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This reverts commit a54bc1337b09a87d44371ddad5ef9d1b909c17f0.
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When cross-compiling OpenCL support, clover will encode the LLVM library
path so that it can add the proper directory (containing opencl-c.h) to
the include path during runtime compilation of programs. In order for
that to work, the LLVM library directory needs to be an absolute path in
the host filesystem.
However, during cross-compilation the LLVM library directory will also
be used to find the clang modules to link against. But at build time the
clang modules will have to be looked up in th LLVM library directory
within the host sysroot, which is a cross-compilation staging area that
is located in an arbitrary directory on the build filesystem.
However, the library search path provided by the dep_llvm dependency
contains the correct path to the clang modules at build time, so the
dependency can be passed to the cc.find_library() command to properly
check for the existence of the library and whether it can actually be
linked to.
NOTE: This depends on a patch that hasn't been merged into Meson yet.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Signed-off-by: Thierry Reding <treding@nvidia.com>
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This reverts commit 3b9c96a99ca366cb811a2333e0b2da4cbd387701.
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This reverts commit 7062f7271fff1c617c328771fbcede736e6e1c17.
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This reverts commit bb4aa281650434ac267157e56e842ad24e126977.
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Signed-off-by: Thierry Reding <treding@nvidia.com>
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Allow USB devices to be used as output slaves for PRIME. Note that this
currently doesn't work on the X.Org server's built-in modesetting driver
because it requires glamor in order to expose the necessary capabilities
through RandR.
It should be possible to use this in order to accelerate Wayland clients
on the GPU, though it's questionable how useful that is without having a
compositor that gets accelerated.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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A single blank line is enough to separate functions from each other, no
need for two.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Signed-off-by: Thierry Reding <treding@nvidia.com>
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Signed-off-by: Thierry Reding <treding@nvidia.com>
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This can be useful for debugging purposes because the flush flag names
are easier to read for humans than the numerical values.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Adds a simple helper that can be used to dump the name of a framebuffer
modifier for debug purposes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Implements fence FDs based on new libdrm API and the accompanying IOCTL.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Fix this build error on macOS.
../src/glx/apple/glx_empty.c:158:4: error: void function 'glXQueryGLXPbufferSGIX' should not return a value [-Wreturn-type]
return 0;
^ ~
Fixes: 3dd299c3d5b8 ("glx: Sync <GL/glxext.h> with Khronos")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Adam Jackson <ajax@redhat.com>
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Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit ae2a676cd1748c850f579863003c92f2b137f44a)
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Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit a384fe0cebf1fcd6671c51c749fcc981e01b5505)
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Similarly to before, this didn't properly handle varying structs with
doubles in them.
This doesn't fix any tests, but was noticed while looking at the code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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The old version wasn't as accurate as it could be, and didn't handle
double variables inside structs correctly. Walk the path to compute the
actual components affected.
In combination with the previous commit fixes
KHR-GL45.enhanced_layouts.varying_structure_locations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This fixes loading GS inputs in structures or arrays.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This is already done in get_deref_offset() in the common code. We were
adding it twice accidentally.
Fixes KHR-GL45.enhanced_layouts.varying_array_locations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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If it's not we silently ignore indir_index which is definitely a bug.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Some users of this function (e.g. GS inputs) currently only work with
constant offsets. We got lucky since all the tests used an array index
of 0, so the non-constant part was always 0. But we still need to handle
this.
This doesn't fix any CTS test, but was noticed while debugging one.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Don't repeat what mesa/st already does.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Only gfx9 and older use it to get InstanceID in VGPR1.
Ported from RadeonSI.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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To fix pipeline builds.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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Now that LLVM 9 will be released soon, we will only support
LLVM 8, 9 and master (10).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Fixes errors seen with eglSetBlobCacheFuncsANDROID on Android when
running dEQP that terminates and reinitializes a display.
Fixes: 6f5b57093b3 "egl: add support for EGL_ANDROID_blob_cache"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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We were always resolving the buffer as if we were accessing it via
CPU maps, which don't understand any auxiliary surfaces. But we often
copy to a temporary using BLORP, which understands compression just
fine. So we can avoid the resolve, and accelerate the copy as well.
Fixes: 9d1334d2a0f ("iris: Use copy_region and staging resources to avoid transfer stalls")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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This doesn't work for compressed formats, as the source texture and
temporary texture would have different block sizes. (Forcing the driver
to always take the GPU path would expose the bug.) Instead, just use
the source format for the temporary, and let blorp_copy deal with
overrides.
The one case where we can't do this is ASTC, because isl won't let us
create a linear ASTC surface. Fall back to the CPU paths there for now.
Fixes: 9d1334d2a0f ("iris: Use copy_region and staging resources to avoid transfer stalls")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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Gen11 stores the fast clear color in an "indirect clear buffer", as
a packed pixel value. Gen9 hardware stores it as a float or integer
value, which is interpreted via the format. We were trying to store
that in a buffer, for similarity with Icelake, and MI_COPY_MEM_MEM
it from there to the actual SURFACE_STATE bytes where it's stored.
This unfortunately doesn't work for blorp_copy(), which does bit-for-bit
copies, and overrides the format to a CCS-compatible UINT format. This
causes the clear color to be interpreted in the overridden format.
Normally, we provide the clear color on the CPU, and blorp_blit.c:2611
converts it to a packed pixel value in the original format, then unpacks
it in the overridden format, so the clear color we use expands to the
bits we originally desired.
However, BLORP doesn't support this pack/unpack with an indirect clear
buffer, as it would need to do the math on the GPU. On Gen11+, it isn't
necessary, as the hardware does the right thing.
This patch changes Gen9 to stop using an indirect clear buffer and
simply do PIPE_CONTROLs with post-sync write immediate operations
to store the new color over the surface states for regular drawing.
BLORP continues streaming out surface states, and handles fast clear
colors on the CPU.
Fixes: 53c484ba8ac ("iris: blorp using resolve hooks")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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For renderable surfaces, we allocate SURFACE_STATEs for each bit in
res->aux.possible_usages. Sampler views use res->aux.sampler_usages.
When pinning buffers, we call surf_state_offset_for_aux() to calculate
the offset to the desired surface state. surf_state_offset_for_aux()
took an aux_modes parameter, which should be one of those two fields.
However...it was not using that parameter. It always used the broader
res->aux.possible_usages field directly.
One of the callers, update_clear_value(), was passing incorrect masks
for this parameter. It iterated through the bits in order, using
u_bit_scan(), which destructively modifies the mask. So each time we
called it, the count of bits before our selected mode was 0, which would
cause us to always update the SURFACE_STATE for ISL_AUX_USAGE_NONE,
rather than updating each in turn. This was hidden by the earlier bug
where surf_state_offset_for_aux() ignored the parameter.
Fixes: 7339660e803 ("iris: Add aux.sampler_usages.")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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This is genxml, we can compile out this code.
Fixes: 26606672847 ("iris/gen8: Re-emit the SURFACE_STATE if the clear color changed.")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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shader-db regression in the scheduler.
Fixes: dff4986b1aa ("pan/midgard: Emit store_output branch just-in-time")
total bundles in shared programs: 2055 -> 2019 (-1.75%)
bundles in affected programs: 1055 -> 1019 (-3.41%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.35% max: 20.00% x̄: 6.71% x̃: 5.16%
95% mean confidence interval for bundles value: -1.00 -1.00
95% mean confidence interval for bundles %-change: -8.45% -4.97%
Bundles are helped.
total quadwords in shared programs: 3444 -> 3408 (-1.05%)
quadwords in affected programs: 1897 -> 1861 (-1.90%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.19% max: 14.29% x̄: 3.97% x̃: 2.99%
95% mean confidence interval for quadwords value: -1.00 -1.00
95% mean confidence interval for quadwords %-change: -5.08% -2.86%
Quadwords are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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Rather than passing through the transformed gl_Position, we can use the
hardware-level varying for this, which will correctly handle
gl_FragCoord.w
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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The offset is added to the base address, so we need to subtract it from
the size to maintain the same end address and thus prevent a buffer
overflow:
end_address = start_address + size
start_address' = start_address + offset
size' = size - offset
end_address' = start_address' + size'
= (start_address + offset) + (size - offset)
= (start_address + size) + (offset - offset)
= start_address + size
= end_address
QED.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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We need a special path for special varyings so we parse them correctly
instead of throwing an error when they inevitably point to bad memory.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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The hardware doesn't care, and a lot of Panfrost code relies on an
oversized buffer. The important part is that (stride *
padded_num_vertices) is no greater than size, which we'll need to check
once we validate instancing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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They are independent fields, so the parser should reflect that.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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We don't need to dump the contents necessary, but having the stub with
the address is useful.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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I don't know who thought this mask was a good idea but unfortunately it
must have been me.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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