up the
feature check.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Diffstat (limited to 'glamor/glamor_priv.h')
-rw-r--r-- | glamor/glamor_priv.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 2e491a689..27f95521d 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -201,6 +201,7 @@ typedef struct glamor_screen_private { Bool has_dual_blend; Bool has_texture_swizzle; Bool is_core_profile; + Bool can_copyplane; int max_fbo_size; GLuint one_channel_format; |