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authorEric Anholt <eric@anholt.net>2013-12-27 18:45:44 -0800
committerEric Anholt <eric@anholt.net>2014-03-17 14:30:45 -0700
commitdf1ef90fa0f98c779c3f312130183dbf32f1e447 (patch)
tree1464d7a1a510d56ac4db22ca158a330b154f8971 /glamor/glamor_egl.c
parent732faea542c5ecab353536f93bab5dc6c6068d0a (diff)
glamor: Move the EGL image to the normal pixmap private.
There's no reason to hide EGL from the rest of glamor, now that we have epoxy. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus@selfnet.de>
Diffstat (limited to 'glamor/glamor_egl.c')
-rw-r--r--glamor/glamor_egl.c89
1 files changed, 40 insertions, 49 deletions
diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c
index 13799fc71..f24cb28a5 100644
--- a/glamor/glamor_egl.c
+++ b/glamor/glamor_egl.c
@@ -54,10 +54,6 @@
static const char glamor_name[] = "glamor";
-static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
-DevPrivateKey glamor_egl_pixmap_private_key =
- &glamor_egl_pixmap_private_key_index;
-
static void
glamor_identify(int flags)
{
@@ -228,11 +224,13 @@ Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_pixmap_private *pixmap_priv;
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
+ pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
@@ -240,8 +238,7 @@ glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
return FALSE;
}
- glamor_egl->front_image = dixLookupPrivate(&screen_pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
+ glamor_egl->front_image = pixmap_priv->base.image;
glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
return TRUE;
}
@@ -282,6 +279,8 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
+ struct glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(pixmap);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
@@ -316,7 +315,7 @@ glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
+ pixmap_priv->base.image = image;
ret = TRUE;
done:
@@ -331,6 +330,8 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
+ struct glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(pixmap);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
@@ -350,7 +351,7 @@ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
+ pixmap_priv->base.image = image;
ret = TRUE;
done:
@@ -395,6 +396,8 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
{
#ifdef GLAMOR_HAS_GBM
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(pixmap);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
@@ -412,10 +415,8 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
glamor_get_context(glamor_priv);
- image = dixLookupPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
-
- if (image == EGL_NO_IMAGE_KHR || image == NULL) {
+ image = pixmap_priv->base.image;
+ if (!image) {
image = eglCreateImageKHR(glamor_egl->display,
glamor_egl->context,
EGL_GL_TEXTURE_2D_KHR,
@@ -424,8 +425,7 @@ glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
if (image == EGL_NO_IMAGE_KHR)
goto failure;
- dixSetPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key, image);
+ pixmap_priv->base.image = image;
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
}
@@ -530,20 +530,18 @@ static void
_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
- EGLImageKHR image;
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
+ struct glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(pixmap);
- image = dixLookupPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
- if (image != EGL_NO_IMAGE_KHR && image != NULL) {
+ if (pixmap_priv->base.image) {
/* Before destroy an image which was attached to
* a texture. we must call glFlush to make sure the
* operation on that texture has been done.*/
glamor_block_handler(pixmap->drawable.pScreen);
- eglDestroyImageKHR(glamor_egl->display, image);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
- NULL);
+ eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
+ pixmap_priv->base.image = NULL;
}
}
@@ -553,21 +551,21 @@ glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
- EGLImageKHR old_front_image;
- EGLImageKHR new_front_image;
+ EGLImageKHR temp;
+ struct glamor_pixmap_private *front_priv =
+ glamor_get_pixmap_private(front);
+ struct glamor_pixmap_private *back_priv =
+ glamor_get_pixmap_private(back);
glamor_pixmap_exchange_fbos(front, back);
- new_front_image =
- dixLookupPrivate(&back->devPrivates, glamor_egl_pixmap_private_key);
- old_front_image =
- dixLookupPrivate(&front->devPrivates, glamor_egl_pixmap_private_key);
- dixSetPrivate(&front->devPrivates, glamor_egl_pixmap_private_key,
- new_front_image);
- dixSetPrivate(&back->devPrivates, glamor_egl_pixmap_private_key,
- old_front_image);
+
+ temp = back_priv->base.image;
+ back_priv->base.image = front_priv->base.image;
+ front_priv->base.image = temp;
+
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
- glamor_egl->front_image = new_front_image;
+ glamor_egl->front_image = front_priv->base.image;
}
@@ -584,24 +582,23 @@ glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn;
struct glamor_egl_screen_private *glamor_egl;
+ struct glamor_pixmap_private *pixmap_priv;
PixmapPtr screen_pixmap;
- EGLImageKHR back_image;
scrn = xf86ScreenToScrn(screen);
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
+ pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
- eglDestroyImageKHR(glamor_egl->display,glamor_egl->front_image);
- dixSetPrivate(&screen_pixmap->devPrivates, glamor_egl_pixmap_private_key,
- NULL);
+ eglDestroyImageKHR(glamor_egl->display, glamor_egl->front_image);
+ pixmap_priv->base.image = NULL;
glamor_egl->front_image = NULL;
+
if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
- back_image = dixLookupPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
- glamor_egl_pixmap_private_key);
- if (back_image != NULL && back_image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(glamor_egl->display, back_image);
- dixSetPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
- glamor_egl_pixmap_private_key, NULL);
+ pixmap_priv = glamor_get_pixmap_private(*glamor_egl->back_pixmap);
+ if (pixmap_priv->base.image) {
+ eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
+ pixmap_priv->base.image = NULL;
}
}
@@ -840,13 +837,7 @@ glamor_egl_init_textured_pixmap(ScreenPtr screen)
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
- if (!dixRegisterPrivateKey
- (glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
- LogMessage(X_WARNING,
- "glamor%d: Failed to allocate egl pixmap private\n",
- screen->myNum);
- return FALSE;
- }
+
if (glamor_egl->dri3_capable)
glamor_enable_dri3(screen);
return TRUE;