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// BEGIN_COPYRIGHT -*- glean -*-
//
// Copyright (C) 2009 VMware, Inc. All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL VMWARE BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// END_COPYRIGHT
#ifndef __tshaderapi_h__
#define __tshaderapi_h__
#include "tbase.h"
#ifndef APIENTRY
#define APIENTRY
#endif
namespace GLEAN {
#define windowSize 100
class ShaderAPIResult: public BaseResult
{
public:
bool pass;
ShaderAPIResult();
virtual void putresults(ostream& s) const;
virtual bool getresults(istream& s);
};
class ShaderAPITest: public BaseTest<ShaderAPIResult>
{
public:
// "WHO" = width, height and one config flag
GLEAN_CLASS_WHO(ShaderAPITest, ShaderAPIResult,
windowSize, windowSize, true);
virtual bool isApplicable() const;
private:
bool error;
void assert_test(const char *file, int line, int cond, const char *msg);
void assert_no_error_test(const char *file, int line);
void assert_error_test(const char *file, int line, GLenum expect);
void check_status(GLuint id, GLenum pname,
void (APIENTRY *query)(GLuint, GLenum, GLint *),
void (APIENTRY *get_log)(GLuint, GLsizei, GLsizei *, GLchar *));
void check_compile_status(GLuint id);
void check_link_status(GLuint id);
GLuint make_shader(GLenum type, const char *src);
GLuint make_program(const char *vs_src, const char *fs_src);
void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el);
void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el);
void test_uniform_size_type(void);
void test_attrib_size_type(void);
void test_uniform_array_overflow(void);
void test_uniform_scalar_count(void);
void test_uniform_query_matrix(void);
void test_uniform_neg_location(void);
void test_uniform_bool_conversion(void);
void test_uniform_multiple_samplers(void);
void run_tests(void);
void get_ext_procs(void);
};
} // namespace GLEAN
#endif // __tshaderapi_h__
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