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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Shuang he <shuang.he@intel.com>
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char **argv)
{
(void) argc;
(void) argv;
/* Don't use piglit_ortho_projection! This uses a non-default
* depth range!
*/
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, piglit_width, 0, piglit_height, 2, -2);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
}
enum piglit_result
piglit_display(void)
{
static float white[] = {1.0, 1.0, 1.0, 0.0};
static float red[] = {1.0, 0.0, 0.0, 0.0};
static float blue[] = {0.0, 0.0, 1.0, 0.0};
GLboolean pass = GL_TRUE;
glClearColor(1.0, 1.0, 1.0, 1.0);
glDisable(GL_DITHER);
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glDepthFunc(GL_ALWAYS);
glRasterPos3f(0.0, 0.0, 0.5);
glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, white);
glRasterPos3f(2.0, 0.0, 0.5);
glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, white);
glDepthFunc(GL_LESS);
glRasterPos3f(0.0, 0.0, 0.0);
glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, red);
glRasterPos3f(2.0, 0.0, 1.0);
glDrawPixels(1, 1, GL_RGBA, GL_FLOAT, blue);
pass &= piglit_probe_pixel_rgb(0, 0, red);
pass &= piglit_probe_pixel_rgb(2, 0, white);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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