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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main()
{
    const bvec4 v = not(bvec4(true, false, true, false));
    gl_FragColor = vec4(v);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgba 15 15 0.0 1.0 0.0 1.0