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-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c2
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_kms.c42
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c25
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_surface.c24
4 files changed, 45 insertions, 48 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index 1f134570b759..f0ab6b2313bb 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -3729,7 +3729,7 @@ int vmw_validate_single_buffer(struct vmw_private *dev_priv,
{
struct vmw_buffer_object *vbo =
container_of(bo, struct vmw_buffer_object, base);
- struct ttm_operation_ctx ctx = { interruptible, true };
+ struct ttm_operation_ctx ctx = { interruptible, false };
int ret;
if (vbo->pin_count > 0)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
index 23beff5d8e3c..6a712a8d59e9 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
@@ -1512,21 +1512,19 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
struct drm_rect *rects)
{
struct vmw_private *dev_priv = vmw_priv(dev);
- struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_rect bounding_box = {0};
u64 total_pixels = 0, pixel_mem, bb_mem;
int i;
for (i = 0; i < num_rects; i++) {
/*
- * Currently this check is limiting the topology within max
- * texture/screentarget size. This should change in future when
- * user-space support multiple fb with topology.
+ * For STDU only individual screen (screen target) is limited by
+ * SCREENTARGET_MAX_WIDTH/HEIGHT registers.
*/
- if (rects[i].x1 < 0 || rects[i].y1 < 0 ||
- rects[i].x2 > mode_config->max_width ||
- rects[i].y2 > mode_config->max_height) {
- DRM_ERROR("Invalid GUI layout.\n");
+ if (dev_priv->active_display_unit == vmw_du_screen_target &&
+ (drm_rect_width(&rects[i]) > dev_priv->stdu_max_width ||
+ drm_rect_height(&rects[i]) > dev_priv->stdu_max_height)) {
+ DRM_ERROR("Screen size not supported.\n");
return -EINVAL;
}
@@ -1615,7 +1613,7 @@ static int vmw_kms_check_topology(struct drm_device *dev,
struct drm_connector_state *conn_state;
struct vmw_connector_state *vmw_conn_state;
- if (!new_crtc_state->enable && old_crtc_state->enable) {
+ if (!new_crtc_state->enable) {
rects[i].x1 = 0;
rects[i].y1 = 0;
rects[i].x2 = 0;
@@ -2216,12 +2214,16 @@ int vmw_du_connector_fill_modes(struct drm_connector *connector,
if (dev_priv->assume_16bpp)
assumed_bpp = 2;
+ max_width = min(max_width, dev_priv->texture_max_width);
+ max_height = min(max_height, dev_priv->texture_max_height);
+
+ /*
+ * For STDU extra limit for a mode on SVGA_REG_SCREENTARGET_MAX_WIDTH/
+ * HEIGHT registers.
+ */
if (dev_priv->active_display_unit == vmw_du_screen_target) {
max_width = min(max_width, dev_priv->stdu_max_width);
- max_width = min(max_width, dev_priv->texture_max_width);
-
max_height = min(max_height, dev_priv->stdu_max_height);
- max_height = min(max_height, dev_priv->texture_max_height);
}
/* Add preferred mode */
@@ -2376,6 +2378,7 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vmw_private *dev_priv = vmw_priv(dev);
+ struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_vmw_update_layout_arg *arg =
(struct drm_vmw_update_layout_arg *)data;
void __user *user_rects;
@@ -2421,6 +2424,21 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
drm_rects[i].y1 = curr_rect.y;
drm_rects[i].x2 = curr_rect.x + curr_rect.w;
drm_rects[i].y2 = curr_rect.y + curr_rect.h;
+
+ /*
+ * Currently this check is limiting the topology within
+ * mode_config->max (which actually is max texture size
+ * supported by virtual device). This limit is here to address
+ * window managers that create a big framebuffer for whole
+ * topology.
+ */
+ if (drm_rects[i].x1 < 0 || drm_rects[i].y1 < 0 ||
+ drm_rects[i].x2 > mode_config->max_width ||
+ drm_rects[i].y2 > mode_config->max_height) {
+ DRM_ERROR("Invalid GUI layout.\n");
+ ret = -EINVAL;
+ goto out_free;
+ }
}
ret = vmw_kms_check_display_memory(dev, arg->num_outputs, drm_rects);
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
index 93f6b96ca7bb..f30e839f7bfd 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
@@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
dev_priv->active_display_unit = vmw_du_screen_target;
- if (dev_priv->capabilities & SVGA_CAP_3D) {
- /*
- * For 3D VMs, display (scanout) buffer size is the smaller of
- * max texture and max STDU
- */
- uint32_t max_width, max_height;
-
- max_width = min(dev_priv->texture_max_width,
- dev_priv->stdu_max_width);
- max_height = min(dev_priv->texture_max_height,
- dev_priv->stdu_max_height);
-
- dev->mode_config.max_width = max_width;
- dev->mode_config.max_height = max_height;
- } else {
- /*
- * Given various display aspect ratios, there's no way to
- * estimate these using prim_bb_mem. So just set these to
- * something arbitrarily large and we will reject any layout
- * that doesn't fit prim_bb_mem later
- */
- dev->mode_config.max_width = 8192;
- dev->mode_config.max_height = 8192;
- }
-
vmw_kms_create_implicit_placement_property(dev_priv, false);
for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
index e125233e074b..80a01cd4c051 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
*srf_out = NULL;
if (for_scanout) {
- uint32_t max_width, max_height;
-
if (!svga3dsurface_is_screen_target_format(format)) {
DRM_ERROR("Invalid Screen Target surface format.");
return -EINVAL;
}
- max_width = min(dev_priv->texture_max_width,
- dev_priv->stdu_max_width);
- max_height = min(dev_priv->texture_max_height,
- dev_priv->stdu_max_height);
-
- if (size.width > max_width || size.height > max_height) {
+ if (size.width > dev_priv->texture_max_width ||
+ size.height > dev_priv->texture_max_height) {
DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
size.width, size.height,
- max_width, max_height);
+ dev_priv->texture_max_width,
+ dev_priv->texture_max_height);
return -EINVAL;
}
} else {
@@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
srf->res.backup_size += sizeof(SVGA3dDXSOState);
+ /*
+ * Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
+ * size greater than STDU max width/height. This is really a workaround
+ * to support creation of big framebuffer requested by some user-space
+ * for whole topology. That big framebuffer won't really be used for
+ * binding with screen target as during prepare_fb a separate surface is
+ * created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
+ */
if (dev_priv->active_display_unit == vmw_du_screen_target &&
- for_scanout)
+ for_scanout && size.width <= dev_priv->stdu_max_width &&
+ size.height <= dev_priv->stdu_max_height)
srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
/*