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authorKeith Packard <keithp@keithp.com>2014-10-29 22:50:53 -0700
committerEric Anholt <eric@anholt.net>2015-03-24 12:32:46 -0700
commitaf687396f1875de0a45683aad4fd5a9a2e00f10d (patch)
treeedfc30a8c59c4ff0a9a68a828f835557c60234a6 /glamor/glamor_pixmap.c
parent1eb954c3830d46c27bf2a61f825b59f12092728c (diff)
glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
There's no reason to waste memory storing redundant copies of the same pointer all over the system; just pass in pointers as necessary to each function. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_pixmap.c')
-rw-r--r--glamor/glamor_pixmap.c41
1 files changed, 25 insertions, 16 deletions
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index f5021b24d..7935bf25f 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -63,31 +63,36 @@ glamor_pixmap_fini(ScreenPtr screen)
}
void
-glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *fbo, int x0, int y0,
+glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv,
+ glamor_pixmap_fbo *fbo, int x0, int y0,
int width, int height)
{
- glamor_make_current(fbo->glamor_priv);
+ glamor_make_current(glamor_priv);
glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
glViewport(x0, y0, width, height);
}
void
-glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv)
+glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
+ PixmapPtr pixmap,
+ glamor_pixmap_private *pixmap_priv)
{
int w, h;
- PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap_priv, w, h);
- glamor_set_destination_pixmap_fbo(pixmap_priv->base.fbo, 0, 0, w, h);
+ PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
+ glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->base.fbo, 0, 0, w, h);
}
int
-glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv)
+glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv,
+ PixmapPtr pixmap,
+ glamor_pixmap_private *pixmap_priv)
{
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return -1;
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+ glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
return 0;
}
@@ -96,8 +101,10 @@ glamor_set_destination_pixmap(PixmapPtr pixmap)
{
int err;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- err = glamor_set_destination_pixmap_priv(pixmap_priv);
+ err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv);
return err;
}
@@ -810,7 +817,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
} else {
ptexcoords = texcoords_inv;
- pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale);
glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
dst_yscale,
x, y,
@@ -825,7 +832,7 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
GL_FALSE, 2 * sizeof(float), ptexcoords);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+ glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
__glamor_upload_pixmap_to_texture(pixmap, &tex,
format, type, 0, 0, w, h, bits, pbo);
glActiveTexture(GL_TEXTURE0);
@@ -874,7 +881,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
&& (pixmap_priv->base.fbo->width < pixmap->drawable.width
|| pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
- glamor_destroy_fbo(fbo);
+ glamor_destroy_fbo(glamor_priv, fbo);
}
if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
@@ -927,6 +934,8 @@ Bool
glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
int h, int stride, void *bits, int pbo)
{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
GLenum format, type;
int no_alpha, revert, swap_rb;
glamor_pixmap_private *pixmap_priv;
@@ -944,8 +953,8 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
return FALSE;
pixmap_priv = glamor_get_pixmap_private(pixmap);
- force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
- && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h);
+ force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
+ && !glamor_check_fbo_size(glamor_priv, w, h);
if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
RegionRec region;
@@ -965,11 +974,11 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
RegionInitBoxes(&region, &box, 1);
if (!force_clip)
clipped_regions =
- glamor_compute_clipped_regions(pixmap_priv, &region, &n_region,
+ glamor_compute_clipped_regions(pixmap, &region, &n_region,
0, 0, 0);
else
clipped_regions =
- glamor_compute_clipped_regions_ext(pixmap_priv, &region,
+ glamor_compute_clipped_regions_ext(pixmap, &region,
&n_region,
pixmap_priv->large.block_w,
pixmap_priv->large.block_h,
@@ -1121,7 +1130,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h);
+ glamor_set_destination_pixmap_fbo(glamor_priv, temp_fbo, 0, 0, w, h);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);