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path: root/tests/shaders/glsl-fs-mix-constant.frag
blob: adbd44a1848521d8ab12efb43eb84ea004009326 (plain)
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void main()
{
	gl_FragColor = mix(vec4(1.0, 0.0, 2.0, 0.0),
			   vec4(0.0, 1.0, 0.0, 2.0),
			   vec4(0.5, 0.5, 0.75, 0.25));

}