diff options
author | Keith Packard <keithp@keithp.com> | 2014-09-10 19:05:08 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2016-01-26 12:04:10 -0800 |
commit | 98c3504dcfcec227b9c7798a0bd287941cec0691 (patch) | |
tree | 5143c6a006c50a13bff518d2248d45b8509030aa | |
parent | 564d9f0f8c17bb3c13aa3ca36da7825454dc5de3 (diff) |
ephyr: Create 3.1 core profile context if possible (v3)
On desktop GL, ask for a 3.1 core profile context if that's available,
otherwise create a generic context.
v2: tell glamor the profile is a core one.
v2.1: add/use GL version defines
v3: let glamor work out core itself
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r-- | hw/kdrive/ephyr/ephyr_glamor_glx.c | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/hw/kdrive/ephyr/ephyr_glamor_glx.c b/hw/kdrive/ephyr/ephyr_glamor_glx.c index 30c524564..b9fe8d127 100644 --- a/hw/kdrive/ephyr/ephyr_glamor_glx.c +++ b/hw/kdrive/ephyr/ephyr_glamor_glx.c @@ -41,6 +41,10 @@ #include "os.h" #include <X11/Xproto.h> +/* until we need geometry shaders GL3.1 should suffice. */ +/* Xephyr has it's own copy of this for build reasons */ +#define GLAMOR_GL_CORE_VER_MAJOR 3 +#define GLAMOR_GL_CORE_VER_MINOR 1 /** @{ * * global state for Xephyr with glamor. @@ -319,7 +323,19 @@ ephyr_glamor_glx_screen_init(xcb_window_t win) "GLX_EXT_create_context_es2_profile\n"); } } else { - ctx = glXCreateContext(dpy, visual_info, NULL, True); + static const int context_attribs[] = { + GLX_CONTEXT_PROFILE_MASK_ARB, + GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_MAJOR_VERSION_ARB, + GLAMOR_GL_CORE_VER_MAJOR, + GLX_CONTEXT_MINOR_VERSION_ARB, + GLAMOR_GL_CORE_VER_MINOR, + 0, + }; + ctx = glXCreateContextAttribsARB(dpy, fb_config, NULL, True, + context_attribs); + if (!ctx) + ctx = glXCreateContext(dpy, visual_info, NULL, True); } if (ctx == NULL) FatalError("glXCreateContext failed\n"); |