blob: 40dbb9dbadaf02a318896f5e25a636efa4508f94 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
[require]
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform vec3 vec_a;
uniform vec3 vec_b;
void main()
{
/* This is just doing some random calculations. This should end up
with tmp_vec = vec_a */
vec3 tmp_vec = vec_a * 3.0;
tmp_vec /= length (tmp_vec);
/* For some reason, tmp_vec here seems to get negated twice and
the wrong value results */
float dot_value = dot(-tmp_vec, vec_b);
gl_FragColor.xyz = vec3 (dot_value);
gl_FragColor.a = 1.0;
}
[test]
uniform vec3 vec_a 1.0 0.0 0.0
uniform vec3 vec_b -1.0 0.0 0.0
draw rect -1 -1 2 2
probe rgb 1 1 1.0 1.0 1.0
|