diff options
author | Keith Packard <keithp@keithp.com> | 2014-10-29 22:50:53 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2015-03-24 12:32:46 -0700 |
commit | af687396f1875de0a45683aad4fd5a9a2e00f10d (patch) | |
tree | edfc30a8c59c4ff0a9a68a828f835557c60234a6 /glamor/glamor_pixmap.c | |
parent | 1eb954c3830d46c27bf2a61f825b59f12092728c (diff) |
glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
There's no reason to waste memory storing redundant copies of the same
pointer all over the system; just pass in pointers as necessary to
each function.
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_pixmap.c')
-rw-r--r-- | glamor/glamor_pixmap.c | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index f5021b24d..7935bf25f 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -63,31 +63,36 @@ glamor_pixmap_fini(ScreenPtr screen) } void -glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *fbo, int x0, int y0, +glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, + glamor_pixmap_fbo *fbo, int x0, int y0, int width, int height) { - glamor_make_current(fbo->glamor_priv); + glamor_make_current(glamor_priv); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); glViewport(x0, y0, width, height); } void -glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv) +glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, + PixmapPtr pixmap, + glamor_pixmap_private *pixmap_priv) { int w, h; - PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap_priv, w, h); - glamor_set_destination_pixmap_fbo(pixmap_priv->base.fbo, 0, 0, w, h); + PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h); + glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->base.fbo, 0, 0, w, h); } int -glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv) +glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, + PixmapPtr pixmap, + glamor_pixmap_private *pixmap_priv) { if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return -1; - glamor_set_destination_pixmap_priv_nc(pixmap_priv); + glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv); return 0; } @@ -96,8 +101,10 @@ glamor_set_destination_pixmap(PixmapPtr pixmap) { int err; glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - err = glamor_set_destination_pixmap_priv(pixmap_priv); + err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv); return err; } @@ -810,7 +817,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, } else { ptexcoords = texcoords_inv; - pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale); + pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale); glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, dst_yscale, x, y, @@ -825,7 +832,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GL_FALSE, 2 * sizeof(float), ptexcoords); glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_set_destination_pixmap_priv_nc(pixmap_priv); + glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv); __glamor_upload_pixmap_to_texture(pixmap, &tex, format, type, 0, 0, w, h, bits, pbo); glActiveTexture(GL_TEXTURE0); @@ -874,7 +881,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, && (pixmap_priv->base.fbo->width < pixmap->drawable.width || pixmap_priv->base.fbo->height < pixmap->drawable.height)) { fbo = glamor_pixmap_detach_fbo(pixmap_priv); - glamor_destroy_fbo(fbo); + glamor_destroy_fbo(glamor_priv, fbo); } if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb) @@ -927,6 +934,8 @@ Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h, int stride, void *bits, int pbo) { + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); GLenum format, type; int no_alpha, revert, swap_rb; glamor_pixmap_private *pixmap_priv; @@ -944,8 +953,8 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, return FALSE; pixmap_priv = glamor_get_pixmap_private(pixmap); - force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP - && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h); + force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP + && !glamor_check_fbo_size(glamor_priv, w, h); if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) { RegionRec region; @@ -965,11 +974,11 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, RegionInitBoxes(®ion, &box, 1); if (!force_clip) clipped_regions = - glamor_compute_clipped_regions(pixmap_priv, ®ion, &n_region, + glamor_compute_clipped_regions(pixmap, ®ion, &n_region, 0, 0, 0); else clipped_regions = - glamor_compute_clipped_regions_ext(pixmap_priv, ®ion, + glamor_compute_clipped_regions_ext(pixmap, ®ion, &n_region, pixmap_priv->large.block_w, pixmap_priv->large.block_h, @@ -1121,7 +1130,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h); + glamor_set_destination_pixmap_fbo(glamor_priv, temp_fbo, 0, 0, w, h); glUseProgram(glamor_priv->finish_access_prog[no_alpha]); glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert); glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb); |