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authorKeith Packard <keithp@keithp.com>2014-04-01 21:15:48 -0700
committerKeith Packard <keithp@keithp.com>2014-04-03 13:07:52 -0700
commit3c34dd3603989c0365654ca1b6809395c7f3b169 (patch)
treeab079fa8f5e2ed79c0a51148019ec4aad8261734 /glamor/glamor_font.c
parent5f700c3ac31db52f02f6ef11ea7823a8ce4f6f6f (diff)
glamor: Add glamor_program based poly_text and image_text
Accelerates text painting with GPU-based geometry computation and stippling v2: Simplify get_glyphs, expand single character variable names to more descriptive ones. (Markus Wick) v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt). Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10) Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_font.c')
-rw-r--r--glamor/glamor_font.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/glamor/glamor_font.c b/glamor/glamor_font.c
new file mode 100644
index 000000000..47dfe2a69
--- /dev/null
+++ b/glamor/glamor_font.c
@@ -0,0 +1,186 @@
+/*
+ * Copyright © 2014 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include "glamor_priv.h"
+#include "glamor_font.h"
+#include <dixfontstr.h>
+
+static int glamor_font_generation;
+static int glamor_font_private_index;
+static int glamor_font_screen_count;
+
+glamor_font_t *
+glamor_font_get(ScreenPtr screen, FontPtr font)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ glamor_font_t *privates;
+ glamor_font_t *glamor_font;
+ int overall_width, overall_height;
+ int num_rows;
+ int num_cols;
+ int glyph_width_pixels;
+ int glyph_width_bytes;
+ int glyph_height;
+ int row, col;
+ unsigned char c[2];
+ CharInfoPtr glyph;
+ unsigned long count;
+
+
+ privates = FontGetPrivate(font, glamor_font_private_index);
+ if (!privates) {
+ privates = calloc(glamor_font_screen_count, sizeof (glamor_font_t));
+ if (!privates)
+ return NULL;
+ FontSetPrivate(font, glamor_font_private_index, privates);
+ }
+
+ glamor_font = &privates[screen->myNum];
+
+ if (glamor_font->realized)
+ return glamor_font;
+
+ glamor_font->realized = TRUE;
+
+ /* Figure out how many glyphs are in the font */
+ num_cols = font->info.lastCol - font->info.firstCol + 1;
+ num_rows = font->info.lastRow - font->info.firstRow + 1;
+
+ /* Figure out the size of each glyph */
+ glyph_width_pixels = font->info.maxbounds.rightSideBearing - font->info.minbounds.leftSideBearing;
+ glyph_height = font->info.maxbounds.ascent + font->info.maxbounds.descent;
+
+ glyph_width_bytes = (glyph_width_pixels + 7) >> 3;
+
+ glamor_font->glyph_width_pixels = glyph_width_pixels;
+ glamor_font->glyph_width_bytes = glyph_width_bytes;
+ glamor_font->glyph_height = glyph_height;
+
+ overall_width = glyph_width_bytes * num_cols;
+ overall_height = glyph_height * num_rows;
+
+ /* Check whether the font has a default character */
+ c[0] = font->info.lastRow + 1;
+ c[1] = font->info.lastCol + 1;
+ (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
+
+ glamor_font->default_char = count ? glyph : NULL;
+ glamor_font->default_row = font->info.defaultCh >> 8;
+ glamor_font->default_col = font->info.defaultCh;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ glamor_get_context(glamor_priv);
+
+ glGenTextures(1, &glamor_font->texture_id);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ /* Allocate storage */
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, overall_width, overall_height,
+ 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ /* Paint all of the glyphs */
+ for (row = 0; row < num_rows; row++) {
+ for (col = 0; col < num_cols; col++) {
+ c[0] = row + font->info.firstRow;
+ c[1] = col + font->info.firstCol;
+
+ (*font->get_glyphs)(font, 1, c, TwoD16Bit, &count, &glyph);
+
+ if (count)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, col * glyph_width_bytes, row * glyph_height,
+ GLYPHWIDTHBYTES(glyph), GLYPHHEIGHTPIXELS(glyph),
+ GL_RED_INTEGER, GL_UNSIGNED_BYTE, glyph->bits);
+ }
+ }
+
+ glamor_put_context(glamor_priv);
+
+ return glamor_font;
+}
+
+static Bool
+glamor_realize_font(ScreenPtr screen, FontPtr font)
+{
+ return TRUE;
+}
+
+static Bool
+glamor_unrealize_font(ScreenPtr screen, FontPtr font)
+{
+ glamor_screen_private *glamor_priv;
+ glamor_font_t *privates = FontGetPrivate(font, glamor_font_private_index);
+ glamor_font_t *glamor_font;
+ int s;
+
+ if (!privates)
+ return TRUE;
+
+ glamor_font = &privates[screen->myNum];
+
+ if (!glamor_font->realized)
+ return TRUE;
+
+ /* Unrealize the font, freeing the allocated texture */
+ glamor_font->realized = FALSE;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ glamor_get_context(glamor_priv);
+ glDeleteTextures(1, &glamor_font->texture_id);
+ glamor_put_context(glamor_priv);
+
+ /* Check to see if all of the screens are done with this font
+ * and free the private when that happens
+ */
+ for (s = 0; s < glamor_font_screen_count; s++)
+ if (privates[s].realized)
+ return TRUE;
+
+ free(privates);
+ FontSetPrivate(font, glamor_font_private_index, NULL);
+ return TRUE;
+}
+
+Bool
+glamor_font_init(ScreenPtr screen)
+{
+ if (glamor_font_generation != serverGeneration) {
+ glamor_font_private_index = AllocateFontPrivateIndex();
+ if (glamor_font_private_index == -1)
+ return FALSE;
+ glamor_font_screen_count = 0;
+ glamor_font_generation = serverGeneration;
+ }
+
+ if (screen->myNum >= glamor_font_screen_count)
+ glamor_font_screen_count = screen->myNum + 1;
+
+ screen->RealizeFont = glamor_realize_font;
+ screen->UnrealizeFont = glamor_unrealize_font;
+ return TRUE;
+}