/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * GNode: N-way tree implementation. * Copyright (C) 1998 Tim Janik * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * MT safe */ #include "glib.h" /* node allocation */ struct _GAllocator /* from gmem.c */ { gchar *name; guint16 n_preallocs; guint is_unused : 1; guint type : 4; GAllocator *last; GMemChunk *mem_chunk; GNode *free_nodes; /* implementation specific */ }; static G_LOCK_DEFINE(current_allocator); static GAllocator *current_allocator = NULL; /* HOLDS: current_allocator_lock */ static void g_node_validate_allocator (GAllocator *allocator) { g_return_if_fail (allocator != NULL); g_return_if_fail (allocator->is_unused == TRUE); if (allocator->type != G_ALLOCATOR_NODE) { allocator->type = G_ALLOCATOR_NODE; if (allocator->mem_chunk) { g_mem_chunk_destroy (allocator->mem_chunk); allocator->mem_chunk = NULL; } } if (!allocator->mem_chunk) { allocator->mem_chunk = g_mem_chunk_new (allocator->name, sizeof (GNode), sizeof (GNode) * allocator->n_preallocs, G_ALLOC_ONLY); allocator->free_nodes = NULL; } allocator->is_unused = FALSE; } void g_node_push_allocator (GAllocator *allocator) { g_lock (current_allocator); g_node_validate_allocator ( allocator ); allocator->last = current_allocator; current_allocator = allocator; g_unlock (current_allocator); } void g_node_pop_allocator (void) { g_lock (current_allocator); if (current_allocator) { GAllocator *allocator; allocator = current_allocator; current_allocator = allocator->last; allocator->last = NULL; allocator->is_unused = TRUE; } g_unlock (current_allocator); } /* --- functions --- */ GNode* g_node_new (gpointer data) { GNode *node; g_lock (current_allocator); if (!current_allocator) { GAllocator *allocator = g_allocator_new ("GLib default GNode allocator", 1024); g_node_validate_allocator (allocator); allocator->last = NULL; current_allocator = allocator; } if (!current_allocator->free_nodes) node = g_chunk_new (GNode, current_allocator->mem_chunk); else { node = current_allocator->free_nodes; current_allocator->free_nodes = node->next; } g_unlock (current_allocator); node->data = data; node->next = NULL; node->prev = NULL; node->parent = NULL; node->children = NULL; return node; } static void g_nodes_free (GNode *node) { GNode *parent; parent = node; while (1) { if (parent->children) g_nodes_free (parent->children); if (parent->next) parent = parent->next; else break; } g_lock (current_allocator); parent->next = current_allocator->free_nodes; current_allocator->free_nodes = node; g_unlock (current_allocator); } void g_node_destroy (GNode *root) { g_return_if_fail (root != NULL); if (!G_NODE_IS_ROOT (root)) g_node_unlink (root); g_nodes_free (root); } void g_node_unlink (GNode *node) { g_return_if_fail (node != NULL); if (node->prev) node->prev->next = node->next; else if (node->parent) node->parent->children = node->next; node->parent = NULL; if (node->next) { node->next->prev = node->prev; node->next = NULL; } node->prev = NULL; } GNode* g_node_insert (GNode *parent, gint position, GNode *node) { g_return_val_if_fail (parent != NULL, node); g_return_val_if_fail (node != NULL, node); g_return_val_if_fail (G_NODE_IS_ROOT (node), node); if (position > 0) return g_node_insert_before (parent, g_node_nth_child (parent, position), node); else if (position == 0) return g_node_prepend (parent, node); else /* if (position < 0) */ return g_node_append (parent, node); } GNode* g_node_insert_before (GNode *parent, GNode *sibling, GNode *node) { g_return_val_if_fail (parent != NULL, node); g_return_val_if_fail (node != NULL, node); g_return_val_if_fail (G_NODE_IS_ROOT (node), node); if (sibling) g_return_val_if_fail (sibling->parent == parent, node); node->parent = parent; if (sibling) { if (sibling->prev) { node->prev = sibling->prev; node->prev->next = node; node->next = sibling; sibling->prev = node; } else { node->parent->children = node; node->next = sibling; sibling->prev = node; } } else { if (parent->children) { sibling = parent->children; while (sibling->next) sibling = sibling->next; node->prev = sibling; sibling->next = node; } else node->parent->children = node; } return node; } GNode* g_node_prepend (GNode *parent, GNode *node) { g_return_val_if_fail (parent != NULL, node); return g_node_insert_before (parent, parent->children, node); } GNode* g_node_get_root (GNode *node) { g_return_val_if_fail (node != NULL, NULL); while (node->parent) node = node->parent; return node; } gboolean g_node_is_ancestor (GNode *node, GNode *descendant) { g_return_val_if_fail (node != NULL, FALSE); g_return_val_if_fail (descendant != NULL, FALSE); while (descendant) { if (descendant->parent == node) return TRUE; descendant = descendant->parent; } return FALSE; } /* returns 1 for root, 2 for first level children, * 3 for children's children... */ guint g_node_depth (GNode *node) { register guint depth = 0; while (node) { depth++; node = node->parent; } return depth; } void g_node_reverse_children (GNode *node) { GNode *child; GNode *last; g_return_if_fail (node != NULL); child = node->children; last = NULL; while (child) { last = child; child = last->next; last->next = last->prev; last->prev = child; } node->children = last; } guint g_node_max_height (GNode *root) { register GNode *child; register guint max_height = 0; if (!root) return 0; child = root->children; while (child) { register guint tmp_height; tmp_height = g_node_max_height (child); if (tmp_height > max_height) max_height = tmp_height; child = child->next; } return max_height + 1; } static gboolean g_node_traverse_pre_order (GNode *node, GTraverseFlags flags, GNodeTraverseFunc func, gpointer data) { if (node->children) { GNode *child; if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (g_node_traverse_pre_order (current, flags, func, data)) return TRUE; } } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_depth_traverse_pre_order (GNode *node, GTraverseFlags flags, guint depth, GNodeTraverseFunc func, gpointer data) { if (node->children) { GNode *child; if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; depth--; if (!depth) return FALSE; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (g_node_depth_traverse_pre_order (current, flags, depth, func, data)) return TRUE; } } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_traverse_post_order (GNode *node, GTraverseFlags flags, GNodeTraverseFunc func, gpointer data) { if (node->children) { GNode *child; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (g_node_traverse_post_order (current, flags, func, data)) return TRUE; } if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_depth_traverse_post_order (GNode *node, GTraverseFlags flags, guint depth, GNodeTraverseFunc func, gpointer data) { if (node->children) { depth--; if (depth) { GNode *child; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (g_node_depth_traverse_post_order (current, flags, depth, func, data)) return TRUE; } } if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_traverse_in_order (GNode *node, GTraverseFlags flags, GNodeTraverseFunc func, gpointer data) { if (node->children) { GNode *child; register GNode *current; child = node->children; current = child; child = current->next; if (g_node_traverse_in_order (current, flags, func, data)) return TRUE; if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; while (child) { current = child; child = current->next; if (g_node_traverse_in_order (current, flags, func, data)) return TRUE; } } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_depth_traverse_in_order (GNode *node, GTraverseFlags flags, guint depth, GNodeTraverseFunc func, gpointer data) { if (node->children) { depth--; if (depth) { GNode *child; register GNode *current; child = node->children; current = child; child = current->next; if (g_node_depth_traverse_in_order (current, flags, depth, func, data)) return TRUE; if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; while (child) { current = child; child = current->next; if (g_node_depth_traverse_in_order (current, flags, depth, func, data)) return TRUE; } } else if ((flags & G_TRAVERSE_NON_LEAFS) && func (node, data)) return TRUE; } else if ((flags & G_TRAVERSE_LEAFS) && func (node, data)) return TRUE; return FALSE; } static gboolean g_node_traverse_children (GNode *node, GTraverseFlags flags, GNodeTraverseFunc func, gpointer data) { GNode *child; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (current->children) { if ((flags & G_TRAVERSE_NON_LEAFS) && func (current, data)) return TRUE; } else if ((flags & G_TRAVERSE_LEAFS) && func (current, data)) return TRUE; } child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (current->children && g_node_traverse_children (current, flags, func, data)) return TRUE; } return FALSE; } static gboolean g_node_depth_traverse_children (GNode *node, GTraverseFlags flags, guint depth, GNodeTraverseFunc func, gpointer data) { GNode *child; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (current->children) { if ((flags & G_TRAVERSE_NON_LEAFS) && func (current, data)) return TRUE; } else if ((flags & G_TRAVERSE_LEAFS) && func (current, data)) return TRUE; } depth--; if (!depth) return FALSE; child = node->children; while (child) { register GNode *current; current = child; child = current->next; if (current->children && g_node_depth_traverse_children (current, flags, depth, func, data)) return TRUE; } return FALSE; } void g_node_traverse (GNode *root, GTraverseType order, GTraverseFlags flags, gint depth, GNodeTraverseFunc func, gpointer data) { g_return_if_fail (root != NULL); g_return_if_fail (func != NULL); g_return_if_fail (order <= G_LEVEL_ORDER); g_return_if_fail (flags <= G_TRAVERSE_MASK); g_return_if_fail (depth == -1 || depth > 0); switch (order) { case G_PRE_ORDER: if (depth < 0) g_node_traverse_pre_order (root, flags, func, data); else g_node_depth_traverse_pre_order (root, flags, depth, func, data); break; case G_POST_ORDER: if (depth < 0) g_node_traverse_post_order (root, flags, func, data); else g_node_depth_traverse_post_order (root, flags, depth, func, data); break; case G_IN_ORDER: if (depth < 0) g_node_traverse_in_order (root, flags, func, data); else g_node_depth_traverse_in_order (root, flags, depth, func, data); break; case G_LEVEL_ORDER: if (root->children) { if (!((flags & G_TRAVERSE_NON_LEAFS) && func (root, data))) { if (depth < 0) g_node_traverse_children (root, flags, func, data); else { depth--; if (depth) g_node_depth_traverse_children (root, flags, depth, func, data); } } } else if (flags & G_TRAVERSE_LEAFS) func (root, data); break; } } static gboolean g_node_find_func (GNode *node, gpointer data) { register gpointer *d = data; if (*d != node->data) return FALSE; *(++d) = node; return TRUE; } GNode* g_node_find (GNode *root, GTraverseType order, GTraverseFlags flags, gpointer data) { gpointer d[2]; g_return_val_if_fail (root != NULL, NULL); g_return_val_if_fail (order <= G_LEVEL_ORDER, NULL); g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL); d[0] = data; d[1] = NULL; g_node_traverse (root, order, flags, -1, g_node_find_func, d); return d[1]; } static void g_node_count_func (GNode *node, GTraverseFlags flags, guint *n) { if (node->children) { GNode *child; if (flags & G_TRAVERSE_NON_LEAFS) (*n)++; child = node->children; while (child) { g_node_count_func (child, flags, n); child = child->next; } } else if (flags & G_TRAVERSE_LEAFS) (*n)++; } guint g_node_n_nodes (GNode *root, GTraverseFlags flags) { guint n = 0; g_return_val_if_fail (root != NULL, 0); g_return_val_if_fail (flags <= G_TRAVERSE_MASK, 0); g_node_count_func (root, flags, &n); return n; } GNode* g_node_last_child (GNode *node) { g_return_val_if_fail (node != NULL, NULL); node = node->children; if (node) while (node->next) node = node->next; return node; } GNode* g_node_nth_child (GNode *node, guint n) { g_return_val_if_fail (node != NULL, NULL); node = node->children; if (node) while ((n-- > 0) && node) node = node->next; return node; } guint g_node_n_children (GNode *node) { guint n = 0; g_return_val_if_fail (node != NULL, 0); node = node->children; while (node) { n++; node = node->next; } return n; } GNode* g_node_find_child (GNode *node, GTraverseFlags flags, gpointer data) { g_return_val_if_fail (node != NULL, NULL); g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL); node = node->children; while (node) { if (node->data == data) { if (G_NODE_IS_LEAF (node)) { if (flags & G_TRAVERSE_LEAFS) return node; } else { if (flags & G_TRAVERSE_NON_LEAFS) return node; } } node = node->next; } return NULL; } gint g_node_child_position (GNode *node, GNode *child) { register guint n = 0; g_return_val_if_fail (node != NULL, -1); g_return_val_if_fail (child != NULL, -1); g_return_val_if_fail (child->parent == node, -1); node = node->children; while (node) { if (node == child) return n; n++; node = node->next; } return -1; } gint g_node_child_index (GNode *node, gpointer data) { register guint n = 0; g_return_val_if_fail (node != NULL, -1); node = node->children; while (node) { if (node->data == data) return n; n++; node = node->next; } return -1; } GNode* g_node_first_sibling (GNode *node) { g_return_val_if_fail (node != NULL, NULL); while (node->prev) node = node->prev; return node; } GNode* g_node_last_sibling (GNode *node) { g_return_val_if_fail (node != NULL, NULL); while (node->next) node = node->next; return node; } void g_node_children_foreach (GNode *node, GTraverseFlags flags, GNodeForeachFunc func, gpointer data) { g_return_if_fail (node != NULL); g_return_if_fail (flags <= G_TRAVERSE_MASK); g_return_if_fail (func != NULL); node = node->children; while (node) { register GNode *current; current = node; node = current->next; if (G_NODE_IS_LEAF (current)) { if (flags & G_TRAVERSE_LEAFS) func (current, data); } else { if (flags & G_TRAVERSE_NON_LEAFS) func (current, data); } } }