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/*
 * Copyright © 2009,2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file pbo-teximage-tiling.c
 *
 * Tests that using a PBO as the unpack buffer for glTexImage works correctly
 * when the stride is conveniently chosen to match what a tiled texture would
 * be on Intel.
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_MAIN(
    100 /*window_width*/,
    100 /*window_height*/,
    PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE)

enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	static float red[] = {1.0, 0.0, 0.0, 0.0};
	static float green[] = {0.0, 1.0, 0.0, 0.0};
	static float blue[]  = {0.0, 0.0, 1.0, 0.0};
	static float white[]  = {1.0, 1.0, 1.0, 0.0};
	uint32_t red_packed = 0x00ff0000;
	uint32_t green_packed = 0x0000ff00;
	uint32_t blue_packed = 0x000000ff;
	uint32_t white_packed = 0x00ffffff;
	uint32_t *pixels;
	GLuint pbo, tex;

	glClearColor(0.5, 0.5, 0.5, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	glGenBuffersARB(1, &pbo);
	glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, pbo);
	glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, 128 * 2 * sizeof(uint32_t),
			NULL, GL_STREAM_DRAW_ARB);
	glPixelStorei(GL_UNPACK_ROW_LENGTH, 128);

	pixels = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY_ARB);
	pixels[0] = red_packed;
	pixels[1] = green_packed;
	pixels[128] = blue_packed;
	pixels[129] = white_packed;
	glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER);

	glGenTextures(1, &tex);
	glBindTexture(GL_TEXTURE_2D, tex);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0,
		     GL_RGBA,
		     2, 2, 0,
		     GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
	glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
	glDeleteBuffersARB(1, &pbo);

	glEnable(GL_TEXTURE_2D);
	glBegin(GL_TRIANGLE_FAN);
	glTexCoord2f(0.0, 0.0); glVertex2f(10, 10);
	glTexCoord2f(1.0, 0.0); glVertex2f(20, 10);
	glTexCoord2f(1.0, 1.0); glVertex2f(20, 20);
	glTexCoord2f(0.0, 1.0); glVertex2f(10, 20);
	glEnd();

	glDeleteTextures(1, &tex);

	pass &= piglit_probe_pixel_rgb(12, 12, red);
	pass &= piglit_probe_pixel_rgb(18, 12, green);
	pass &= piglit_probe_pixel_rgb(12, 18, blue);
	pass &= piglit_probe_pixel_rgb(18, 18, white);

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}


static void reshape(int width, int height)
{
	piglit_width = width;
	piglit_height = height;

	piglit_ortho_projection(width, height, GL_FALSE);
}

void
piglit_init(int argc, char **argv)
{
	reshape(piglit_width, piglit_height);
	piglit_require_extension("GL_ARB_pixel_buffer_object");
}