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/*
* Copyright (c) 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file sampler-objects.c
*
* Test GL_ARB_sampler_objects
* Brian Paul
* April 2011
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
100 /*window_height*/,
PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB)
static const char *Prog = "sampler-objects";
static GLboolean
check_error(int line)
{
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
fprintf(stderr, "%s: unexpected error 0x%x at line %d\n", Prog, err, line);
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Test the sampler object gen/bind/delete functions.
*/
static enum piglit_result
test_objects(void)
{
GLuint samplers[4], i;
glGenSamplers(4, samplers);
if (check_error(__LINE__))
return PIGLIT_FAIL;
for (i = 0; i < 4; i++) {
if (samplers[i] == 0)
return PIGLIT_FAIL;
if (i > 1 && samplers[i] == samplers[i-1])
return PIGLIT_FAIL;
if (!glIsSampler(samplers[i]))
return PIGLIT_FAIL;
}
for (i = 0; i < 4; i++) {
glBindSampler(i, samplers[i]);
if (check_error(__LINE__))
return PIGLIT_FAIL;
}
glDeleteSamplers(4, samplers);
if (check_error(__LINE__))
return PIGLIT_FAIL;
for (i = 0; i < 4; i++) {
if (glIsSampler(samplers[i]))
return PIGLIT_FAIL;
}
return PIGLIT_PASS;
}
static const GLubyte mipmap_colors[10][4] = {
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
{ 0, 255, 255, 255 },
{ 255, 0, 255, 255 },
{ 255, 255, 0, 255 },
{ 255, 255, 255, 255 },
{ 128, 128, 128, 255 },
{ 255, 128, 0, 255 },
{ 0, 255, 128, 255 }
};
/** XXX this could be a piglit util function */
static GLuint
generate_mipmap(GLuint numLevels)
{
int l;
GLuint tex;
assert(numLevels <= 10);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (l = 0; l < numLevels; l++) {
int w = 1 << (numLevels - l - 1);
int h = w;
GLubyte *buf = malloc(w * h * 4);
int i;
for (i = 0; i < w * h; i++) {
buf[i*4+0] = mipmap_colors[l][0];
buf[i*4+1] = mipmap_colors[l][1];
buf[i*4+2] = mipmap_colors[l][2];
buf[i*4+3] = mipmap_colors[l][3];
}
glTexImage2D(GL_TEXTURE_2D, l, GL_RGBA, w, h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, buf);
free(buf);
if (l == numLevels - 1) {
assert(w == 1);
}
}
return tex;
}
#define NUM_SAMPLERS 8
/**
* Test sampler object operation. Create a mipmap texture with each
* level a different color. Create a number of samplers with each
* one's GL_TEXTURE_MIN_LOD = GL_TEXTURE_MAX_LOD = i to force sampling
* from mipmap level i. Draw a textured rect with each sampler object
* and test that the rect's color matches the mipmap level.
* XXX we should also test texcoord wrap modes, lod bias, filters, etc.
*/
static enum piglit_result
test_samplers(void)
{
const GLenum minFilt = GL_NEAREST_MIPMAP_NEAREST, magFilt = GL_NEAREST;
GLuint tex = generate_mipmap(9);
GLuint samplers[NUM_SAMPLERS], i;
glGenSamplers(NUM_SAMPLERS, samplers);
if (check_error(__LINE__))
return PIGLIT_FAIL;
/* Create samplers which clamp lod to a particular mipmap level) */
for (i = 0; i < NUM_SAMPLERS; i++) {
glSamplerParameteri(samplers[i], GL_TEXTURE_MIN_LOD, (float) i);
glSamplerParameteri(samplers[i], GL_TEXTURE_MAX_LOD, (float) i);
glSamplerParameteri(samplers[i], GL_TEXTURE_MIN_FILTER, minFilt);
glSamplerParameteri(samplers[i], GL_TEXTURE_MAG_FILTER, magFilt);
}
/* Test sampler queries */
for (i = 0; i < NUM_SAMPLERS; i++) {
GLint v;
glGetSamplerParameteriv(samplers[i], GL_TEXTURE_MIN_LOD, &v);
if (v != i) {
fprintf(stderr, "%s: GL_TEXTURE_MIN_LOD query failed\n", Prog);
return PIGLIT_FAIL;
}
glGetSamplerParameteriv(samplers[i], GL_TEXTURE_MAX_LOD, &v);
if (v != i) {
fprintf(stderr, "%s: GL_TEXTURE_MAX_LOD query failed\n", Prog);
return PIGLIT_FAIL;
}
glGetSamplerParameteriv(samplers[i], GL_TEXTURE_MIN_FILTER, &v);
if (v != minFilt) {
fprintf(stderr, "%s: GL_TEXTURE_MIN_LOD query failed\n", Prog);
return PIGLIT_FAIL;
}
glGetSamplerParameteriv(samplers[i], GL_TEXTURE_MAG_FILTER, &v);
if (v != magFilt) {
fprintf(stderr, "%s: GL_TEXTURE_MIN_LOD query failed\n", Prog);
return PIGLIT_FAIL;
}
}
/* draw test rects */
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex);
for (i = 0; i < NUM_SAMPLERS; i++) {
GLint p;
GLfloat exp[4];
glBindSampler(0, samplers[i]);
glClear(GL_COLOR_BUFFER_BIT);
piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
0.0, 0.0, 1.0, 1.0);
exp[0] = mipmap_colors[i][0] / 255.0;
exp[1] = mipmap_colors[i][1] / 255.0;
exp[2] = mipmap_colors[i][2] / 255.0;
exp[3] = mipmap_colors[i][3] / 255.0;
p = piglit_probe_pixel_rgba(10, 10, exp);
piglit_present_results();
if (!p) {
fprintf(stderr, "%s failed for sampler %d\n", Prog, i);
return PIGLIT_FAIL;
}
}
glDisable(GL_TEXTURE_2D);
return PIGLIT_PASS;
}
enum piglit_result
piglit_display(void)
{
enum piglit_result res;
res = test_objects();
if (res != PIGLIT_PASS)
return res;
res = test_samplers();
if (res != PIGLIT_PASS)
return res;
return res;
}
void
piglit_init(int argc, char**argv)
{
piglit_require_extension("GL_ARB_sampler_objects");
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
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