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-rw-r--r--src/mesa/shader/prog_statevars.c4
-rw-r--r--src/mesa/shader/prog_statevars.h1
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index dd3c3a1c8c..592a63651c 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -279,6 +279,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
+ case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */
@@ -312,6 +313,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
else if (mat == STATE_PROGRAM_MATRIX) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
+ else if (mat == STATE_COLOR_MATRIX) {
+ matrix = ctx->ColorMatrixStack.Top;
+ }
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 53529ab243..64820a5b68 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -67,6 +67,7 @@ typedef enum gl_state_index_ {
STATE_MVP_MATRIX,
STATE_TEXTURE_MATRIX,
STATE_PROGRAM_MATRIX,
+ STATE_COLOR_MATRIX,
STATE_MATRIX_INVERSE,
STATE_MATRIX_TRANSPOSE,
STATE_MATRIX_INVTRANS,