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path: root/tests/shaders/glsl-getactiveuniform-length.vert
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/* Shared with glsl-getactiveuniform-length, glsl-getactiveuniform-count */
uniform vec4 color[4];
uniform vec4 totally_unused;

void main()
{
	gl_Position = gl_Vertex;
	gl_FrontColor = color[1];
}