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/* GStreamer
* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define CINTERFACE
#define D3D10_IGNORE_SDK_LAYERS
#include <windows.h>
#include <d3d10.h>
#include "dx10_d3d.h"
void
dx10_d3d_init (DirectXAPIComponent * component, gpointer data)
{
DIRECTX_DEBUG ("Initializing Direct3D");
DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d10");
DIRECTX_DEBUG ("Completed Initializing Direct3D");
DIRECTX_DEBUG ("Setting Direct3D dispatch table");
DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D10DispatchTable,
D3D10CreateDevice);
//{
// ID3D10Device* pDevice = NULL;
// DIRECTX_DEBUG("Calling D3D10CreateDevice");
// DX10_D3D_COMPONENT_CALL_FUNC(component, D3D10CreateDevice, NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &pDevice);
// DIRECTX_DEBUG("Releasing D3D10 device");
// ID3D10Device_Release(pDevice);
// DIRECTX_DEBUG("Released D3D10 device");
//}
}
DirectXD3D *
dx10_d3d_create (const DirectXAPI * api)
{
return NULL;
}
gboolean
dx10_d3d_resize (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx10_d3d_device_lost (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx10_d3d_notify_device_reset (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx10_d3d_release (const DirectXD3D * d3d)
{
return TRUE;
}
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