diff options
author | Keith Packard <keithp@keithp.com> | 2014-10-10 09:25:51 +0200 |
---|---|---|
committer | Keith Packard <keithp@keithp.com> | 2015-05-14 16:32:07 -0700 |
commit | b0d2e010316d710eb4052963de3a1e2dc7ba356e (patch) | |
tree | 53cf8093f0d82716489fed2147e445f50579106e /glamor/glamor_priv.h | |
parent | 1b745e0c1ff45e014aa21c3d8edf93227bec99bf (diff) |
glamor: Replace CompositeGlyphs code [v2]
New composite glyphs code uses the updated glamor program
infrastructure to create efficient shaders for drawing render text.
Glyphs are cached in two atlases (one 8-bit, one 32-bit) in a simple
linear fashion. When the atlas fills, it is discarded and a new one
constructed.
v2: Eric Anholt changed the non-GLSL 130 path to use quads instead of
two triangles for a significant performance improvement on hardware
with quads. Someone can fix the GLES quads emulation if they want to
make it faster there.
v3: Eric found more dead code to delete
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_priv.h')
-rw-r--r-- | glamor/glamor_priv.h | 78 |
1 files changed, 24 insertions, 54 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index e586fcc51..480d13bfe 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -154,41 +154,8 @@ enum glamor_gl_flavor { GLAMOR_GL_ES2 // OPENGL ES2.0 API }; -#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2 - #define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024) -typedef struct { - PicturePtr picture; /* Where the glyphs of the cache are stored */ - GlyphPtr *glyphs; - uint16_t count; - uint16_t evict; -} glamor_glyph_cache_t; - -#define CACHE_PICTURE_SIZE 1024 -#define GLYPH_MIN_SIZE 8 -#define GLYPH_MAX_SIZE 64 -#define GLYPH_CACHE_SIZE ((CACHE_PICTURE_SIZE) * CACHE_PICTURE_SIZE / (GLYPH_MIN_SIZE * GLYPH_MIN_SIZE)) - -#define MASK_CACHE_MAX_SIZE 32 -#define MASK_CACHE_WIDTH (CACHE_PICTURE_SIZE / MASK_CACHE_MAX_SIZE) -#define MASK_CACHE_MASK ((1LL << (MASK_CACHE_WIDTH)) - 1) - -struct glamor_glyph_mask_cache_entry { - int idx; - int width; - int height; - int x; - int y; -}; - -typedef struct { - PixmapPtr pixmap; - struct glamor_glyph_mask_cache_entry mcache[MASK_CACHE_WIDTH]; - unsigned int free_bitmap; - unsigned int cleared_bitmap; -} glamor_glyph_mask_cache_t; - struct glamor_saved_procs { CloseScreenProcPtr close_screen; CreateScreenResourcesProcPtr create_screen_resources; @@ -208,7 +175,6 @@ struct glamor_saved_procs { AddTrapsProcPtr addtraps; CreatePictureProcPtr create_picture; DestroyPictureProcPtr destroy_picture; - UnrealizeGlyphProcPtr unrealize_glyph; SetWindowPixmapProcPtr set_window_pixmap; #if XSYNC SyncScreenFuncsRec sync_screen_funcs; @@ -274,6 +240,14 @@ typedef struct glamor_screen_private { glamor_program_fill on_off_dash_line_progs; glamor_program double_dash_line_prog; + /* glamor composite_glyphs shaders */ + glamor_program_render glyphs_program; + struct glamor_glyph_atlas *glyph_atlas_a; + struct glamor_glyph_atlas *glyph_atlas_argb; + int glyph_atlas_dim; + int glyph_max_dim; + char *glyph_defines; + /* vertext/elment_index buffer object for render */ GLuint vbo, ebo; /** Next offset within the VBO that glamor_get_vbo_space() will use. */ @@ -292,9 +266,6 @@ typedef struct glamor_screen_private { glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT] [SHADER_MASK_COUNT] [SHADER_IN_COUNT]; - glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS]; - glamor_glyph_mask_cache_t *mask_cache[GLAMOR_NUM_GLYPH_CACHE_FORMATS]; - Bool glyph_caches_realized; /* shaders to restore a texture to another texture. */ GLint finish_access_prog[2]; @@ -707,17 +678,6 @@ RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap); void glamor_track_stipple(GCPtr gc); -/* glamor_glyphs.c */ -Bool glamor_realize_glyph_caches(ScreenPtr screen); -void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph); -void glamor_glyphs_fini(ScreenPtr screen); -void glamor_glyphs(CARD8 op, - PicturePtr pSrc, - PicturePtr pDst, - PictFormatPtr maskFormat, - INT16 xSrc, - INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs); - /* glamor_render.c */ Bool glamor_composite_clipped_region(CARD8 op, PicturePtr source, @@ -744,10 +704,6 @@ void glamor_composite(CARD8 op, void glamor_init_composite_shaders(ScreenPtr screen); void glamor_fini_composite_shaders(ScreenPtr screen); -void glamor_composite_glyph_rects(CARD8 op, - PicturePtr src, PicturePtr mask, - PicturePtr dst, int nrect, - glamor_composite_rect_t *rects); void glamor_composite_rects(CARD8 op, PicturePtr pDst, xRenderColor *color, int nRect, xRectangle *rects); @@ -994,6 +950,22 @@ void glamor_composite_rectangles(CARD8 op, xRenderColor *color, int num_rects, xRectangle *rects); +/* glamor_composite_glyphs.c */ +Bool +glamor_composite_glyphs_init(ScreenPtr pScreen); + +void +glamor_composite_glyphs_fini(ScreenPtr pScreen); + +void +glamor_composite_glyphs(CARD8 op, + PicturePtr src, + PicturePtr dst, + PictFormatPtr mask_format, + INT16 x_src, + INT16 y_src, int nlist, + GlyphListPtr list, GlyphPtr *glyphs); + /* glamor_sync.c */ Bool glamor_sync_init(ScreenPtr screen); @@ -1077,8 +1049,6 @@ void glamor_xv_render(glamor_port_private *port_priv); #if 0 #define MAX_FBO_SIZE 32 /* For test purpose only. */ #endif -//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK -#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK #include "glamor_font.h" |