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authorPeter Hutterer <peter.hutterer@who-t.net>2011-10-03 13:10:53 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2011-10-11 12:06:56 +1000
commit3b36fd1b49030ead44358945f62e5abe7f4609ce (patch)
treed35339e0b8f872ec68e5ae31097efb94ed136791 /dix
parent81cfe44b1ed0de84ad1941fe2ca74bebef3fc58d (diff)
mi: switch miPointerSetPosition to take doubles
Don't switch between doubles and ints in the caller, instead take doubles in miPointerSetPosition and do the conversion there. For full feature we should change everything down from here for doubles too. Functional change: previously we'd restore the remainder regardless of screen switching/confinement (despite what the comment said). Now, screen changing or cursor constraints will cause the remainder be clipped off. This should happen for cursor constraints but arguably not for screen crossing. This also corrects a currently wrong comment about miPointerSetPosition's input coordinates. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Diffstat (limited to 'dix')
-rw-r--r--dix/getevents.c27
1 files changed, 12 insertions, 15 deletions
diff --git a/dix/getevents.c b/dix/getevents.c
index bb1f5c96d..ade3ca132 100644
--- a/dix/getevents.c
+++ b/dix/getevents.c
@@ -805,8 +805,8 @@ static ScreenPtr
positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
double *screenx, double *screeny)
{
- int isx, isy; /* screen {x, y}, in int */
double x, y;
+ double tmpx, tmpy;
ScreenPtr scr = miPointerGetScreen(dev);
if (!dev->valuator || dev->valuator->numAxes < 2)
@@ -827,25 +827,22 @@ positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
*screeny = rescaleValuatorAxis(y, dev->valuator->axes + 1, NULL,
scr->height);
+ tmpx = *screenx;
+ tmpy = *screeny;
/* miPointerSetPosition takes care of crossing screens for us, as well as
- * clipping to the current screen. In the event we actually change screen,
- * we just drop the float component on the floor, then convert from
- * screenx back into device co-ordinates. */
- isx = trunc(*screenx);
- isy = trunc(*screeny);
- scr = miPointerSetPosition(dev, mode, &isx, &isy);
- if (isx != trunc(*screenx))
- {
- *screenx -= trunc(*screenx) - isx;
+ * clipping to the current screen. */
+ scr = miPointerSetPosition(dev, mode, screenx, screeny);
+
+ /* If we were constrained, rescale x/y from the screen coordinates so
+ * the device valuators reflect the correct position. For screen
+ * crossing this doesn't matter much, the coords would be 0 or max.
+ */
+ if (tmpx != *screenx)
x = rescaleValuatorAxis(*screenx, NULL, dev->valuator->axes + 0,
scr->width);
- }
- if (isy != trunc(*screeny))
- {
- *screeny -= trunc(*screeny) - isy;
+ if (tmpy != *screeny)
y = rescaleValuatorAxis(*screeny, NULL, dev->valuator->axes + 1,
scr->height);
- }
/* Update the MD's co-ordinates, which are always in screen space. */
if (!IsMaster(dev) || !IsFloating(dev)) {